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Weapons are Gegenstände in Minecraft Dungeons that are used to attack and defeat mobs in during Mission Orte. The Player can obtain new Weapons from opening Chests, defeating mobs, exchanging Emeralds with Village Merchant, Luxury Merchant or Mystery Merchant and from Gifts provided by other Players through the Gift Wrapper. Weapons can have up to three player selected Verzauberungen applied to alter the properties of the Weapon.

The obtainable Power level for weapons has a maximum of 256. Gilded Melee and ranged weapons can occur in Jagd der Uralten

Nahkampfwaffen[Bearbeiten]

Melee weapons are weapons that can be used to damage nearby entities. There are currently 66 known melee weapons, including 44 Uniques.

Close range combat is the player's unlimited and reliable source of damage output with no ammo requirement. However, the immediate proximity to mobs positions the player within melee mobs' attack ranges, risking loss of health and receiving negative status effects such as becoming Frozen. Ranged mobs will also take advantage of the time taken for the Melee player to approach them. Long ranged melee weapons such as Gleve can help keep a distance between the player and mobs or received damage can be mitigated and nullified by consistent healing with Strahlenkranz on high speed weapons like the Kämpferbandagen.

If no Melee weapons are equipped, the player's fists are used to inflict 1 damage point to mobs.

With correct equipment setup and a touch of experimentation, Melee weapons can be the devastator to the Arch-Illager's forces. Slow and hard hitting or rapid and unforgiving, Melee weapons should always be considered - even if the player prefers a Ranged approach.

Combos[Bearbeiten]

Combo length is the number of different attack movements in a Melee weapon's attack sequence. The final attack of a combo triggers Schockwelle and Wirbeln enchantments and inflict the maximum damage specified for the weapon in the inventory.

Default & Above[Bearbeiten]

Bild NameLevel ID Gruppe von Einzigartig DLC exclusive Akzeptiert
Seelen-verzauberungen
Fähigkeiten Natürliche Verzauberungen Kombo-
länge
Fundorte[1]
Axt (Dungeons).png Axe Nein
  • Spin Attack
Nein 3
Feuerbrand (Dungeons).png Axe Ja
  • Burns Mobs
  • Spin attack move
Fire Aspect 3
Hochlandaxt (Dungeons).png Axe Ja
  • Stuns Mobs
  • Spin attack move
Betäubung 3
Kampfstab (Dungeons).png Battlestaff No
  • Stylish Combo
None 10
Kampfstab des Terrors (Dungeons).png Battlestaff Yes
  • Defeated Mobs Explode
  • Stylish Combo
Exploding 10
Wachstumsstab (Dungeons).png Battlestaff Yes
  • Increased damage to wounded mobs
  • Stylish Combo
Committed 10
Knochenkeule (Dungeons).png Boneclub No Flammen des Nethers
  • Great pushback
None
Knochenknüppel (Dungeons).png Boneclub Yes Flammen des Nethers
  • Extra damage to illagers
  • Great pushback
Illager's Bane
Claymore (Dungeons).png Claymore No
  • Powerful Pushback
None 3
Breitschwert (Dungeons).png Claymore Yes
  • Extra Damage
  • Powerful Pushback
Sharpness 3
Große Axtschneide (Dungeons).png Claymore Yes
  • Boosts Next Attack On Roll
  • Powerful Pushback
Dynamo 3
Herzdieb (Dungeons).png Claymore Yes
  • Leeches Health from Mobs
  • Powerful Pushback
Leeching 3
50x50px Cutlass No
  • Reliable Combo
None 2
50x50px Cutlass Yes
  • Increase attack speed
  • Reliable Combo
Rampaging 2
50x50px Cutlass Yes
  • Weakens Enemy Attacks
  • Reliable Combo
Weakening 2
50x50px Daggers No
  • Dual Wield
None 6
50x50px Daggers Yes
  • Slows Mobs
  • Dual Wield
Freezing 6
50x50px Daggers Yes
  • Souls Critical Boost
  • Dual Wield
Enigma Resonator 6
50x50px Daggers Yes
  • Chance to Spawn Area Damage
  • Dual Wield
Swirling 6
50x50px Glaive No
  • Longer Melee Reach
None 3
50x50px Glaive Yes
  • Extra Damage to Undead
  • Longer Melee Reach
Smiting 3
50x50px Glaive Yes
  • Spawns Poison Clouds
  • Longer Melee Reach
Poison Cloud 3
50x50px Great Hammer No
  • Great Splash
None 1
50x50px Great Hammer Yes
  • Pulls in enemies
  • Great Splash
Gravity 1
50x50px Great Hammer Yes
  • Fires Lighting Bolts
  • Great Splash
Thundering 1
50x50px Mace No None 3
50x50px Mace Yes
  • Binds and Chains Enemies
Chains 3
50x50px Mace Yes
  • Heals Allies in the Area
Radiance 3
50x50px Pickaxe No None 1

