Type |
Block Entity |
---|---|
Physics |
No |
Transparency |
Yes |
Luminance |
No |
Blast resistance | |
Hardness |
0.2 |
Tool |
This block can be broken with any tool, but an axe is the quickest |
Renewable |
No |
Stackable |
Yes (64) |
Flammable |
No, but catches fire from lava |
First appearances |
See History |
Drops |
Itself |
Block Entity ID |
daylight_detector |
Data values |
|
Name |
See Data values |
A daylight sensor is a block that outputs a redstone signal based on sunlight (or lack thereof).
Περιεχόμενα
Obtaining[]
Daylight sensors can be broken fairly easily by hand, but can be broken faster by using an axe. Inverted daylight sensors cannot be collected, they will drop a regular daylight sensor.
Block | Daylight Sensor | |
---|---|---|
Hardness | 0.2 | |
Tool | ||
Breaking time[note 1] | ||
Hand | 0.35 | |
Wooden | 0.2 | |
Stone | 0.1 | |
Iron | 0.05 | |
Diamond | 0.05 | |
Golden | 0.05 |
- ↑ Times are for unenchanted tools in seconds. For more information, see Haste § Instant mining.
Crafting[]
Ingredients | Crafting recipe |
---|---|
Glass + Nether Quartz + Any Wood Slab |
Usage[]
- See also: Tutorials/Daylight sensor
Redstone component[]

Graphed daylight sensor output in clear weather.
- See also: Redstone circuit
A daylight sensor can be used to produce redstone power in proportion to the daylight or night time.
A daylight sensor is 0.375 blocks high (3/8ths of a block). Daylight sensors cannot be moved by pistons.[Computer and Console editions] Water and lava will flow around daylight sensors without affecting them.
- Placement
- To place a daylight sensor, use the "Use Item/Place Block" control (right-click, by default).
- A daylight sensor can be "inverted", which reverses the power levels produced by the daylight sensor. To invert a daylight sensor, use the "Use Item/Place Block" control (right-click, by default).
- Activation
- A daylight sensor activates when exposed to sufficient daylight (daylight detector mode) or when its sky light level drop to 0 ( inverted daylight detector mode).
- An inverted daylight sensor activates when exposure to daylight is low enough (inverted daylight detector mode).
- Sources of block light (torches, glowstone, etc.) cannot activate a daylight sensor.
- Behavior
- An active daylight sensor:
- powers adjacent redstone dust, including below it, and redstone comparators facing away from the daylight sensor, to a power level that depends on the time of day, the weather, and the daylight sensor's sky light level (see tables below)
- powers adjacent redstone repeaters facing away from the daylight sensor to power level 15
- activates adjacent redstone mechanisms, including above and below, such as pistons, redstone lamps, etc.
- A daylight sensor has no effect on other adjacent blocks (for example, it cannot power a block the way a repeater can.
Daylight Sensor[]
If a daylight sensor has an opaque block above it, then it will emit a weaker signal, or none at all, as it is directly proportional to the sky light.
Power | Clear | Rain | Thunder | ||||||
---|---|---|---|---|---|---|---|---|---|
Time reached | Time dissipates | Light levels | Time reached | Time dissipates | Light levels | Time reached | Time dissipates | Light levels | |
0 | N/A | N/A | 4–5 | N/A | N/A | 4–5 | N/A | N/A | 4–5 |
1 | 22340 | 13680 | 4–7 | 22340 | 13680 | 4–7 | 22340 | 13680 | 4–6 |
2 | 22800 | 13220 | 7–9 | 22800 | 13220 | 6–8 | 22960 | 13060 | 6–8 |
3 | 23080 | 12940 | 9–11 | 23240 | 12780 | 8–10 | 23360 | 12660 | 7–8 |
4 | 23300 | 12720 | 11–12 | 23520 | 12500 | 9–11 | 23700 | 12300 | 8–10 |
5 | 23540 | 12480 | 12–13 | 23760 | 12260 | 10–12 | 60 | 11940 | 10 |
6 | 23780 | 12240 | 13–14 | 0 | 12020 | 11–12 | 460 | 11560 | 10 |
7 | 23960 | 12040 | 15 | 400 | 11620 | 12 | 1040 | 10980 | 10 |
8 | 180 | 11840 | 15 | 900 | 11120 | 12 | 1740 | 10280 | 10 |
9 | 540 | 11480 | 15 | 1440 | 10580 | 12 | 2620 | 9400 | 10 |
10 | 940 | 11080 | 15 | 2080 | 9940 | 12 | 3960 | 8060 | 10 |
11 | 1380 | 10640 | 15 | 2880 | 9140 | 12 | N/A | N/A | N/A |
12 | 1880 | 10140 | 15 | 4120 | 7900 | 12 | N/A | N/A | N/A |
13 | 2460 | 9560 | 15 | N/A | N/A | N/A | N/A | N/A | N/A |
14 | 3180 | 8840 | 15 | N/A | N/A | N/A | N/A | N/A | N/A |
15 | 4300 | 7720 | 15 | N/A | N/A | N/A | N/A | N/A | N/A |
Inverted Daylight Sensor[]
Using a daylight sensor will invert it. The inverted sensor acts contrary to the daylight sensor emitting full redstone strength during night time, weak strength during the day and no redstone strength at high noon. The effects of shade are applied before inverting, so shade increases the signal strength when it isn't already full, and prevents it from reaching zero.
