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[Erstellen | Versionen | Aktualisieren]Buch und Feder DokumentationLua logo Zum Gebrauch von Lua-Modulen siehe die Modul-Hilfe.
Dieses Modul hat keine Dokumentation. Wenn du weißt, wie es funktioniert, dann erstelle sie bitte.
local p = {}

local i18n = {
	filename = 'Invicon $1',
	legacyFilename = 'Grid $1.png',
	modLink = 'Modifikation/$1#$2',
	moduleAliases = [[Module:Inventar slot/Aliases]],
	moduleInvData = [[Module:InvSprite]],
	moduleModData = 'Module:InvSprite/Mods/$1',
	moduleRandom = [[Module:Zufall]],
	moduleSprite = [[Module:Sprite]],
	-- List of special prefixes which should be handled by
	-- other modules (such as being moved outside links)
	prefixes = {
		any = 'Alle',
		matching = 'Passende',
	},
	suffixes = {
		be = 'BE',
		lce = 'LCE',
		numbers = '%(%d+%)',
	},
	linkfixes = {
		['Banner'] = 'Banner',
		['Amethystbesatz'] = 'Rüstungsbesatz',
		['Diamantbesatz'] = 'Rüstungsbesatz',
		['Eisenbesatz'] = 'Rüstungsbesatz',
		['Goldbesatz'] = 'Rüstungsbesatz',
		['Kupferbesatz'] = 'Rüstungsbesatz',
		['Lapislazulibesatz'] = 'Rüstungsbesatz',
		['Netheritbesatz'] = 'Rüstungsbesatz',
		['Quarzbesatz'] = 'Rüstungsbesatz',
		['Redstonebesatz'] = 'Rüstungsbesatz',
		['Smaragdbesatz'] = 'Rüstungsbesatz',
	},
	templateFileUrl = 'DateiUrl',
}
p.i18n = i18n

local random = require( i18n.moduleRandom ).random
local sprite = require( i18n.moduleSprite ).sprite
local aliases = mw.loadData( i18n.moduleAliases )
local ids = mw.loadData( i18n.moduleInvData ).ids
local modIds = {}
local pageName = mw.title.getCurrentTitle().text

-- Performs a simple recursive clone of a table's values
local function cloneTable( origTable )
	local newTable = {}
	for k, v in pairs( origTable ) do
		if type( v ) == 'table' then
			v = cloneTable( v )
		end
		newTable[k] = v
	end
	return newTable
end

--[[Merges a list, or inserts a string
	or table into a table
--]]
local function mergeList( parentTable, content )
	local i = #parentTable + 1
	if content[1] then
		-- Merge list into table
		for _, v in ipairs( content ) do
			parentTable[i] = v
			i = i + 1
		end
	else
		-- Add strings or tables to table
		parentTable[i] = content
	end
end

-- Creates the HTML for an item
local function makeItem( frame, i, args )
	local item = mw.html.create( 'span' ):addClass( 'invslot-item' )
	if args.imgclass then
		item:addClass( args.imgclass )
	end
	if frame.name == '' then
		return item
	end
	local category
	local title = frame.title or mw.text.trim( args.title or '' )
	local mod = frame.mod
	local name = frame.name or ''
	local num = frame.num
	local description = frame.text
	
