Many new building types and enhanced village generation
Villagers have new clothing to indicate their level, profession, and biome
Villagers can now take on a new profession when near a job site block
Villagers now have their own schedules throughout the day
Villagers now mingle together around bells in a village
Villagers now sleep in beds
Improved villager pathfinding
Added Mason and Nitwit villagers
Villagers will attempt to find a door when it rains during the day, but will navigate to their bed at night
Villagers now have a visual based trading system and will hold up an item they wish to trade if the player is holding something they want
Zombie Villagers now have biome-specific and profession skin layers
Bells may spawn in villages, with more functionality coming in a future update
Village Job Sites (We've added in the basic blocks in Experimental Gameplay, which can be used for decoration for now. Full functionality will be added at a later date)
Cartography Table
Fletching Table
Grindstone
Barrel
Smithing Table
Smoker
Blast Furnace
Composter
Stonecutter
Wandering Trader
A villager mob that will appear at a village's gathering site periodically and stays for a period of 2-3 game days
This trader offers items from a wide variety of different biomes, random dyes, and other rare materials
Accompanied on their journey by two fancy llamas!
Sweet Berries
A new source of food
Sweet Berry Bushes can be found in Taiga biomes
Watch out for thorns!
Pillager Outpost
Outposts generate in the same biomes as villages, and Pillagers will respawn around the tower
Clear them out and score some loot
Illager Beast
A powerful, new enemy mob
Animations and full behavior will be added in the 1.11 update
Will be renamed to Ravager in the 1.11 update
Campfire
A new light source to make your villages look extra cozy
Works great as a fireplace in a home, with no fire spread!
Cooking functionality and smoke particles will be added in a future update
Bamboo Jungle
Bamboo is now generated in Jungles and more densely in the new Bamboo Jungle biome
Minecraft Script Engine
The Minecraft Script Engine uses the JavaScript language
Several bug fixes and updates are listed at the end of this changelog
Scripts can be written and bundled with Behavior Packs to listen and respond to game events, get and modify data in components that entities have, and affect different parts of the game.
See the Minecraft Wiki for reference guides and sample packs
This functionality is currently only available on Windows 10 PCs when using Experimental Gameplay
Neuerungen[]
Shields! Shields! Shields!
A long-requested community feature has made its way to Minecraft
Shields can be used to block enemy attacks
Sneaking activates the shield when equipped in either hand
Texture Update
Many items, blocks, and more have fresh new textures!
More updates to textures and tweaks will be arriving in the upcoming 1.11 update
Crossbow weapon with new enchantments
Multishot
Piercing
Quick Charge
New Wood blocks and Stripped Wood blocks
Known to many players as Bark blocks
Existing wood blocks have been renamed to Logs and Stripped Logs
Lantern
A new light source that can be placed above or below blocks
Lectern
Place a Book and Quill or Written Book on the lectern, which will allow multiple players to read it together
A Book and Quill can be read, but not edited when placed on a lectern
Redstone functionality will come in a later update
Loom
A much easier method to create banners!
The Loom only uses one dye to apply a pattern. It can also use Banner Patterns to apply special patterns
Banner Patterns can be crafted using Paper and various items
Pressing the help button links to the relevant How to Play section for more information
Jellie
Winner of the community cat contest!