Düsterdschungel Daily Trial

50x50px Pickaxe Yes
  • Finds More Emeralds
Prospector 1

Düsterdschungel Daily Trial

50x50px Sawblade No Flammen des Nethers
  • Continuous attacks
None Release
50x50px Sawblade Yes Flammen des Nethers
  • Long continuous attacks.
None Release
50x50px Sickles No
  • Dual Wield
None 6
50x50px Sickles Yes
  • Spawns Poison Clouds
  • Dual Wield
Poison Cloud 6
50x50px Sickles Yes
  • Mobs Drop More Emeralds
  • Dual Wield
Prospector 6
50x50px Soul Knife No
  • Thrust attack
  • +2 Soul Gathering
None 1
50x50px Soul Knife Yes
  • Chance to Gain Souls
  • Thrust attack
  • +2 Soul Gathering
Soul Siphon 1
50x50px Soul Knife Yes
  • Increased damage to wounded Mobs
  • Thrust attack
  • +2 Soul Gathering
Committed 1
50x50px Sword No None 3
50x50px Sword Yes
  • Extra Damage
Sharpness 3
50x50px Sword Yes
  • Increases critical hit chance
Critical Hit 3
50x50px Tempest Knife No Heulende Gipfel
  • Speed burst after mob defeated
Rushdown 3
50x50px Tempest Knife Yes Heulende Gipfel
  • Slows Mobs
  • Speed burst after mob defeated
Rushdown

Freezing

3
50x50px Tempest Knife Yes Heulende Gipfel
  • Increased damage to wounded mobs
  • Speed burst after mob defeated
Rushdown

Committed

3
50x50px Whip No Der Dschungel erwacht
  • Longer Melee Reach
None 1
50x50px Whip Yes Der Dschungel erwacht
  • Inflicts Poison
  • Longer Melee Reach
Poisoning (Unobtainable) 1

Abenteuer & Above[Bearbeiten]

Icon NameLevel ID Group of Unique DLC exclusive Accepts Soul Enchantments Properties Built-in Enchantment Combo length Obtainable location[2]
50x50px Gauntlets No
  • Relentless Combo
7 None
50x50px Gauntlets Yes
  • Boosts attack speed
  • Turbo Punches
4 None
50x50px Gauntlets Yes
  • Increased attack speed
  • Relentless Combo
7 Rampaging
50x50px Gauntlets Yes
  • Souls Critical Boost
  • Relentless Combo
7 Enigma Resonator
50x50px Scythe No
  • +2 Soul Gathering
2 None
50x50px Scythe Yes
  • Slows Mobs
  • +2 Soul Gathering
2 Freezing
50x50px Scythe Yes
  • Binds and Chains Enemies
  • +2 Soul Gathering
2 Chains

Apocalypse & Above[Bearbeiten]

