Drops
Drops are items which appear when mobs and some other entities die. There are 5 basic types of drops: common drops, uncommon drops, rare drops, equipped items, and experience orbs.
Περιεχόμενα
Common drops[επεξεργασία | επεξεργασία κώδικα]
Common drops may occur whenever a mob dies, and appear at the location of the mob at the moment it receives the killing damage. Most mobs have particular items which they may drop when killed. Some common drops, such as leather, don't always drop, but have a large chance (at least 50%, depending on the drop range) to do so. Some common drops, such as blaze rods, don't drop at all if the mob was not “killed by the player” (same rules as for experience orbs).
For each of these items, there is a random (uniform) distribution of numbers of that item it will drop; this is called the item's drop range. For example, a cow will drop 0–2 leather items and 1–3 raw beef items. Since the range for leather includes 0, there is a ⅓ chance of no leather being dropped.
If a baby animal dies, it will not drop any common drops.
Looting[επεξεργασία | επεξεργασία κώδικα]
When mobs are killed with the Looting enchantment, the effect on their drops depends on the drop. There are three known behaviors:
- The drop rate is calculated as if for two separate drops, one with the regular drop range, and one with an additional drop range from 0 to the level of Looting used, for example 0–3 for Looting Ⅲ. For example, killing a cow with a Looting Ⅲ sword makes it drop 0–2 + 0–3 leather and 1–3 + 0–3 raw beef. The distribution is not uniform but rather the sum of the two uniform distributions (this is similar to how throwing two dice gives a sum near 7 more often).
- Each level of the Looting enchantment increases the upper end of the drop range by 1. For example, killing a blaze with a Looting Ⅲ sword makes it drop 0–4 blaze rods.
- The enchantment does not affect the drop rate. For example, a killed sheep will always drop exactly 1 block of wool.
Uncommon drops[επεξεργασία | επεξεργασία κώδικα]
Uncommon drops are similar to common drops, appearing at the location the entity dies. However, an uncommon drop only ever consists of a single item, which has a low chance of dropping. The exact chance depends on the drop. For example, a spider has a ⅓ chance of dropping a spider eye upon death.
The Looting enchantment increases the chance of an uncommon drop by making another attempt at dropping the item if the original attempt failed. The success chance of this second attempt is ½ for Looting I, ⅔ for Looting II, and ¾ for Looting III.
Rare drops[επεξεργασία | επεξεργασία κώδικα]
Rare drops occur in addition to the common drops. Unlike most common drops, they only occur if the monster is killed by a player. Most rare drops can also be obtained by other means. Rare drops are always a single item, not multiples.
Rare drops have a 2.5% chance of occurring when a monster dies. Using a weapon with the Looting enchantment increases the chance by 1 percentage point per level (up to a total of 5.5% with Looting III).
Equipped items[επεξεργασία | επεξεργασία κώδικα]
When killed by a player, a monster can drop equipment and armor that it spawned with. Each piece of equipment the monster was spawned with is dropped with an 8.5% chance, except pumpkins and jack o'lanterns, which have a 0% chance. This value is determined by the mob's HandDropChances
and ArmorDropChances
tags. The Looting enchantment increases this chance by 1% per level (up to 11.5% with Looting Ⅲ, and 3% for pumpkins and jack o'lanterns). This means it is possible for a monster to drop more than one piece of equipment upon death.
There are also some equipped items which are guaranteed to drop:
- All items the mob picked up after spawning are always dropped, even when it isn't killed by a player and even if it is a baby zombie.
- This is only the case for hostile mobs, not for villagers.
- When a witch dies while it drinks a potion, it will drop the potion.
- Horses, donkeys, mules, llamas and pigs drop any items equipped to them by players, like saddles or chests.
Experience Orbs[επεξεργασία | επεξεργασία κώδικα]
Experience orbs only drop if a mob dies less than three seconds after being attacked (melee, bow, snowballs, eggs, and potions causing instant damage) by a player or by a player's pet wolf, though not by a player-activated dispenser. Their total value will always be the specific amount of experience granted by killing that mob. They are also dropped from a thrown Bottle o' Enchanting. Collected experience accumulates into levels, which can be used for enchanting.