A new cat variant that can be found in villages
Pillagers
A new illager mob that engages players and villagers with ranged attacks
In the 1.10 update, pillagers are only available in Creative Mode
Further functionality and spawning in Survival Mode will be released in the 1.11 update
New Achievement: Fruit on the Loom
Make a banner using a Enchanted Apple Stencil (20G)
Änderungen[]
Placing a wet sponge in the nether immediately dries it out
Decaying leaves now have a chance of dropping sticks
Chorus Fruit Flowers now break when struck by arrows
Added Dead Bush as a furnace fuel
Rabbit Stew and Beetroot Soup now have shapeless crafting recipes
Creepers now drop music discs when killed by strays
Dispensers with shears can now shear sheep
Undyed glass panes and white carpet can now be dyed directly in the crafting table
Improvements to Operator status and permission settings, with the added option to enable cheats or not
Fixed several crashes that could occur during gameplay
Fixed several crashes that could occur when loading the game
Fixed a crash that could occur when repeatedly attempting to cancel joining a multiplayer game
Fixed a crash that could occur when rejoining the game in The End dimension
Fixed a crash that could occur when entering a portal on some servers
Resource packs that are nested in an extra folder no longer cause the game to crash
Fixed a crash that could occur when adding a resource pack with a missing pack icon
Stacking slabs to make a double slab no longer crashes the game
Fixed a crash that could occur on Xbox One if a player was not signed in correctly
Fixed a crash that could occur when closing a world and reentering it on Xbox One
Fixed a crash that could occur when using a jukebox on Nintendo Switch
Fixed a crash that could occur when downloading or copying a large world on Nintendo Switch
Fixed a crash when trying to launch the marketplace packs "City Cars" and "Mineville Film Studios" on mobile devices
Fixed a crash that could happen after running scripts for a long period of time
Fixed a crash that could occur when loading large world templates
Optimized particles to improve performance
Looping UI animations no longer increase memory usage over time
Removing ticking areas from the game now correctly frees up used memory
Fixed a scripting crash that could occur when using 'SpawnParticleInWorld' events
MCPE-41479 - Performance/Frame rate gone down to below 30fps in v1.9.0 ()
General
MCPE-35078 - Fixed another issue that could cause the game to sometimes not load past the Minecraft splash screen on some devices
Players are now informed if they are disconnected from Xbox Live when the Xbox One console is resumed from standby
Various fixes and improvements to the Marketplace sorting and search results
Fixed an issue on Xbox One that would disable LAN games when the player did not have multiplayer permissions
MCPE-34641 - Fixed a bug with converted worlds on Nintendo Switch that prevented cross-platform multiplayer
Gameplay
MCPE-41533 und MCPE-40538 - Players can once again travel through End gateway portals without suffocating and no longer encounter world loading issues as a result
Player position is now accurately saved when exiting and rejoining a world
Lightning no longer has a downward area of effect when hitting blocks, so will no longer strike mobs sheltering underneath blocks
The descend button now works correctly when underwater and using touch controls
MCPE-39261 - Fixed a bug where players could respawn some distance away from their beds
MCPE-37726 - Fixed a bug where lava could hurt a player through block corners
The re-center button on Minecraft VR has been mapped to Y now instead of X
MCPE-39833 - Players using Oculus Rift can no longer fly in Survival mode after swimming
World Generation
Trapdoors in shipwrecks are now correctly rotated
MCPE-38018 - Snow layers generate around grass and flowers again in snow biomes
MCPE-39380 - Strongholds now generate with the correct stair variants again
MCPE-29698 - Mutated Birch Forest biomes now generate with extra tall Birch trees again
The correct amount of white terracotta now generates in Mesa biomes
Mobs
MCPE-34032 - Reduced the number of Drowned mobs that can spawn in an area
MCPE-39727 - Passive mobs now spawn on the correct block types
Turtles no longer levitate above the ground
Damage cooldown no longer hinders other mob attacks
MCPE-20701 - Wither skeletons and Vex mobs can now be renamed with nametags
MCPE-37424 - Fixed the pathfinding for zombies chasing villagers inside buildings
MCPE-39773 - Fixed the Wither's ranged and swoop attacks
Skeletons once again attack iron golems
Cats can now be healed by feeding them fish
Cats are no longer tempted by food when they are too far from the player
Fixed an issue with the sword held by the Vex mob
Fixed sleep goal so mobs can get in beds that have blocks on the sides
MCPE-38916 - Mobs can no longer destroy paintings if Mob Griefing is disabled
Blocks
MCPE-39854 - Bamboo saplings no longer destroy blocks above them as they grow
'Monster Egg' blocks are now named 'Infested' blocks to match Java Edition
Infested Bricks mined with silk touch now drop as its non-infested variant
MCPE-39324 - It is now possible to climb through snow layers placed on top of scaffolding
MCPE-39507 - Hanging banners no longer show as floor standing banner variants
MCPE-38338 - Scaffolding no longer gets left hanging unsupported when being placed rapidly
