Minecraft Wiki


Release date

June 18, 2014

Snapshot for



Client (.json)

14w25a is the twenty-seventh snapshot released for 1.8.


  • Guardian
    • Spawns in ocean monuments
    • Attacks squid and players with a web/beam
    • When on land, it flops around and doesn't suffocate, unlike squids
    • Drops prismarine shards, prismarine crystals and raw fish
  • Elder guardian
    • Is a boss-like variant of guardians
    • There are 3 elders in each monument
    • A flashing elder guardian will appear on screen when close to the elder guardian, and Mining Fatigue III will be inflicted on the player for 5 minutes
      • Mining fatigue III makes mining really hard, but not impossible. Even with aqua affinity, efficiency V and Haste II, it takes about 10 seconds to mine something under water.
    • Drops a wet sponge when killed by a player
  • Guardian spawn egg
    • Spawns the new guardian mob
  • Ocean monuments
    • New underwater generated structure made out of prismarine, prismarine bricks, dark prismarine and sea lanterns
    • 8 gold blocks can be found at the center of the monument
    • Will also generate in old worlds
    • Can be toggled for a customized world
  • Prismarine
    • Generates in ocean monuments
    • Can be crafted with prismarine shards
    • The cracks in prismarine appear to slowly change color between brown, blue, gray and purple.
  • Prismarine bricks
  • Dark prismarine
    • Generates in ocean monuments
    • Can be crafted with prismarine shards and an ink sac
  • Sea lanterns
    • Generates in ocean monuments
    • Can be crafted with prismarine shards and prismarine crystals
    • Emit light at a light level of 15 and have an animated texture
  • Prismarine shard
    • Drop from guardians
    • Can be crafted into all three kinds of Prismarine blocks and sea lanterns
  • Prismarine crystals
    • Drop from guardians and sea lanterns
    • Can be crafted into sea lanterns
  • Enchantment
    • "Depth Strider"
      • Allows the player to move faster in water
      • Can be applied only to boots
      • Can go up to level III
  • Coarse dirt
    • Replacement for grassless dirt
    • Slightly darker texture than regular dirt
    • Can be crafted with two dirt and two gravel in a checker-board pattern
  • Wet sponge
    • Obtained when a sponge soaks up water
    • Smelt wet sponge to remove water and get sponge
    • Wet sponge emits water dripping particles
    • Dropped by elder guardians when killed by a player
  • Splashes
    • "Flavor with no seasoning!"
    • "Strange, but not a stranger!"
    • "Tougher than diamonds, rich like cream!"
    • "Getting ready to show!"
    • "Getting ready to know!"
    • "Getting ready to drop!"
    • "Getting ready to shock!"
    • "Getting ready to freak!"
    • "Getting ready to speak!"
    • "It swings, it jives!"
    • "Cruising streets for gold!"
    • "Take an eggbeater and beat it against a skillet!"
    • "Make me a table, a funky table!"
    • "Take the elevator to the mezzanine!"


  • Sponge
    • Introduced sponge to Survival mode, with new behavior and looks
    • Sponge turns into wet sponge when it soaks up water
      • Water particles appear around the sponge when this happens
    • Sponge destroys water blocks from 5 blocks away in a kind of sphere
    • Sponge soaks up water only when water is touching it
  • Tall Grass + Double Tall Grass
    • Texture is now brighter
  • Redstone torches
    • No longer randomly fix themselves.
  • Cracked stone bricks
    • Smelt stone bricks to get cracked stone bricks
  • Commands
    • /scoreboard operation
      • Added three scoreboard operators: <, >, =
      • Can be tested with a comparator to see if two scores are greater than, smaller than or equal to each other
  • Player list
    • Player list shows the faces of players
  • Debug screen
    • F3 + B now also shows which direction entities are looking in using a blue line
  • Options
    • Anisotropic filtering has been removed
  • Signs
    • Use the JSON text components Text1, Text2, Text3, Text4 instead of plain text
    • Can be used to show scores towards players by using the selector and score tags
    • Previously, text formatting could only be accomplished using the section symbol via Formatting codes
    • Character limit is based on character width
    • Might need some time before it can work in survival
  • Written books
    • Use JSON text components instead of plain text with the new pages tag
    • Capable of using the clickEvent and hoverEvent tags
    • Previously, text formatting could only be accomplished using the section symbol via Formatting codes
    • Might need some time before it can work in survival
  • Huge mushrooms
    • When harvested with Silk Touch enchantment they drop blocks with corresponding mushroom texture (red or brown) on all sides rather than the one with spores
  • Stairs
    • All icons for stairs in the inventory are now viewed at a different angle
  • Model format improvements[1]
    • New tag "textures" to specify the textures used by the model.
    • Removed the directional attribute from the uv definition and replaced it with explicit texture references
      • "textureFacing" renamed to "texture", it is prepended with the hash symbol (#)
    • "useAmbientOcclusion" renamed to "ambientocclusion"
    • "rotateVariantTextures" renamed to "UV lock"
    • "cull" renamed to "cullface", specifies the opposite of which neighboring face causes culling to occur
      • Example: if you have an east-facing face but want it to be culled along a different axis (let's say Z), you would specify "cullface": "north" or "cullface": "south".
    • Rotation made more verbose, it is now more clear that it can only occur on a single axis
      • Example, the rotation for one of the two faces of the "cross" model is now: "rotation": { "origin": [ 8, 8, 8 ], "axis": "y", "angle": 45, "rescale": true },
    • The folder models/blocks/meshes was removed and model files are now stored in models/blocks.
    • The folder blockstates was added and stores the model selection files previously found in models/blocks.
  • Rendering
    • Items
      • All items are models, some are still generated from item icons
      • Resource packs can make models for all items
    • Blocks
      • Rewrote how blocks are rendered
      • Rewrote how block data is handled
      • Removed the previously-accessible item forms of flowing and stationary water and lava blocks (8, 9, 10 & 11), double stone and wooden slabs (43 & 125), fire blocks (51), Nether portal and End portal blocks (90 & 119), cocoa pods (127), and potato and carrot crops (141 & 142). They are no longer available as item forms through the /give or /summon commands, but are still placeable through commands such as /setblock.
  • Withers, iron golems & snow golems
    • Can be spawned by arranging the blocks in any orientation
      • This does not affect the orientation of the spawned mob
  • Withers
    • Can now move around during the invulnerability stage right after they are spawned.[2]
  • Arrows
    • Work differently underwater
      • They will lose all velocity after a few blocks and slowly fall
      • Fire Arrows will be extinguished
  • Potion effects
    • You now see better with night vision and water breathing at the same time under water.[3]