Experience orbs are similar to items but not the same. Unlike other drops, experience orbs appear at the location of the mob's corpse at the moment it disappears in a puff of smoke. Experience orbs will move towards nearby players.
Mob drops[επεξεργασία | επεξεργασία κώδικα]
Mob | Exp | Common drops | Rare drops | Equipped and worn items | Notes |
---|---|---|---|---|---|
Animals | |||||
Bat | 0 | None | None | None | |
Chicken | 1–3 | 0–2 Feather 1 Raw Chicken or 1 Cooked Chicken |
None | None | Meat is cooked if died while on fire. Feather and meat drops are both affected by Looting. Also lays an Egg every 5–10 minutes. |
Cow | 1–3 | 0–2 Leather 1–3 Raw Beef or 1–3 Steak |
None | None | Meat is cooked if died while on fire. Gives Milk when right-clicked with an empty bucket. |
Donkey Mule |
1–3 | 0–2 Leather | None | 1 Saddle if saddled 1 Chest if equipped |
Also drops all of the chest's contents. |
Horse | 1–3 | 0–2 Leather | None | 1 Saddle if saddled 1 Horse Armor if equipped |
|
Llama | 1–3 | 0–2 Leather | None | 1 Carpet if equipped 1 Chest if equipped |
Also drops all of the chest's contents. |
Mooshroom | 1–3 | 0–2 Leather 1–3 Raw Beef or 1–3 Steak |
None | None | Meat is cooked if died while on fire. Shearing drops 5 Red Mushroom, converting it to a normal cow, a process which cannot be reverted. Gives Milk when right-clicked with an empty bucket. Gives Mushroom Stew when right-clicked with an empty bowl. |
Ocelot | 1–3 | None | None | None | |
Pig | 1–3 | 1–3 Raw Porkchop or 1–3 Cooked Porkchop | None | 1 Saddle if saddled | Meat is cooked if died while on fire. |
Polar Bear | 1–3 | 0–2 Raw Fish 0–2 Raw Salmon |
None | None | |
Rabbit | 1–3 | 0–1 Raw Rabbit or 0–1 Cooked Rabbit 0–1 Rabbit Hide |
Rabbit's Foot | None | Meat is cooked if died while on fire. |
Sheep | 1–3 | 1 Wool if not sheared 1–2 Raw Mutton or 1–2 Cooked Mutton |
None | None | Wool drop is not affected by Looting. Shearing drops 1-3 Wool. Wool is colored if the sheep was spawned colored or dyed. Meat drop is affected by Looting, and is cooked if died while on fire. |
Skeleton Horse | 1–3 | 0–2 Bone | None | None | |
Squid | 1–3 | 1–3 Ink Sac | None | None | |
Wolf | 1–3 | None | None | None | |
Zombie Horse | 1–3 | 0–2 Rotten Flesh | None | None | |
Golems | |||||
Iron Golem | 0 | 3–5 Iron Ingot 0–2 Poppy |
None | None | Not affected by Looting. |
Snow Golem | 0 | 0–15 Snowball or 1 Pumpkin + 8 Snowball if spawned with at least 8 in the world. |
None | None | Not affected by Looting. Pumpkin and 8 Snowballs due to 8 existing snow golems is only in Xbox 360 Edition. |
Monsters | |||||
Blaze | 10 | 0–1 Blaze Rod if killed by a player or tamed dog 0–2 Glowstone Dust if killed by a player |
None | None | Glowstone Dust can only be dropped by Blazes in the Xbox 360 Edition. |
Cave Spider | 5 | 0–2 String 0–1 Spider Eye if killed by a player or tamed dog |
None | None | Eye is an uncommon drop (33% chance). Looting doesn't affect number of eyes dropped, but increases probability of a drop. |
Creeper | 5 | 0–2 Gunpowder 1 Music Disc if killed by a skeleton 1 Creeper Head if killed by a charged creeper's explosion |
None | None | |
Elder Guardian | 10 | 0–2 Prismarine Shard 0–1 Prismarine Crystals 0–1 Raw Fish or 0–1 Cooked Fish 1 Wet Sponge if killed by the player |