	local img, idData
    if not (name:lower():find("verzauberter goldener apfel") or name:lower():find("verzaubertes buch")) then
        local ench_found = name:gsub('^(Verzauberte.? ).+', '%1')
				if ench_found ~= name then
					item:addClass( 'enchanted' )
					name = name:gsub('^Verzauberte.? ','')
				end
    end
	local modPath = mod and i18n.moduleModData:gsub( '%$1', mod ) or nil
	if mod then
		local modData = modIds[mod]
		if not modData and mw.title.new( modPath ).exists then
			modData = mw.loadData( modPath ).ids
			modIds[mod] = modData
		end
		local nameLower = mw.ustring.lower(name)
		if modData and modData[nameLower] then
			idData = modData[nameLower]
		elseif modData and modData[nameLower:gsub( '[%s%+]', '-' )] then
			idData = modData[nameLower:gsub( '[%s%+]', '-' )]
		else
			img = i18n.legacyFilename:gsub( '%$1', name .. ' (' .. mod .. ')' )
		end
	elseif ids[name] then
		idData = ids[name]
	elseif not ids[name] and name:match( '\.gif$' ) then
		img = i18n.filename:gsub( '%$1', name )
		name = name:sub( 0, -5 )
	elseif not ids[name] then
		img = i18n.legacyFilename:gsub( '%$1', name )
		name = name
	elseif name:match( '\.png$' ) then
		img = i18n.filename:gsub( '%$1', name )
		-- Remove file extension from name
		name = name:sub( 0, -5 )
	end
	
	local link = args.link or ''
	if link == '' then
		if mod then
			link = i18n.modLink:gsub( '%$1', mod ):gsub( '%$2', name )
		else
			link = name:gsub('^Beschädigte.? ', '')
			for _, suffix in pairs( i18n.suffixes ) do
				link = link:gsub( '[ %-]' .. suffix .. '$', '' )
			end
			for linkfix, linkname in pairs( i18n.linkfixes ) do
				if name:find( '[ %-]' .. linkfix .. '$' ) then
					link = linkname
				end
			end
		end
	elseif link:lower() == 'none' then
		link = nil
	end
	if link == pageName then
		link = nil
	end
	
	local formattedTitle
	local plainTitle
	if title == '' then
		plainTitle = name
	elseif title:lower() ~= 'none' then
		plainTitle = title:gsub( '\\\\', '\' ):gsub( '\\&', '&' )
		
		local formatPattern = '&[0-9a-fk-or]'
		if plainTitle:match( formatPattern ) then
			formattedTitle = title
			plainTitle = plainTitle:gsub( formatPattern, '' )
		end
		
		if plainTitle == '' then
			plainTitle = name
		else
			plainTitle = plainTitle:gsub( '\', '\\' ):gsub( '&', '&' )
		end
	elseif link then
		if img then
			formattedTitle = ''
		else
			plainTitle = ''
		end
	end
	
	item:attr{
		['data-minetip-title'] = formattedTitle,
		['data-minetip-text'] = description
	}
	
	if img then
		-- & is re-escaped because mw.html treats attributes
		-- as plain text, but MediaWiki doesn't
		local escapedTitle = ( plainTitle or '' ):gsub( '&', '&' )
		item:addClass( 'invslot-item-image' )
			:wikitext( '[[File:', img, '|32x32px|link=', link or '', '|', escapedTitle, ']]' )
	else
		local image
		if mod then
			image = args.spritesheet or mod .. 'Sprite.png'
		end
		if link then
			item:wikitext( '[[', link, '|' )
		end
		local image, spriteCat = sprite{
			iddata = idData, title = plainTitle,
			image = image, data = (mod and modPath:sub(8) or 'InvSprite'),
			nourl = args.nourl,
		}
		item:node( image )
		category = spriteCat
	end
	
	if num and num > 1 and num < 1000 then
		if img and link then
			item:wikitext( '[[', link, '|' )
		end
		local number = item
			:tag( 'span' )
				:addClass( 'invslot-stacksize' )
				:attr{ title = plainTitle }
				:wikitext( num )
		if numStyle then
			number:cssText( numStyle )
		end
		if img and link then
			item:wikitext( ']]' )
		end
	end
	
	if idData and link then
		item:wikitext( ']]' )
	end
	
	item:wikitext( category )
	
	return item
end

-- Main entry point
function p.slot( f )
	local args = f.args or f
	if f == mw.getCurrentFrame() and args[1] == nil then
		args = f:getParent().args
	end
	
	if not args.parsed then
		args[1] = mw.text.trim( args[1] or '' )
	end
	
	local modData = {
		aliases = args.modaliases or '',
		default = args.mod
	}
	modData.aliases = modData.aliases ~= '' and mw.loadData( 'Module:' .. modData.aliases ) or nil
	if args.mod == '' then
		modData.default = nil
	end
	