54 bugs fixed

From released versions before 1.8

  • MC-1298 – Slightly damaged and very damaged anvils lose broken texture when falling
  • MC-1499 – Can see the water lighter in a certain position
  • MC-3615 – Seeing through lava
  • MC-4239 – Redstone and string in a cobble generator turn into obsidian
  • MC-5018 – Wide characters (e.g. tildes ~) overflow on signs
  • MC-5306 – Enchanted blocks don't show enchantment in your hand, inventory, as headwear (skulls/pumpkins) or when dropped on the ground
  • MC-7432 – Real zombie sieges fail to start (fix included)
  • MC-7488 – Village siege's spawn location is calculated incorrectly (fix included)
  • MC-9173 – Side of dropped items and items in item frames don't appear enchanted
  • MC-11524 – Slime & minecart
  • MC-18752 – Entity shadows not rendered correctly after getting GL error due to compass in item frame
  • MC-19205 – Tall grass particles are gray when destroyed by placing water through another tall grass
  • MC-29777 – Grass Block's sides use fast version of texture when held in hand regardless of graphical settings
  • MC-30484 – Giving items with unknown (high) data value crashes and leaves the world unusable
  • MC-30897 – Nether portal doesn't fully break when one or more blocks are destroyed
  • MC-31615 – Mipmapping: seeing green and brown "blocks" at the horizon
  • MC-44363 – Anvil rendering glitch in inventory
  • MC-45264 – Item textures with overlays cause potion display box to turn invisible in a 16x16 pixel area
  • MC-48688 – Anisotropic filtering
  • MC-52540 – Lack of shading on east/west block variants using the x rotation argument
  • MC-55382 – Glow effect doesn't work for dropped items with data tag in Fast Graphics
  • MC-56541 – Redstone torches (and other redstone components) have inconsistent timings
  • MC-67168 – Setting Anisotropic Filtering above 0 on some Intel graphics systems makes some textures appear fuzzy

From the 1.8 snapshots

  • MC-46591 – Ender dragon destroys barriers when it flies through them
  • MC-47437 – Endermen do not teleport out of water, lava or when on fire
  • MC-47475 – Floating mushrooms on Mooshrooms
  • MC-48435 – Beacon is not transparent like before in inventory
  • MC-49110 – Arrow's inGround NBT tag does not update when fired into some blocks
  • MC-49839 – .json shading filters rendered after red/blue anaglyph mode
  • MC-50290 – Beacon shadows are incorrect in hand and inventory
  • MC-50322 – Z-fighting in iron bars with glass blocks
  • MC-50509 – Item hitbox in frame is displayed incorrectly
  • MC-50598 – Unlit Redstone Comparator gives off lit Redstone Torch particles
  • MC-50729 – Vines orienting improperly in inside corners
  • MC-50732 – Anvil, beacons, pistons, end portal frames etc. are incorrectly shadowed in inventory
  • MC-51003 – Custom player skulls show as the default skin's head on mobs or players
  • MC-51134 – Anvil texture doesn't change in hand
  • MC-51198 – When your head is inside a full block, you see the texture of the block below your feet
  • MC-51236 – Same door model on mirrored doors
  • MC-51717 – Brewing stand bottles model error
  • MC-52076 – End portal frame (falling sand) texture render glitch
  • MC-53374 – Piston, end portal frame, beacon and anvil items are darker than the block form
  • MC-53478 – "Round Trip Different" error with stained glass, Ender chests, quartz
  • MC-53587 – When powering a piston, the piston head quickly appears as a full block
  • MC-53675 – Non-full blocks occupy a full block when moved by piston
  • MC-54039 – Sugar cane next to a block turns black
  • MC-54053 – Blocks moved by pistons / slime block have their textures temporarily rotated 180° or 90°
  • MC-54075 – The side face of a piston arm doesn't renders when a block is placed next to it.
  • MC-54602 – Invulnerable mobs still drown
  • MC-55145 – Pumpkin top textures don't rotate depending on direction
  • MC-56744 – Baby Pigmen cannot attack

From the previous snapshot

  • MC-55684/clone with move on structure with dispensers vomits dispenser contents onto ground
  • MC-56689/move Command with containers on positive axis deletes items
  • MC-55702/clone command move: NBT containing blocks drop item