Raw Fish Raw Salmon Pufferfish Clownfish |
None | Prismarine crystals drop only if raw fish fails. Raw fish is both a common drop and a rare drop. Raw fish common drop is cooked if died while on fire. |
Ender Dragon | 12,000 | None | None | None | Experience is dropped in 10 drops of 1000 experience and one drop of 2000 experience. Creates a portal including removable blocks: 4 Torch 1 Dragon Egg if it's the first time |
Enderman | 5 | 0–1 Ender Pearl | None | None | Also drops the block it is holding. |
Endermite | 5 | None | None | None | |
Evoker | 10 | 1 Totem of Undying 0-1 Emerald |
None | None | Only drops loot if killed by the player. |
Ghast | 5 | 0–1 Ghast Tear 0–2 Gunpowder |
None | None | |
Guardian | 10 | 0–2 Prismarine Shard 0–1 Prismarine Crystals 0–1 Raw Fish or 0–1 Cooked Fish |
Raw Fish Raw Salmon Pufferfish Clownfish |
None | Prismarine crystals drop only if raw fish fails. Raw fish is both a common drop and a rare drop. Raw fish common drop is cooked if died while on fire. |
Magma Cube | 1, 2, or 4 | 0–1 Magma Cream if size > 1 | None | None | Uncommon drop (25% chance). |
Shulker | 5 | 0–1 Shulker Shell | None | None | |
Silverfish | 5 | None | None | None | |
Skeleton Stray |
5 | 0–2 Arrow 0–2 Bone 1 Skeleton Skull if killed by a charged creeper's explosion 1 Arrow of Slowness if a Stray |
None | Bow Random Armor Pumpkin Jack o'Lantern |
Gear may be enchanted (except pumpkins and jack o'lanterns). |
Slime | 1, 2, or 4 | 0–2 Slimeball if size = 1 | None | None | |
Spider | 5 | 0–2 String 0–1 Spider Eye if killed by a player or tamed dog |
None | None | Eye is an uncommon drop (33% chance) Looting doesn't affect number of eyes dropped, but increases probability of a drop. |
Vex | 3 | None | None | Iron Sword | Base chance of dropping the iron sword is 0%, but chance increases by 1 percentage point per level of Looting enchantment, as usual. Sword is not enchanted and will have some wear on it. |
Vindicator | 5 | 0-1 Emerald | None | Iron Axe | Only drops loot if killed by the player. Axe is not enchanted and will have some wear on it. |
Witch | 5 | 0–6 Glass Bottle 0–6 Glowstone Dust 0–6 Gunpowder 0–6 Redstone 0–6 Spider Eye 0–6 Stick 0–6 Sugar |
None | Potion of Healing Potion of Fire Resistance Potion of Swiftness Potion of Water Breathing |
On death, witches drop 1–3 item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get 6 of a one item. Sticks are twice as likely to be dropped as the other common drops. Potions can only be obtained by killing the witch while it is drinking the potion. |
Wither | 50 | 1 Nether Star | None | None | Not affected by looting. |
Wither Skeleton | 5 | 0–1 Coal 0–2 Bone 1 Wither Skeleton Skull if killed by a charged creeper's explosion |
Wither Skeleton Skull | Stone Sword Pumpkin Jack o'Lantern |
Coal is an uncommon drop (33% chance) Gear may be enchanted (except pumpkins and jack o'lanterns) |
Zombie Zombie Villager Husk |
5 + 1–3 if has equipment + 7 if is a baby |
0–2 Rotten Flesh 1 Zombie Head if killed by a charged creeper's explosion |
Iron Ingot Carrot Potato |
Iron Shovel Iron Sword Random Armor Pumpkin Jack o'Lantern |
Gear may be enchanted (except pumpkins and jack o'lanterns). |
Zombie Pigman | 5 + 7 if is a baby |