	local frames
	if args.parsed then
		frames = args[1]
	elseif args[1] ~= '' then
		local randomise = args.class == 'invslot-large' and 'never' or nil
		frames = p.parseFrameText( args[1], randomise, false, modData )
	end
	local animated = frames and #frames > 1
	local imgClass = args.imgclass
	local numStyle = args.numstyle
	local body = mw.html.create( 'span' ):addClass( 'invslot' ):css{ ['vertical-align'] = args.align }
	if animated then
		body:addClass( 'animated' )
	end
	if args.class then
		body:addClass( args.class )
	end
	if args.style then
		body:cssText( args.style )
	end
	if ( args.default or '' ) ~= '' then
		body:css( 'background-image', f:expandTemplate{ title = i18n.templateFileUrl, args = { args.default .. '.png' } } )
	end
	
	if not frames then
		return tostring( body )
	end
	
	local activeFrame = frames.randomise == true and random( #frames ) or 1
	for i, frame in ipairs( frames ) do
		local item
		-- Table is a list, must contain subframes
		if frame[1] then
			item = body:tag( 'span' ):addClass( 'animated-subframe' )
			local subActiveFrame = frame.randomise and random( #frame ) or 1
			for sI, sFrame in ipairs( frame ) do
				local sItem = makeItem( sFrame, sI, args )
				item:node( sItem )
				
				if sI == subActiveFrame then
					sItem:addClass( 'animated-active' )
				end
			end
		else
			item = makeItem( frame, i, args )
			body:node( item )
		end
		if i == activeFrame and animated then
			item:addClass( 'animated-active' )
		end
	end
	
	return tostring( body )
end

--[[Parses the frame text into a table of frames and subframes,
	expanding aliases (and optionally retaining a reference), and
	deciding if the slot can be randomised
--]]
function p.parseFrameText( framesText, randomise, aliasReference, modData )
	local frames = { randomise = randomise }
	local subframes = {}
	local subframe
	local expandedAliases
	local splitFrames = mw.text.split( mw.text.trim( framesText ), '%s*;%s*' )
	for _, frameText in ipairs( splitFrames ) do
		frameText = frameText:gsub( '^%s*{%s*', function()
			subframe = true
			return ''
		end )
		if subframe then
			frameText = frameText:gsub( '%s*}%s*$', function()
				subframe = 'last'
				return ''
			end )
		end
		local frame = p.makeFrame( frameText, modData and modData.default )
		local newFrame = frame
		if aliases or modData.aliases then
			local id = frame.name
			local ignore_ench = id:lower():find("verzauberter goldener apfel") or id:lower():find("verzaubertes buch")
			local ench_found = ignore_ench and "" or id:gsub('^(Verzauberte.? ).+', '%1')
			ench_found = ench_found ~= id and ench_found or ""
			id = ignore_ench and id or id:gsub('^Verzauberte.? ', '')
			id = frame.mod and frame.mod .. ':' .. id or id
			
			local alias = modData and modData.aliases and modData.aliases[id] or aliases and aliases[id]
			if alias then
				if type(alias) == "table" then
					alias = cloneTable( alias )
					alias.name = alias.name and ench_found .. alias.name or nil
					alias.title = alias.title or nil
				end
				newFrame = p.getAlias( alias, frame )
				if aliasReference then
					local curFrame = #frames + 1
					local aliasData = { frame = frame, length = #newFrame }
					if subframe then
						subframes.aliasReference = subframes.aliasReference or {}
						subframes.aliasReference[#subframes + 1] = aliasData
					else
						expandedAliases = expandedAliases or {}
						expandedAliases[curFrame] = aliasData
					end
				end
			end
		end
		