Icon NameLevel ID Group of Unique DLC exclusive Accepts SoulEnchantments Properties Built-inEnchantment Combolength Obtainable location[3]
50x50px Double Axe No
  • Spin attack
None 2
50x50px Double Axe Yes
  • Defeated Mobs Explode
  • Spin Attack
Exploding 2
50x50px Double Axe Yes
  • Casts Shockwaves
  • Spin attack
Shockwave 2
Katana (Dungeons).png Katana No None 3
50x50px Katana Yes
  • Extra Damage to Undead
Smiting 3
50x50px Katana Yes
  • Increases critical hit chance
Critical Hit 3
50x50px Spear No
  • Long Melee Reach
None 3
50x50px Spear Yes
  • Drop More Consumables
  • Long Melee Reach
Looting 3
50x50px Spear Yes
  • Sometimes Strikes Twice
  • Longer Melee Reach
Echo 3

Daily Trial Exclusive[Bearbeiten]

Icon NameLevel ID Group of Unique DLC exclusive Accepts SoulEnchantments Properties Built-inEnchantment Combolength Obtainable location[4]
Rapier (Dungeons).png Rapier No
  • Fast Thrusts
None 14
50x50px Rapier Yes
  • Chance to spawn a bee after killing a mob
  • Fast thrusts
Busy Bee 14
50x50px Rapier Yes
  • Slows Mobs
  • Fast Thrusts
Freezing 14
Spooky Fall
50x50px Sword Yes
  • Increases critical hit chance
  • Special event item
Critical Hit 3
Chills & Thrills
50x50px Claymore Yes
  • Extra Damage
  • Powerful Pushback
  • Special event item
Sharpness 3


Fernkampfwaffen[Bearbeiten]

Datei:Dungeons Bow-Crossbow action comparison.gif
Comparison of Bow (Left) and Crossbow (Right) action when holding the Ranged Attack Button

Ranged weapons are weapons that can be used to damage entities from a distance away. There are currently 55 known ranged weapons, all of which are obtainable. This includes 37 Uniques.

At the cost of 1 arrow per use and becoming stationary during aiming, ranged weaponry is the player's finite solution of outputting damage whist distancing themselves from mob onslaught, unless of course the player decides to utilise it at close range. Attacking at distance will not go unnoticed, mobs nearby to the damaged mob will be alerted and begin to target the ranged player. If ranged damage is not the player's focus, ranged weapons can fulfilled a utility role instead by applying enchantments such as Wild Rage, Tempo Theft, Anima Conduit or Radiance Shot.

If no Ranged weapons are equipped, the game will notify the player through a sound cue upon pressing the Ranged Attack Button.

If an excuse to excessively roll, extra healing and distraction sources, or an emergency destroy all solution is demanded, players can have confidence that ranged weaponry can meet their needs - even for those preferring to slash, pummel and pierce through the Arch-Illager's army with Melee-based responses.

Ammo[Bearbeiten]

The ammo number represents the number of arrows the player possess and is shown in the quiver slot of the Heads-up Display. When ammo number reaches zero, ranged weaponry cannot be used. Arrow stocks can be restored by collecting Arrow Bundles that drop from Chests, Mobs, Surprise Gift and Recycler. Infinity will provide a chance for arrows to not be consumed upon use whist Multishot, Chain Reaction and Bonus Shot can project more arrows per arrow fired - especially formidable on ranged weapons that already fire multiple projectiles such as the Winter's Touch and Harp Crossbow. Arrows that hit a wall will disappear within 10 seconds.

Collected TNT will reside in the quiver slot up to a maximum of 3 and prevents the use of ranged weaponry until the TNT has been thrown. Flaming Quiver and Torment Quiver Artifacts places special ammo in the quiver slot that will be consumed before regular arrows are.

Bows[Bearbeiten]

Bows are Ranged weapons that can fire a Charged Shot when the Ranged Attack Button is held and released. Charged Shots deal more damage to mobs than Uncharged or Partially charged Shots. Bows have access to Charge involving enchantments such as that do not appear on Crossbows.

