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Release date

January 16, 2014

Snapshot for



Client (.json)

14w03a is the fourth snapshot released for 1.8.


  • Commands
    • /clone
      • Clones all the blocks (not entities) from a given area to a different given area
      • Up to 4096 blocks can be copied
      • The clone can be masked or replace - replace will copy every block, masked will only copy non-air blocks
      • Usage: /clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode]
      • Example: /clone 1001 3 1002 1011 3 992 1001 5 992 masked
    • /fill
      • Fills a given volume with a specified block
      • Up to 4096 blocks can be filled
      • oldBlockHandling works like with /setblock, but with additional options: hollow to only fill the outer layer of blocks and fill the inner part with air, outline to fill the outer layer of blocks and ignore the inner part
      • Works similarly to /setblock
      • Usage: /fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] [oldBlockHandling] <dataTag>
      • Example: /fill 1001 3 1002 1011 5 992 wool 6 replace
  • Gamerule
    • logAdminCommands
      • If set to false, will prevent all command blocks from outputting to the client console. If used on a server, it will also not log player executed commands in the server's log. You will still see player executed commands in chat.


  • Skin
    • Uses a char.png file with new layout and new dimensions
      • Dimensions for the file are now 64x64
    • Right and left arms and legs are now editable independently
    • The hat layer is now full-body, can be transparent.
      • Overlays for arms, legs, head, and body are called sleeves, pants legs, hat and jacket respectively.
    • Backwards Compatible
      • Old Skins still work, but don't have the new features.
      • New skins when used in pre-14w02a versions act like old skins
    • New "Skin Customization" button in the options menu
      • Cape visibility is now toggled from here
      • You can toggle the visibility of overlays, independent for each limb/body part
  • Player Heads
    • Player heads are no longer only one layer
  • Item tooltips
    • Now show the internal name for use in commands (F3+H mode)
  • Block IDs
    • NBT data in commands can now use block/item names in place of numerical ids
    • Old ids still work, but are being phased out slowly
    • Other occurrences of blocks/items now need to be named ids
    • Regular IDs in commands no longer work. /give [player] 1 is now /give [player] stone.
  • Commands
    • /tp
      • Now supports rotation arguments
      • Example: /tp @p ~ ~ ~ ~20 ~40 teleports the player so that he faces 20 degrees to the right and 40 degrees downwards
  • Target selectors
    • Now supports cubic areas
      • Example: @e[x=0,y=0,z=0,dx=10,dy=10,dz=10] gets all entities between 0,0,0 and 10,10,10
    • The radius value in selectors is now based on the block center
      • A radius of 0 works for exact block positions
  • Generation
    • Desert Temples now spawn with Stained Clay rather than Wool.
    • Villages now spawn with Cobblestone under the Gravel pathways.
  • Villagers
    • Villagers struck by lightning now transform into Witches, similar like Pigs to Zombie Pigmen and Creepers to Charged Creepers
    • Cleric villager no longer buys ender pearls
  • Iron Golems
    • Now only drops iron ingots when killed by the player, either through combat or potions, or player-activated mechanisms such as manually lit TNT
    • If killed without player intervention, only drops poppies
  • Zombie Pigmen
    • Now only drops gold nuggets and rare drops when killed by the player, either through combat or potions, or player-activated mechanisms such as manually lit TNT
    • If killed without player intervention, only drops rotten flesh
  • Debug keys
    • F3 + D : Clear chat history (including previously typed commands)


14 bugs fixed
From released versions before 1.8
  • MC-14671 – 1-Tick pulse sustaining with repeaters
  • MC-26572 – Mob/player head blocks don't render the hat layer
  • MC-34919Hopper: java.lang.NullPointerException: Rendering screen
  • MC-36494/setworldspawn does not update compass
  • MC-42312 – Range with command blocks subtly messed up
  • MC-44881 – Command Block Custom Radius
From the 1.8 snapshots
  • MC-44389 – Leaves not changing color depending on biome
  • MC-44556/clear doesn't clear items in armor slot (NPE)
  • MC-44684 – 14w02a teleporting changes cause side effects to Endermen teleportation
From the previous snapshot
  • MC-44618 – Spawn point @a/@p/@r not working
  • MC-44758 – CommandBlock @ selectors are offcentered
  • MC-44785 – r=65536 in command block doesn't work anymore
  • MC-44824Hopper: java.lang.NullPointerException}}: Rendering Block Entity
  • MC-44848Hopper: java.lang.NullPointerException}}: Unexpected error