In Creative mode, players are given an infinite number of blocks to build with, with no health or hunger bar to hamper their building. Creative mode allows players to destroy all blocks instantly (including normally-indestructible blocks such as bedrock and end portal frames), provided they are not holding a sword.
Creative mode gives players the ability to fly. To activate flying, double tap the jump key. Use the jump key to go up and the sneak key to go down and the movement keys (default is WASD) to move. The player can disable flying in mid-air by double-tapping jump again, causing them to drop to the ground. Touching the ground when flying also disables flying. However, getting into a minecart or bed while flying will not disable flying when the player gets out.
Players in Creative mode are unable to receive damage. However, going too far into the Void will still kill the player, but the player can fly around in the Void provided they do not descend below y=-64. This, other than the use of the
/kill command and external editors, is the only way to die in Creative mode.
Mobs will still spawn as they do in other game modes (including from mob spawners), but all are neutral towards the player and will not try to attack them, even if the player hits them. If the player enters The End while in Creative mode, the Ender Dragon will still attempt to attack the player, but cannot cause any harm. Zombies summoned by others calling for backup will attempt to attack the player, even if the player is in creative mode, but still cannot cause any harm, and will stop its attempt after several seconds.
Once a world is created, if cheats are enabled, the game mode can be manually changed to Creative (or other game modes) with the
/gamemode command, specifically by typing
/gamemode c or
/gamemode 1. In multiplayer, players can be individually changed between game modes with the
/gamemode command available to operators. This means that individual players can play Creative mode (at the operator's discretion) on a Survival map, or vice-versa. The default game mode for new players can also be changed with the
In Creative, the normal inventory screen is replaced by the item selection screen, which contains almost all blocks and items (with some exceptions) in a tabbed interface. There is also a search feature. One tab provides a Survival-like inventory, including armor slots (but is missing the crafting grid). Other tabs include foodstuffs, building blocks, decorations, etc. Some items and blocks are only available in Creative mode, such as spawn eggs. Likewise, some blocks can only be used in Creative, such as command blocks and structure blocks.
Some items behave differently in Creative mode; for example, empty buckets will never fill with water or lava, and water and lava buckets never empty, no matter how many times they are used. In Creative mode, putting an item in a frame or on an armor stand does not cause it to disappear from your hand, instead duplicating the item. It is the same for putting on armor by right-clicking it from your hotbar.
Drops can be picked up by the player, but if the hotbar is already full, the items will go in the Survival inventory. Blocks that are destroyed by means other than clicking on them (by destroying a block it is attached to, or when a gravity-affected block falls onto any non-solid block) can also be picked up.
In the Console Edition, creating a new Creative world or opening an existing world in Creative will permanently disable achievements and leaderboard updates for that particular game, but have no other effects on gameplay. In other words, achievements and leaderboard only work in games that have always been in Survival. The inventory in Console Edition is the same as the PC version, albeit with slightly different tabs and its own set of items.
The player can obtain items using pick block. Unlike Survival, the block selected will appear in the player's hotbar even if the block is not already in the hotbar or in the survival inventory. If it is in the inventory, then the block will move out of its former slot and replace the block/item in the active hotbar slot, with the size of the stack preserved, If the hotbar is full then the selected block will replace the block/item in the active slot.
Most blocks will give the player a copy of itself when using pick block. Using it on an item frame gives the player the item held inside. Using it on a mob will give the player a spawn egg of that mob. Using it on a head will give the mob type that it is; using it on custom heads will only give the mob type that was used in the command, not the custom skin.
If you hold Control and press pick block, in addition to obtaining the item, it will also preserve the block's NBT tags, allowing you to place an identical copy of the block.