Default & Above[Bearbeiten]

Icon NameLevel ID Group of Unique DLC exclusive Accepts SoulEnchantments Properties Built-inEnchantment Obtainable location[5]
50x50px Bow No None
50x50px Bow Yes
  • Arrows grow size
Growing
50x50px Bow Yes
  • Shoots two enemies at once
Bonus Shot
50x50px Hunting Bow No
  • Pets Attack Targeted Mobs
None
50x50px Hunting Bow Yes
  • Boosts next attack on roll
  • Pets attack targeted mobs
Dynamo
50x50px Hunting Bow Yes
  • Chance to Regain Arrows
  • Pets attack targeted mobs
Infinity
50x50px Hunting Bow Yes
  • 10% Extra Damage Dealt
  • Pets Attack Targeted Mobs
Power
50x50px Longbow No
  • Strong Charged Attacks
None
50x50px Longbow Yes
  • Super Charged Arrows
  • Strong Charged Attacks
Supercharge
50x50px Longbow Yes
  • Chance for Arrows to Explode
  • Strong Charged Attacks
Fuse Shot
50x50px Power Bow No
  • Strong Charged Attacks
None
50x50px Power Bow Yes
  • Greater damage
  • Strong Charged Attacks
Power
50x50px Power Bow Yes
  • Heals Allies in the Area
  • Strong Charged Attacks
Radiance Shot
50x50px Shortbow No None
50x50px Shortbow Yes
  • Heals Allies in the Area
Radiance Shot
50x50px Shortbow Yes
  • Accelerated Fire Rate
Accelerate
50x50px Shortbow Yes
  • Increased fire rate
Rapid Fire
50x50px Snow Bow No Schleichender Winter
  • Freezes on Impact
None
50x50px Snow Bow Yes Schleichender Winter
  • Fires 3 arrows when charged
  • Freezes on Impact
None
50x50px Trickbow No
  • Hit Multiple Targets
None
50x50px Trickbow Yes
  • Spawns Poison Clouds
  • Hit Multiple Targets
Poison Cloud
50x50px Trickbow Yes
  • Chance to Enrage Mobs
  • Hit Multiple Targets
Wild Rage
50x50px Vine Bow No Flammen des Nethers None
50x50px Vine Bow Yes Flammen des Nethers
  • Charged arrows after roll
Roll Charge
50x50px Wind Bow No Heulende Gipfel
  • Charged arrows pull in enemies
None
50x50px Wind Bow Yes Heulende Gipfel
  • Rolling charges next arrow
  • Charged arrows pull in enemies
Dynamo
50x50px Wind Bow Yes Heulende Gipfel
  • Chance to ricochet
  • Charged arrows pull in enemies
Ricochet

Abenteuer & Above[Bearbeiten]

Icon NameLevel ID Group of Unique DLC exclusive Accepts SoulEnchantments Properties Built-inEnchantment Obtainable location[6]
50x50px Soul Bow No
  • +2 Soul Gathering
None
50x50px Soul Bow Yes
  • Chance for multishot
  • +2 Soul Gathering
Multishot
50x50px Soul Bow Yes
  • Steals speed
  • +2 Soul Gathering
Tempo Theft

Daily Trial Exclusive[Bearbeiten]

Icon NameLevel ID Group of Unique DLC exclusive Accepts Soul Enchantments Properties Built-in Enchantment Obtainable location[7]
Spooky Fall
50x50px Bow Yes
  • Shoot two enemies at once
  • Special event item
Bonus Shot
Chills & Thrills
50x50px Soul Bow Yes
  • Steals speed
  • +2 Soul Gathering
  • Special event item
Tempo Theft


Crossbows[Bearbeiten]

Crossbows are Ranged Weapons that fire continuously when holding the Ranged Attack Button. Unlike Bows, Crossbows do not fire Charged Shots however, they do fire quickly. The lack of Charge Shots prevents them from obtaining enchantments involving Charging.