0–1 Rotten Flesh 0–1 Gold Nugget |
Gold Ingot | Golden Sword Pumpkin Jack o'Lantern |
Gear may be enchanted (except pumpkins and jack o'lanterns) |
NPCs | |||||
Villager | 0 | None | None | None |
Entity drops[επεξεργασία | επεξεργασία κώδικα]
Entity | Drops | Notes |
---|---|---|
Projectiles | ||
Bottle o' Enchanting | 3–11 Experience | |
Egg | 0–4 Baby Chicken spawned | Eggs have a 1⁄8 chance of spawning one baby chicken. If that happens, there is an additional 1⁄32 chance of the egg spawning four baby chickens instead of one. |
Stationary | ||
Ender Crystal | None | Creates an explosion when destroyed, 50% more powerful than TNT. |
Item Frame | 1 Item Frame | Drops itself and the item it contains. |
Painting | 1 Painting | |
Vehicles | ||
Boat | 1 Boat | |
Minecart | 1 Minecart | |
Minecart with Chest | 1 Minecart 1 Chest |
Also drops all of the chest's contents. |
Minecart with Command Block | 1 Minecart | |
Minecart with Furnace | 1 Minecart 1 Furnace |
|
Minecart with Hopper | 1 Minecart 1 Hopper |
Also drops all of its contents. |
Minecart with Spawner | 1 Minecart | |
Minecart with TNT | 1 Minecart 1 TNT |
Drops nothing when activated or destroyed by an explosion. |
Block drops[επεξεργασία | επεξεργασία κώδικα]
Most blocks drop themselves when broken. All special drops from blocks are listed below. "Silk Touch" column indicates if the block can be collected using the Silk Touch enchantment.
Block | Exp | Drops | Silk Touch |
Notes |
---|---|---|---|---|
Materials and building blocks | ||||
Bookshelf | — | 3 Book | Yes | |
Clay | — | 4 Clay | Yes | |
Double Slab T | — | 2 Slab | No | |
Farmland | — | 1 Dirt | No | |
Glass | — | None | Yes | |
Glass Pane | — | None | Yes | |
Glowstone | — | 2–4 Glowstone Dust | Yes | Fortune increases drop, capped at 4. |
Grass Block Mycelium Podzol |
— | 1 Dirt | Yes | |
Grass Path | — | 1 Dirt | No | |
Gravel | — | 1 Gravel or 1 Flint | Yes | Flint is dropped with 10% chance. Fortune enchantment increases this chance to 14% at Fortune I, 25% at Fortune II, and 100% at Fortune III. |
Ice | — | None | Yes | If there is another (solid or liquid) block directly underneath the ice block, ice will revert to water when broken. This doesn't work in the Nether. |
Packed Ice | — | None | Yes | |
Frosted Ice | — | None | No | If there is another (solid or liquid) block directly underneath the ice block, ice will revert to water when broken. This doesn't work in the Nether. |
Sea Lantern | — | 2-3 Prismarine Crystals | Yes | The Fortune enchantment increases the maximum by 1 per level up to a maximum of 5, with Fortune III increasing the chance of larger drops. |
Snow T | — | 4 Snowball | Yes | |
Snow (layer) T | — | 1–8 Snowball | No | One snowball per snow level. |
Stone T | — | 1 Cobblestone | Yes | |
Ores | ||||
Coal Ore T | 0–2 | 1 Coal | Yes | Fortune multiplies drop. |
Diamond Ore T | 3–7 | 1 Diamond | Yes | Fortune multiplies drop. |
Emerald Ore T | 3–7 | 1 Emerald | Yes | Fortune multiplies drop. |
Lapis Lazuli Ore T | 2–5 | 4–8 Lapis Lazuli | Yes | Fortune multiplies drop. |
Nether Quartz Ore T | 2–5 | 1 Nether Quartz | Yes | Fortune multiplies drop. |
Redstone Ore T | 1–5 | 4–5 Redstone | Yes | Fortune increases drop. |
Plants | ||||
