Minecraft Wiki
Advertisement
Minecraft Wiki
Edition beta 1.16.100.56
Bedrock 1.16.100.56.png
Type

Beta

Release date

Xbox One, Windows 10, Android: September 17, 2020

Beta for

1.16.100

Beta 1.16.100.56 is the seventh beta version for Bedrock Edition 1.16.100, released on September 17, 2020,[1] which makes technical changes, and fixes bugs.

Περιεχόμενα

Changes[]

General[]

Add-ons and script engine
  • Added Πρότυπο:Cd component which allows the player to set conditions for where the block can be placed.
  • Added serialization to Block Descriptor.
  • Added static Πρότυπο:Cd functions to BlockDescriptor to compare a list of BlockDescriptors against: Πρότυπο:Cd, Πρότυπο:Cd, or Πρότυπο:Cd.
  • Added a function to compare two BlockDescriptors.
  • Changed the BlockDescriptor BlockLegacy member variable to a Block*, to set the block states during deferred block resolution and get the block with the states set.
  • Removed all the existing Block* json parsing.
  • Added unit tests to verify parsing and serializing block descriptors.
  • Added unit tests to verify comparing a BlockDescriptors against each other.
  • Added unit tests to verify getting a block from BlockDescriptor with the states set.
Experimental Gameplay
  • Added "Experimental Add-On Features" toggle.
Technical
  • Πρότυπο:Cd
    • Adds support for parsing and performing the following event responses:
      • Added the Πρότυπο:Cd event response.
      • Spawn Loot.
      • Set Block.
    • Added support for the Πρότυπο:Cd component.
      • Added support for the Πρότυπο:Cd trigger component.
      • Also added MoLang queries for Πρότυπο:Cd and Πρότυπο:Cd for getting placement context.
  • Πρότυπο:Cd
    • Added the first pass of the new data driven block tessellation pipelin.
    • Added the Πρότυπο:Cd component to allow using a block model for rendering.
    • Added the Πρότυπο:Cd component to allow using a default unit cube for rendering. Unit cubes get some extra effects like ambient occlusion and face removal.
    • Added the Πρότυπο:Cd component to allow mapping faces and Πρότυπο:Cd in a geometry file to an actual material.
  • Πρότυπο:Cd - Πρότυπο:Cd
    • Fixed smooth lighting and ambient occlusion with new data driven blocks.
  • Πρότυπο:Cd
    • Added support to item json events for the Πρότυπο:Cd keyword.
  • Items
    • Created Πρότυπο:Cd that data-drives how an item is repaired in game.
    • Renamed and split item ID to be in parity with the Java item IDs.
    • Added new Πρότυπο:Cd that can override the AABB used for outlines and raycasting.
    • Added new Πρότυπο:Cd that can override the AABB used for entity collision.
    • Added new Πρότυπο:Cd that can replace the blockProperties : Πρότυπο:Cd, Πρότυπο:Cd, Πρότυπο:Cd, Πρότυπο:Cd, Πρότυπο:Cd, Πρότυπο:Cd and Πρότυπο:Cd.
    • Added new Πρότυπο:Cd that triggers events for a block on a range of time set by the creator.
    • Added new Πρότυπο:Cd that triggers events for a block randomly.
    • Added a Rotation Component that allows a block to rotate The component only allows axis-aligned rotations.
    • Adds the base implementation of the Πρότυπο:Cd.
      • Allows the creation of custom crafting tables.
      • Currently only supports 3x3 grids.
  • Records
    • Items can now be made records to play music in jukeboxes. Their component variables:
      • Πρότυπο:Cd A string value corresponding to a sound event in the game code. This string must be one these for music to play: "13", "cat", "blocks", "chirp", "far", "mall", "mellohi", "stal", "strad", "ward", "11", "wait", "pigstep"
      • Πρότυπο:Cd A float value that determines how long particles are spawned from the JukeBox Block, should approximately match length of sound event.
      • Πρότυπο:Cd An integer value that represents the strength of the analogue signal, used by the Comparator Block.
  • Πρότυπο:Cd
    • Added support to entity json events for the run_command keyword alongside the current add and remove keywords.
    • Updated the following components to parse and use BlockDescriptor instead of Block*: Πρότυπο:Cd, Πρότυπο:Cd, Πρότυπο:Cd, Πρότυπο:Cd, Πρότυπο:Cd, Πρότυπο:Cd, Πρότυπο:Cd, Πρότυπο:Cd.
    • Updated the following features to parse and use BlockDescriptor instead of Block*: Πρότυπο:Cd, Πρότυπο:Cd, Πρότυπο:Cd.
    • Updated the following goal definitions to parse and use BlockDescriptor instead of Block*: Πρότυπο:Cd, Πρότυπο:Cd, Πρότυπο:Cd.
    • Updated the following surfaces code to parse and use BlockDescriptor instead of Block*: Πρότυπο:Cd, Πρότυπο:Cd, Πρότυπο:Cd.
    • Updated the following tests to reflect the changes from updating code to use BlockDescriptors: Πρότυπο:Cd, Πρότυπο:Cd, Πρότυπο:Cd, Πρότυπο:Cd, Πρότυπο:Cd.
    • Updated the following trees to parse and use BlockDescriptor instead of Block*: Πρότυπο:Cd, Πρότυπο:Cd, Πρότυπο:Cd, Πρότυπο:Cd, Πρότυπο:Cd, Πρότυπο:Cd, Πρότυπο:Cd, Πρότυπο:Cd, Πρότυπο:Cd, Πρότυπο:Cd, Πρότυπο:Cd, Πρότυπο:Cd, Πρότυπο:Cd, Πρότυπο:Cd.
  • Schema
    • Split Πρότυπο:Cd into Πρότυπο:Cd and Πρότυπο:Cd.
    • Πρότυπο:Cd specifies what blocks an entity placer item is allowed to be used on, omit to allow all blocks.
    • Πρότυπο:Cd specifies what blocks an entity placer item is allowed to be dispensed on, omit to allow all blocks.

Fixes[]

Performance and stability
  • Fixed several crashes that could occur during gameplay.
  • Fixed a crash on startup on Xbox One.
Achievement screen
  • Time played now displays correctly on the achievement screen (MCPE-66331).
  • Allow navigating the focus to the summary by pressing left on the gamepad when narration is enabled.
  • Updated input legends for achievement list and achievement reward.
  • "Screen" is now narrated when opening an achievement detail screen.
  • Fixed how we calculate how many rewards a player has.
  • Show the achievements, even after a timeout, when the data has been fetched.
  • Don't play click sounds when using a mouse button that is not primary.
  • Fix issue where the scrollbar would appear even when there is no content to scroll.
  • Added acceleration to focus navigation while using a gamepad.
  • Fixed focus persistency while switching from the All tab.
  • Fixed support for the mouse "back button" to go back from the achievements screen.
  • Fixed support for the Escape button to go back from the achievements screen.
  • Fixed an issue where the Input Legend for a Tab would be "open" even when the Tab was already selected.
General
  • Fixed text-to-speech not reading the messages on various screens.
  • Fixed maps not being in the list of items when using the /clear command.
  • Fixed sign-in button becoming unresponsive after backing out of sign-in prompt screen.
Gameplay
  • Cobblestone is now shown as the default ingredient for stone tools (MCPE-71843).
  • Reduced and reintroduced linear attenuation for raid horn sound (MCPE-85593).
  • The correct sounds are now played for breaking and placing item frames (MCPE-98901).

References[]

  1. Πρότυπο:Cite
Advertisement