Default & Above[Bearbeiten]

Icon NameLevel ID Group of Unique DLC exclusive Accepts SoulEnchantments Properties Built-inEnchantment Obtainable location[8]
50x50px Cog Crossbow No Flammen des Nethers
  • Wind-up attack
None
50x50px Cog Crossbow Yes Flammen des Nethers
  • Chance to fire piercing bolts
  • Wind-up attack
Piercing
50x50px Crossbow No Faster Projectiles None
50x50px Crossbow Yes
  • Increased Fire Rate
  • Faster Projectiles
Rapid Fire
50x50px Crossbow Yes
  • Chance to fire piercing bolts
  • Faster Projectiles
Piercing
50x50px Dual Crossbows No
  • Double Projectiles
None
50x50px Dual Crossbows Yes
  • Arrows grow size
  • Double Projectiles
Growing
50x50px Dual Crossbows Yes
  • Strong vs Enchanted Mobs
  • Double Projectiles
Unchanting
50x50px Exploding Crossbow No
  • Explodes on Impact
None
50x50px Exploding Crossbow Yes
  • Chance of Chain Reaction
  • Explodes on Impact
Chain Reaction
50x50px Exploding Crossbow Yes
  • Pulls in enemies
  • Explodes on Impact
Gravity
50x50px Heavy Crossbow No
  • Powerful Shots
None
50x50px Heavy Crossbow Yes
  • Additional Knockback
  • Powerful Shots
Punch
50x50px Heavy Crossbow Yes
  • Chance to ricochet
  • Powerful Shots
Ricochet
50x50px Rapid Crossbow No
  • High Firerate
None
50x50px Rapid Crossbow Yes
  • Firerate increases upon firing
  • High Firerate
Accelerate
50x50px Rapid Crossbow Yes
  • Shoots Two Enemies at Once
  • High Firerate
Bonus Shot
50x50px Scatter Crossbow No
  • Multiple projectiles
None
50x50px Scatter Crossbow Yes Even more projectiles. None
50x50px Scatter Crossbow Yes
  • Chance to ricochet
Ricochet
50x50px Soul Crossbow No
  • +2 Soul Gathering
None
50x50px Soul Crossbow Yes
  • Souls Critical Boost
  • +2 Soul Gathering
Enigma Resonator
50x50px Soul Crossbow Yes
  • Pulls enemies in
  • +2 Soul Gathering
Gravity

Daily Trial Exclusive[Bearbeiten]

Icon NameLevel ID Group of Unique DLC exclusive Accepts SoulEnchantments Properties Built-inEnchantment Obtainable location[9]
50x50px Burst Crossbow No
  • Fast Multiple Projectiles
None
50x50px Burst Crossbow Yes
  • Boosts Next Attack On Roll
  • Fast Multiple Projectiles
Dynamo
50x50px Burst Crossbow Yes
  • Souls Critical Boost
  • Fast Multiple Projectiles
  • +2 Soul Gathering
Enigma Resonator


Geschichte[Bearbeiten]

Versionen der Mincraft Dungeons
Dungeons Beta
  • Die meisten Waffen wurden hinzugefügt
1.3.2.0
1.4.3.0
1.5.0.0
1.6.0.0
  • Changed Pickaxe, Diamond Pickaxe attack delay 0.45 -> 0.7, damage 75 -> 130.
  • Fixed unintentional combo variants in unique variants of pickaxe and cutlass. [11]
1.7.2.0
1.7.3.0
1.8.0.0

References[Bearbeiten]

  1. Skulls specify minimum obtainable difficulty if above Default. =Abenteuer & drüber, =Nur in Das Ende aller Tage
  2. Skulls specify minimum obtainable difficulty if above Default. =Abenteuer & up, =Apocalypse Only
  3. Skulls specify minimum obtainable difficulty if above Default. =Abenteuer & up, =Apocalypse Only
  4. Skulls specify minimum obtainable difficulty if above Default. =Abenteuer & up, =Apocalypse Only
  5. Skulls specify minimum obtainable difficulty if above Default. =Abenteuer & up, =Apocalypse Only
  6. Skulls specify minimum obtainable difficulty if above Default. =Abenteuer & up, =Apocalypse Only
  7. Skulls specify minimum obtainable difficulty if above Default. =Abenteuer & up, =Apocalypse Only
  8. Skulls specify minimum obtainable difficulty if above Default. =Abenteuer & up, =Apocalypse Only
  9. Skulls specify minimum obtainable difficulty if above Default. =Abenteuer & up, =Apocalypse Only
  10. MCD-1810
  11. MCD-4459