The inverted daylight sensor cannot be obtained as an item. Removing an inverted daylight sensor will simply drop a regular daylight sensor.
Power | Clear | Rain | Thunder | ||||||
---|---|---|---|---|---|---|---|---|---|
Time reached | Time dissipates | Light levels | Time reached | Time dissipates | Light levels | Time reached | Time dissipates | Light levels | |
0 | 4300 | 7720 | 15 | N/A | N/A | N/A | N/A | N/A | N/A |
1 | 3180 | 8840 | 15 | N/A | N/A | N/A | N/A | N/A | N/A |
2 | 2460 | 9560 | 15 | N/A | N/A | N/A | N/A | N/A | N/A |
3 | 1880 | 10140 | 15 | 4120 | 7900 | 12 | N/A | N/A | N/A |
4 | 1380 | 10640 | 15 | 2880 | 9140 | 12 | N/A | N/A | N/A |
5 | 940 | 11080 | 15 | 2080 | 9940 | 12 | 3960 | 8060 | 10 |
6 | 540 | 11480 | 15 | 1440 | 10580 | 12 | 2620 | 9400 | 10 |
7 | 180 | 11840 | 15 | 900 | 11120 | 12 | 1740 | 10280 | 10 |
8 | 23960 | 12040 | 15 | 400 | 11620 | 12 | 1040 | 10980 | 10 |
9 | 23780 | 12240 | 13–14 | 0 | 12020 | 11–12 | 460 | 11560 | 10 |
10 | 23540 | 12480 | 12–13 | 23760 | 12260 | 10–12 | 60 | 11940 | 10 |
11 | 23300 | 12720 | 11–12 | 23520 | 12500 | 9–11 | 23700 | 12300 | 8–10 |
12 | 23080 | 12940 | 9–11 | 23240 | 12780 | 8–10 | 23360 | 12660 | 7–8 |
13 | 22800 | 13220 | 7–9 | 22800 | 13220 | 6–8 | 22960 | 13060 | 6–8 |
14 | 22340 | 13680 | 4–7 | 22340 | 13680 | 4–7 | 22340 | 13680 | 4–6 |
15 | N/A | N/A | 4–5 | N/A | N/A | 4–5 | N/A | N/A | 4–5 |
Fuel[]
Daylight sensors can be used as a fuel in furnaces, smelting 1.5 items per block.
Data values[]
A daylight sensor is defined by its ID and block data, and it also has a block entity. A daylight sensor also has a block state which is expected to replace the functionality of block data in a future version.
ID[]
A daylight sensor's ID specifies its mode (regular or inverted).
Name | ID Name | Block ID |
---|---|---|
Daylight Sensor | daylight_detector
|
151 |
Inverted Daylight Sensor | daylight_detector_inverted
|
178 |
Block data[]
- See also: Data values
A daylight sensor's block data stores its power level:
Bits | Values |
---|---|
0x1 0x2 0x4 0x8 |
Four bits storing a value from 0 to 15 representing the daylight sensor's current redstone power level. |
Block entity[]
- See also: Block entity format
A daylight sensor has a block entity associated with it which stores only its entity id and position (the minimum data for a block entity). Although the daylight sensor's block entity stores no additional data, the block entity ensures that the daylight sensor is updated every game tick. The block's block entity ID is daylight_detector
.
- Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
Block state[]
- See also: Block states
Name | Value | Description |
---|---|---|
power | 0–15 | The current redstone power level produced by the daylight sensor. |
Video[]
History[]
Official release | ||||
---|---|---|---|---|
24 November 2012 | Jeb stated that there may be a daylight sensor. | |||
2 January 2013 | Jeb tweeted an image of the daylight sensors. | |||
1.5 | 13w01a | Daylight sensors were added to the game. | ||
1.8 | 14w31a | Daylight sensors can now be toggled between day/night by using them. | ||
1.9 | 15w47a | Daylight sensors no longer emit signal during the night when sufficiently shaded. | ||
Inverted daylight sensor now emits a variable signal at night. | ||||
1.11 | 16w32a | The block entity ID is changed from DLDetector to daylight_detector . | ||
Pocket Edition Alpha | ||||
0.13.0 | build 1 | Added daylight sensors. | ||
0.15.0 | build 1 | Daylight sensors can now be moved by pistons. | ||
Console Edition | ||||
TU19 | CU7 | 1.12 | Patch 1 | Added daylight sensors. |
TU25 | CU14 | 1.17 | Daylight sensors can now be toggled between day/night by using them. |
Gallery[]
Issues[]
Issues relating to “Daylight Sensor” are maintained on the issue tracker. Report issues there.
Redstone κύκλωμα | Κύκλωμα ρολογιού |
---|---|
Προτεινόμενα μαθήματα | Σύνθετη κυκλώματα Redstone
|
Συνιστώσες δύναμης | |
συστατικά Μεταφοράς | |
συστατικά Μηχανισμός | |
Miscellaneous |