There are several blocks and a couple items that do not appear in the Creative inventory. They can be obtained with the
/give command, and can be manually placed using
/setblock command, using the IDs provided in the table below. Additionally, using pick block on these blocks will give them, except where noted. Technical blocks, such as portals and off-state redstone torches, do not have corresponding inventory items, and thus cannot be legitimately obtained.
|Name||Can be obtained with Pick Block?||ID|
|Minecart with command block||Yes||command_block_minecart|
|Huge mushroom block||Gives the corresponding small mushroom.||red_mushroom_block|
Representation in level.dat
Creative mode is represented as 1 in
GameType in the
level.dat file; to manually change the GameType, the file must first be opened with an external NBT editor.
Note: Singleplayer worlds do not use this field to save which game mode the player is currently in.
|May 10, 2009||From the beginning, Minecraft was a sandbox creative building game.|
|0.24||Removed creative mode, added survival features.|
|0.28||Creative mode update, restored creative mode to Classic.|
|0.31||Removed creative mode again, was replaced by Survival.|
|1.8||Separate Creative mode released in the Adventure Update alongside Survival.|
|1.3.1||12w16a||Cheats allow switching between Survival and Creative modes without mods or editors.|
|12w21b||The tabbed inventory window is added; previously, there was a single list of blocks and items, with no access to the survival inventory (except when using crafting tables or similar blocks).|
|12w22a||Armor slots, crafting grid, and a delete item feature are added to the survival inventory.|
|Potions are added to the creative inventory. However, the potion of healing is missing.|
|1.3.1-pre||The crafting grid was removed from the survival inventory tab because of a duplication bug.|
|1.4.2||12w32a||Added command blocks, which can only be used in Creative mode.|
|12w38a||Added Healing and Harming potions to the creative inventory.|
|1.5||13w09c||All potions have been categorized in the Brewing menu.|
|1.6.1||13w17a||Added extra tooltip info in the search tab for the creative inventory.|
|13w18a||Hostile mobs no longer follow players when hit in Creative mode.|
|Creepers do not explode when hit in Creative mode.|
|13w25b||It is no longer possible to break blocks with a sword in Creative mode.|
|13w26a||Experience levels no longer appear in Creative. Previously, experience would be hidden but experience levels would show.|
|1.7.2||13w36a||The displayed item for the 'Decoration Blocks' tab in the Creative menu has been changed to a peony flower.|
|1.7-pre||Spiders, cave spiders, zombie pigmen and endermen are no longer provoked when attacked by a player who is in Creative Mode.|
|2013 Music Update||Six ambient music tracks are added that play in Creative mode.|
|1.8||14w06a||Players in Creative mode can make barriers visible by holding a barrier in their hand.|
|14w07a||Players can create a copy of a block entity in their hotbar, including all NBT data, by holding Ctrl and pressing pick block.|
|14w10a||Players in Creative can now damage entities even if they are flagged invulnerable.|
|1.9||15w31a||Added structure blocks. They were unobtainable and unusable, and could only be placed with commands, such as |
|1.10||16w20a||Structure blocks are now obtainable using commands and usable in Creative mode.|
|Pocket Edition Alpha|
|0.2.0||Added creative mode.|
|0.10.0||build 1||Creative now has the day/night cycle.|
|0.11.0||build 1||Creative mode worlds can now be converted to Survival.|
|build 10||Increased interaction range for players in Creative.|
|build 11||Players in Creative are no longer killed by the void.|
|build 12||Players in Creative mode no longer catch fire.|
|0.12.1||build 1||Mobs will no longer become hostile towards Creative mode players.|
|External inventories can now be interacted with in Creative.|
|Prior to this version, players could not activate nether reactors in Creative mode; this was made obsolete with the addition of the Nether.|
|?||External inventories can no longer be interacted with in Creative due to a lack of a proper inventory.|
|It is no longer possible to break blocks with a sword in Creative mode.|
|0.14.0||build 1||Added survival inventory tabs to the creative inventory.|
|External inventories can now be interacted with in Creative.|
|TU5||CU1||1.0||Patch 1||Added creative mode.|
|TU6||Added a quick command to clear the hotbar in Creative mode. (X Button)|
Issues relating to “Creative” are maintained on the issue tracker. Report issues there.