Minecraft Wiki
First Beacon Block Image.png


Release date

August 9, 2012[1]

Snapshot for




12w32a is the first snapshot released for 1.4.2.


  • Zombie villagers
    • Villagers have a chance of turning into zombie villagers after being killed by a zombie in hard difficulty.
    • Zombie spawn eggs may spawn zombie villagers.
    • Zombie villagers can naturally spawn.
    • Zombie villagers can be cured, becoming normal villagers again.
      • To do this, first use a splash potion of weakness on it. Then, right-click on it with a regular golden apple. After several minutes, it will turn back into a normal villager.[2]
  • New "villages.dat" file in the data folder of world saves
  • Command blocks
    • Intended for adventure maps.
    • It can run server commands when triggered by a redstone signal.
      • You can use @player or @p as a placeholder for the nearest player.
    • This block will not be craftable and is currently not available in the creative mode inventory, but can be obtained via the command /give 137
  • Commands
    • /difficulty <new difficulty>
    • /gamerule <rule name> [value]. Value can be defined as false / true. All rules except keepInventory are true by default. The available rules are as follows:
      • doFireTick (false=fire cannot spread)
      • mobGriefing (false=creeper explosions do not damage blocks)
      • keepInventory (true=keep inventory on death)
      • doMobSpawning (false=mobs do not spawn)
      • doMobLoot (false=mobs do not drop loot)
      • doTileDrops (false=blocks do not drop items when breaking)
    • /spawnpoint [player] [<x> <y> <z>]
    • /weather <clear/rain/thunder> [duration in seconds]
  • Added the beacon block (Named "Work in Progress" ingame).
    • By building a pyramid composed of storage blocks such as emerald blocks or diamond blocks and placing this block on top, the player gains access to several powers.
      • A full pyramid can provide level II powers, should the player select the level I variation in the primary powers section.
    • It can not be crafted, although a crafting recipe is planned.
      • It can be obtained via the "Miscellaneous" tab in the creative inventory, or with the /give 138 command.
    • The minimum range is 16 blocks
    • Gives off a light level of 15
    • Players within the blocks' range will be given the selected effects every 4 seconds
    • The best configuration of blocks requires 164 blocks
  • A working potion of night vision is in the creative inventory.


  • Villagers
    • They will now react positively on new trades, and negatively if you hurt them
      • This effect only takes place if the villager recognizes nearby housing, most commonly with naturally spawned villagers
    • There is an unused particle effect added of a villager's face looking angry. Angry Villager Particle.png
    • They will no longer remove trades, but trading something else may be required to renew the old ones
  • Mobs
    • Zombies, skeletons and zombie pigmen sometimes spawn wearing equipment including enchanted weapons and any type of armor, depending on the difficulty level.
  • Zombies
    • Zombie attack animation shows when it's holding a weapon.
  • Iron golems
    • They now attack slimes and magma cubes.
  • Sheep
    • Sheep from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.)
  • The attribution of the quotation at the end of the credits was changed from "Mark Twain" to "Unknown".


2 bugs fixed

  • Fixed /me command only working for ops
  • Fixed /tell command not working