Wähle zwischen den folgenden drei Verzauberungen für deine Armbrust:
MULTISHOT (I)
Wolltest du schon immer mehr als einen Pfeil auf einmal abschießen? Suchen Sie nicht weiter! Mit Multishot teilt Ihre Armbrust Ihren Pfeil in 3, schießt den üblichen Pfeil geradeaus und zwei weitere in einem Winkel zu den Seiten!
Kann nicht mit Durchdringung kombiniert werden
DURCHDRINGUNG (I, II, III, IV)
Mit dieser spitzen Verzauberung können Pfeile, die von deiner Armbrust geschossen wurden, durch Mobs wandern und mehr als einen pro Schuss treffen.
Die Anzahl der Mobs, die durch einen einzigen Pfeil verletzt werden können, entspricht der Stufe dieser Verzauberung + 1
Kann nicht mit Multishot kombiniert werden
SCHNELLLADEN (I, II, III)
Jede Stufe der Schnellladung verringert die Zeit, die benötigt wird, um Ihre Armbrust vollständig aufzuladen, um 25 Sekunden.
Nachladen
Um die Armbrust aufzuladen, halte den "Use" Knopf
Sobald die Armbrustschnur ganz nach hinten gezogen wurde, lassen Sie sie los
Boom! Deine Armbrust ist nun aufgeladen und bereit zum abschiessen mit einem einzelnen Klick des "Use" Knopfs
New and easier way of being able to apply patterns to banners, can still only apply 6 max patterns to a banner
Generic patterns now only require 1 dye in order to create patterns instead of 1 - 8 (depending on the pattern)
Special banner patterns (Oxeye Daisy, Creeper Skull, Wither Skeleton Skull, Enchanted Golden Apple) can now be crafted, these patterns don't consume the pattern item when used in the Loom
Old pattern recipes in the crafting table for apply patterns to banners have been removed
Neue Texturen
The extraordinary Minecraft Texture Update has been available on minecraft.net for quite a while and now it’s finally available by default in the game
We’re renovating the old textures of Minecraft and polishing them up for a new beginning.
Pandas come in different variants and personalities! There is a rumour about a brown panda.
Pandas love bamboo... they kinda like cake as well
Pandas can be bred, and the variants are inherited by a special panda inheritance system
Pandas spawn natuarlly in the new bamboo forest biome
Pandas drop bamboo when killed
Most importantly: pandas are cute and terribly silly!
The babies are, in general, even more silly than their parents.
Pillager
Pillagers are new type of mob added to the game. For now, it can only be spawned with a spawn egg or commands, but they'll do more things in a later snapshot.
Whoever eats this stew will be imbued with an unknown effect for several seconds!
Whoever crafts the stew will know what effect they gave it
Technische Änderungen
Creative menu search box now accepts tags (starting with #)
Tooltip in creative search menu now lists item's tags
New item model property custom_model_data, backed directly by CustomModelData integer NBT field
Extended NBT path syntax
New sub-commands for NBT manipulation and querying
New chat component for displaying values from NBT
Added entity type tags. They work exactly the same as other ones (blocks, items and fluids, etc). Stored in tags\entity_types\
Added a feature registry
Added a registry for decorators
Added a registry for carvers
Added a registry for surface builders
Item lore tag now uses chat component syntax
New Light engine!
drop command - drops items in various contexts
Block drops are now controlled by loot tables
Performance Improvements
Added schedule command for delaying execution of functions
Time arguments in time set, time add and schedule function can now have units (t - ticks, s - seconds, d - days). Fractions are allowed as long as result is integer (for example 0.5d)
Schedules function or tag to run in gametime ticks. Returns trigger time. Any tag or function can be scheduled only once. Calling this command for already scheduled function or tag will replace older record.
Added new loot table conditions: entity_present, survives_explosion, block_state_property, table_bonus, match_tool, tool_enchantment and two special modifiers: inverted and alternative
Integer values can now specify random number generator (available types: constant, uniform, binomial). If omitted, defaults to uniform
Loot tables have optional type, used to validate function usage (available types: empty, chest, fishing, entity, advancement_reward, block). Using function that references data not available in given context (for example, block state in fishing table) will cause warning
New entity parameter in predicates: direct_killer_entity - allows access to projectiles etc.
Veränderte Bedingungen
entity_properties
Now uses same predicate syntax as advancements (like player_killed_entity). Parameters are now described in predicate field.
Neue Bedingungen
alternative
Joins conditions from parameter terms with "or" ("disjunction").
block_state_property
Check properties of block state.
Parameter
block - id of block. Test will fail, if broken block does not match
properties - map of property:value pairs
damage_source_properties
Checks damage source. Same syntax as entity_properties, but uses damage source predicate (see player_hurt_entity advancement trigger).
entity_present
Returns true if entity is set (see entity_properties for list of entities).
inverted
Inverts condition from parameter term
location_check
Applies advancement location predicate.
Parameter
predicate - predicate applied to location. Uses same structure as advancements.
match_tool
Checks tool (available for block breaking and fishing).
Parameter
predicate - predicate applied to item. Uses same structure as advancements.
survives_explosion
Return true with 1/explosion radius probability.
table_bonus
Passes with probability picked from table, indexed by enchantment level.
Parameter
enchantment - id of enchantment
chances - list of probabilities for enchantment level, indexed from 0
weather_check
Parameter
raining - optional boolean
thundering - optional boolean
New Entries
alternatives
Tests conditions of child entries and executes first that can run. Has no weight or quality, but may have conditions.
dynamic
Gets block specific drops. Currently implemented:
minecraft:contents - block entity contents
minecraft:self - for banners and player skulls
group
Executes child entries when own conditions pass. Has no weight or quality.
sequence
Executes child entries until first one that can't run due to conditions. Has no weight or quality, but may have conditions.
tag
Adds contents of item tag. Fields:
name - id of tag
expand - if false, entry will return all contents of tag, otherwise entry will behave as multiple item entries (all with same weight and quality)
Neue Funktionen
apply_bonus
Applies one of predefined bonus formulas.
Common fields
enchantment - id for enchantment level used for calculation
formula - type of used bonus formula
parameters - values required for formula (depend on type)
Formulas (based on existing fortune bonuses)
binomial_with_bonus_count
parameters: extraRounds : int, probability : float
adds random value using binomial distribution with n <- level + extraRounds and p <- probabilty
uniform_bonus_count
parameters: bonusMultiplier
adds random value using uniform distribution from 0 to bonusMultiplier * level
ore_drops
no parameters
applies formula count * (max(0, random(0..1) - 1) + 1)
copy_name
Copies display name from block entity to item (see enchanting table behaviour)
explosion_decay
Applies flat chance (equal to 1/explosion radius) for every item to be destroyed (items in stack are processed separately)
limit_count
Limits count of every item stack to range.
Parameter
limit
min - optional
max - optional
set_contents
Populates BlockEntityTag.Items (works for shulker boxes, chests, etc.) with items from entries.
Parameter
entries - list of entries (same as in pool)
set_loot_table
Sets BlockEntityTag.LootTable and BlockEntityTag.LootPoolSeed tags.
Parameter
name - id of loot table
seed - seed (if omitted or 0, LootPoolSeed will not be set)
Performance Verbesserungen
Improved performance of Redstone Wire when depowering.
Improved performance of Fish.
Mobs that would spawn and then despawn from being too far away from the player the next tick no longer spawn.
Weltgenerierung
Most of the biome related features now have a registry and their configuration can be serialized. I wonder what this is going to be used for...
Added "Bamboo Jungle" and "Bamboo Jungle Hills" biomes which behave like a normal jungle, but have bamboo!