		if subframe then
			mergeList( subframes, newFrame )
			-- Randomise starting frame for "Any *" aliases, as long as the alias is the only subframe
			subframes.randomise = frames.randomise ~= 'never' and subframes.randomise == nil and frame.name:match( '^' .. i18n.prefixes.any .. ' ' ) and true or false
			if frames.randomise ~= 'never' then
				frames.randomise = false
			end
			if subframe == 'last' then
				-- No point having a subframe containing a single frame,
				-- or the subframe being the only frame
				local to_call = (#subframes == 1 or #splitFrames == i and #frames == 0) and mergeList or table.insert
				to_call( frames, subframes )
				subframes = {}
				subframe = nil
			end
		else
			-- Randomise starting frame for "Any *" aliases, as long as the alias is the only frame
			if frames.randomise == nil and frame.name:match( '^' .. i18n.prefixes.any .. ' ' ) then
				frames.randomise = true
			elseif frames.randomise ~= 'never' then
				frames.randomise = false
			end
			mergeList( frames, newFrame )
		end
	end
	
	frames.aliasReference = expandedAliases
	
	return frames
end

--[[Returns a new table with the parts of the parent frame
	added to the alias
--]]
function p.getAlias( aliasFrames, parentFrame )
	-- If alias is just a name, return the parent frame with the new name
	if type( aliasFrames ) == 'string' then
		local expandedFrame = mw.clone( parentFrame )
		expandedFrame.name = aliasFrames
		return { expandedFrame }
	end
	
	-- Single frame alias, put in list
	if aliasFrames.name then
		aliasFrames = { aliasFrames }
	end
	
	local expandedFrames = {}
	for i, aliasFrame in ipairs( aliasFrames ) do
		local expandedFrame
		expandedFrame = type( aliasFrame ) == 'string' and { name = aliasFrame } or cloneTable( aliasFrame )
		expandedFrame.title = parentFrame.title or expandedFrame.title
		expandedFrame.mod = parentFrame.mod or expandedFrame.mod
		expandedFrame.num = parentFrame.num or expandedFrame.num
		expandedFrame.text = parentFrame.text or expandedFrame.text
		
		expandedFrames[i] = expandedFrame
	end
	
	return expandedFrames
end

function p.expandAlias( parentFrame, alias )
	return p.getAlias( alias, parentFrame )
end

function p.stringifyFrame( frame )
	if not frame.name then
		return ''
	end
	return string.format(
		'[%s]%s:%s,%s[%s]',
		frame.title or '',
		frame.mod or 'Minecraft',
		frame.name,
		frame.num or '',
		frame.text or ''
	)
end

function p.stringifyFrames( frames )
	for i, frame in ipairs( frames ) do
		frames[i] = p.stringifyFrame( frame )
	end
	return table.concat( frames, ';' )
end

-- Splits up the frame text into its parts
function p.makeFrame( frameText, mod )
	-- Simple frame with no parts
	if not frameText:match( '[%[:,]' ) then
		return {
			mod = mod,
			name = mw.text.trim( frameText ),
		}
	end
	
	frameText = frameText:gsub( '%s*([%[%]:,;])%s*', '%1' )
	
	local frame = {}
	frame.title = frameText:match( '^%[([^%]]+)%]' )
	
	frame.mod = frameText:match( '([^:%]]+):' ) or mod
	local vanilla = { v = 1, vanilla = 1, mc = 1, minecraft = 1 }
	if frame.mod and vanilla[mw.ustring.lower( frame.mod )] or frame.mod == '' then
		frame.mod = nil
	end
	
	local nameStart = ( frameText:find( ':' ) or frameText:find( '%]' ) or 0 ) + 1
	nameStart = nameStart - 1 == #frameText and 1 or nameStart
	frame.name = frameText:sub( nameStart, ( frameText:find( '[,%[]', nameStart ) or 0 ) - 1 )
	
	frame.num = math.floor( frameText:match( ',(%d+)' ) or 0 )
	if frame.num == 0 then
		frame.num = nil
	end
	
	frame.text = frameText:match( '%[([^%]]+)%]$' )
	
	return frame
end
function p.getParts( frameText, mod )
	return p.makeFrame( frameText, mod )
end
 
return p
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