Beetroot | — | 1 Beetroot Seeds if premature 0–3 Beetroot Seeds if fully grown 1 Beetroot if fully grown |
No | Fortune increases seeds drop, if fully grown. |
Carrots | — | 1 Carrot if premature 1–4 Carrot if fully grown |
No | Fortune increases drop, if fully grown. |
Chorus Plant | — | 0–1 Chorus Fruit | No | |
Cocoa | — | 1 Cocoa Beans if premature 3 Cocoa Beans if fully grown |
No | |
Dead Bush | — | 0-2 Stick | No | An original block is dropped when broken using shears. |
Fern Tall Grass |
— | 0–1 Seeds | No | An original block is dropped instead when broken using shears. Seeds are dropped with 12.5% chance. Fortune increases drop by 2 per level. |
Huge Mushroom | — | 0–2 Mushroom | Partial | There is 80% chance that no mushroom will be dropped, and 10% for both one and two mushrooms. On average that gives 0.3 mushrooms per block. Silk Touch drops a block with all sides the default mushroom face, red with spots or brown. |
Leaves | — | 0–1 Sapling 0–1 Apple from oak leaves |
Yes | When broken using shears, the original block is dropped along with the normal drops. Jungle sapling is dropped with 2.5% chance; all other saplings are dropped with 5% chance. An apple is dropped with 0.5% chance. Fortune increases all drop chances. |
Melon | — | 3–7 Melon | Yes | Fortune increases drop, capped at 9. |
Melon Stem | — | 0–3 Melon Seeds | No | Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown). |
Nether Wart | — | 1 Nether Wart if premature 2–4 Nether Wart if fully grown |
No | Fortune increases drop, if fully grown. |
Potatoes | — | 1 Potato if premature 1–4 Potato if fully grown 0–1 Poisonous Potato if fully grown |
No | Fortune increases potato drop, if fully grown. Poisonous potato is dropped with 2% chance. |
Pumpkin Stem | — | 0–3 Pumpkin Seeds | No | Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown). |
Wheat | — | 1 Seeds if premature 0–3 Seeds if fully grown 1 Wheat if fully grown |
No | Fortune increases seeds drop, if fully grown. |
Other | ||||
Cake | — | None | No | |
Cobweb T | — | 1 String | Yes | |
Ender Chest T | — | 8 Obsidian | Yes | Will not drop its contents when broken. |
Fire | — | None | No | |
Monster Egg | — | 1 Silverfish spawned | Partial | When Monster Egg is destroyed by a tool with Silk Touch enchantment, it drops the type of block that the Monster Egg is disguised as (i.e. Stone, Cobblestone, or Stone Brick), and Silverfish will not spawn. |
Monster Spawner T | 15–43 | None | No | |
Inverted Daylight Sensor | — | 1 Daylight Sensor | No |
Notes:
- Blocks marked with "T" need to be broken with a specific tool to drop anything (including experience). The Silk Touch enchantment doesn't remove this requirement.
- Where noted, Fortune can increase the number of dropped items or multiply it. Increase simply gives 0-lvl extra items. Multiplication happen with the following chances:
- Fortune I: 33% * 2 (33% more on average)
- Fortune II: 25% * 2, 25% * 3 (75% more on average)
- Fortune III: 20% * 2, 20% * 3, 20% * 4 (120% more on average)
- Container blocks (brewing stand, chest, dispenser, dropper, flower pot, furnace, hopper, jukebox, trapped chest and beacon) drop themselves when broken along with their content.
- All blocks not listed in the table above drop themselves when broken. Fortune doesn't affect their drop.