MCPE-39296 - Horizontal scaffolding extensions can now be placed over non-solid blocks correctly
MCPE-37155 - Fixed a bug where kelp would grow in horizontal flowing water
Items
MCPE-40253 - Items can no longer be duplicated in the crafting grid
MCPE-41905 - Fixed an exploit that allowed players to gain unlimited items from the recipe book
MCPE-40279 - The new dye types can now be used to dye Shulker mobs
Graphical
MCPE-39539 - Players on split-screen no longer have limited visibility underwater
Fixed a bug that could cause missing textures if the player suspended the game while it is still loading
Fixed an issue that could cause lighting issues in chunks when flying around
MCPE-38285 - Pandas eating bamboo now show correctly colored food particles
MCPE-39061 - Food held by pandas is now sized, positioned, and textured correctly
MCPE-40110 - Upside-down Shulkers now have the correct opening animation
MCPE-34820 - Graphics no longer become corrupted when disabling Texel Anti-Aliasing on Nintendo Switch
Colored beacon beam textures no longer appear compressed
Mobs no longer spawn with heart particles
MCPE-39064 - Weapons held by armor stands are now the correct size
Fixed Skeleton melee attack animation
Firework Stars no longer appear black in the Creative inventory
Fixed animations for cow and parrot mobs
Ender dragon attacks now show a particle trail
Cornflowers now render correctly in item frames
Existing armour stands no longer turn white
Fixed the spider leg animation in the Dwarven Mining Company marketplace map
Fixed Wither Skeleton model geometry issue that was affecting some Marketplace content
MCPE-40629 - Fixed the head rotation of Pigmen when non-standard texture packs are used
MCPE-41153 - The wandering trader's Llamas have broken textures
MCPE-31344 - Parrot's feet are visible through their backs.
User Interface
MCPE-37640 - Menu buttons no longer stay highlighted after being selected
MCPE-39194 - Worlds no longer show single player only warning message when multiplayer is enabled
Texture packs applied to a freshly created world are now displayed in the active list
Global resource packs no longer show in the active packs list if they are not applied to a specific world
The 'Unlock Template World Options' popup no longer has a placeholder message
Fixed an issue with the black and pink missing texture icon that would sometimes appear in the marketplace
Players are prompted to redownload packs if they have been applied to a world but removed from the cache
Players who are disconnected while downloading a multiplayer pack no longer get stuck on the saving world screen
Fixed an issue that could cause the player to get stuck on the 'Converting World' screen if the game is suspended
MCPE-38614 - Enabling 'Touch only affects the hotbar' on Nintendo Switch now works as expected:
Controller sensitivity setting (touching the screen no longer interferes with controller movement)
Removed increased build distance in creative including place/mine tooltips
When the last hotbar slot selected, touching the screen no longer switches to 8th slot
Fixed the ability to unblock players from Realms on the Members list for pages two and above
Commands
MCPE-41657 - Giving a Cobblestone Wall variant with commands no longer crashes the game
Chest minecarts now drop their contents if destroyed with the /kill command
MCPE-38983 und MCPE-39785 - Multiple commands run from Functions now run from the correct point of execution
MCPE-39590 - Players no longer receive command feedback when cheats are disabled
Fixed an issue related to scoreboard not showing the correct entries
Using scoreboard selectors no longer adds extra characters to player names
Scoreboards now work correctly with custom named entities
Scoreboard data is now saved more accurately when exiting a world
Various fixes and improvements to the randomTickSpeed function
Add-Ons / Script Engine
Renamed blocks in resource packs now keep their custom names
Packs missing 'experimental_custom_ui' don't allow loading UI any more
MCPE-40437 - Script queries no longer show error messages when detecting dropped item entities
'minecraft:look_at' component now has consistent naming between scripting and JSON
The scripting event 'entity_created' will now fire correctly
Fixed an issue with the scripting event 'isValidEntity' not working as expected
Fixed the 'damage_sensor' scripting component that was not working as expected
Scripting can now be used to attach particles to mobs correctly
Fixed issue of region filters not working if inside a custom spawn event
Renamed the 'player_attacked_actor' scripting event to 'player_attacked_entity'
Scripting 'isValidEntity' now correctly checks for valid entities only
Fixed incorrect results for 'hasComponent' on some entity components
Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled
Updating a player's position with scripting now correctly syncs with the player
Creating actors via script now avoids the spawning logic. This prevents hard coded logic like ocelots spawning along with baby ocelots
Improved the message wording for players who get disconnected due to unsupported scripts
Renamed Views to Actor/Entity Queries
Added sound events
Added Event Data to 'load_ui'
Custom UIs can now be made like regular in-game UI screens
Added 'Global Objects'
Refactored JavaScript object registration
Added ability to enable and disable scripting error and warning logging