Video[επεξεργασία | επεξεργασία κώδικα]
History[επεξεργασία | επεξεργασία κώδικα]
Classic | ||||
---|---|---|---|---|
0.25 SURVIVAL TEST 2 | Pigs drop mushrooms. | |||
Killing skeletons made arrows drop. | ||||
0.27 SURVIVAL TEST 11 | Sheep added which drop white cloth and mushrooms. | |||
Indev | ||||
February 19, 2010 | Sheep drop nothing. | |||
Pigs drop porkchops instead of mushrooms. | ||||
Creepers drop gunpowder. | ||||
Spiders drop string. | ||||
Zombies drop feathers. | ||||
Alpha | ||||
1.1.0 | Sheep now drop between 1–3 cloth instead of always dropping 2. | |||
Beta | ||||
1.2 | Bones drop from skeletons. | |||
New gray, light gray, and black sheep. Drop correspondingly colored wool. | ||||
Squid added, which drops the new item ink sac. | ||||
1.5 | Pigs that die by burning now drop cooked porkchops upon death. | |||
1.7 | Sheep no longer drop wool from being punched. Sheep now have to be sheared with shears or killed to obtain wool. | |||
1.8 | Zombies drop rotten flesh instead of feathers. | |||
Mobs killed by players drop tiny flashing Experience Orbs that add to your experience bar. | ||||
Added Ender pearls along with Endermen. | ||||
Official release | ||||
1.0.0 | Beta 1.9-pre1 | Blaze rods were added as a drop from Blazes. | ||
Ghast tears were added which drop from Ghasts. | ||||
Gold nuggets were added as a drop from Zombie Pigmen. | ||||
Snow golems added, which drop snowballs. | ||||
Beta 1.9-pre2 | Spiders now drop spider eyes. | |||
Beta 1.9-pre4 | Looting, Fortune, and Silk Touch enchantments added, increasing the amount dropped when killing mobs, breaking blocks, or dropping the block itself, respectively. | |||
1.1 | 11w50a | All music discs except for 11 can be obtained if a skeleton kills a creeper. Before that, it was just 13 and cat. | ||
1.1 | Magma Cubes can now drop Magma Cream on death. | |||
1.2.1 | 12w06a | Zombies have a rare chance to drop an iron ingot, iron helmet, iron shovel, or iron sword. | ||
Skeletons have a rare chance to drop a bow, which may be enchanted. | ||||
Zombie Pigmen have a rare chance to drop a golden helmet, gold ingot, or a golden sword, which may be enchanted. | ||||
12w08a | Iron Golems were added, which dropped iron ingots and roses. | |||
1.3.1 | 12w25a | Pigs now drop 1–3 porkchops instead of 0–2. | ||
1.4.2 | 12w32a | New command /gamerule doMobLoot <value:[true|false|<number>]> toggles whether or not mobs drop loot.
| ||
Zombies, skeletons, and zombie pigmen can sometimes wear armor, which has a rare chance of being dropped. | ||||
12w34a | Zombies have a chance to drop carrots and potatoes. | |||
12w36a | Wither drops a Nether Star on death. | |||
Wither Skeleton added. Drops bones, coal and rarely stone swords and Wither Skeleton Skulls when killed by players. | ||||
Saddled pigs will now always drop saddles on death. | ||||
12w38a | Witch added. Rarely drops potions of instant health and fire resistance. | |||
12w38b | Witch can now drop potion ingredients, sticks and have a chance of dropping what they're holding at the time of death. | |||
1.4.3-pre | The music disc 11 is now dropped by Creepers in the same way as the other discs. | |||
1.8 | 14w04a | The Looting enchantment now increases the chance of rare drops by 1% per level instead of 0.5%. | ||
14w27a | Added rabbits, which have a chance of dropping rabbit hide, raw rabbit (cooked rabbit when on fire) and rarely rabbit feet. | |||
Sheep will now drop raw mutton on death (cooked mutton if on fire) along with wool. |
Trivia[επεξεργασία | επεξεργασία κώδικα]
- Dropped weapons, tools, and armor from mobs will have at least 25 durability remaining, which is also the most common. Less-damaged items are increasingly rare. Except for gold swords and tools, items will always have at least 26 points of damage taken.