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beta 1.17.10.21
Bedrock beta 1.17.10.21.jpg
Edition

Bedrock Edition

Art

Build

Erscheinungsdatum

Xbox One and Windows 10: 3. Juni 2021

Build für

1.17.10

Protokollversion

441

Beta 1.17.10.21 ist die zweite Betaversion für Bedrock Edition 1.17.10, veröffentlicht am 3. Juni, 2021,[1] welche mehr Angleichungen zur Java Edition hinufügt, und Fehler behebt.

Neuerungen[]

Blöcke[]

Eingetopfte Azalee and Eingetopfte blühende Azalee

Änderungen[]

Blöcke[]

Schilde
  • Leuchtender Text auf Schildern hat nun ein äußeres Leuchten, was dunkle Schrift im dunkeln besser lesbar macht.

Technisch[]

Chunks
  • Limits writing of chunks unless necessary. Chunks upgraded from older formats will not automatically save when loaded, but when modified (Through blocks or actors, for example) they will be marked for saving
Data-Driven Mobs
  • The horse rendering and animations are now fully data-driven
  • This work supports all horse variants (horse, mule, donkey, zombie horse, skeleton horse) and all horse versions including:
    • v1 (engine version 1.2.5 and earlier)
    • v2 (engine version 1.2.6 to 1.17.0)
    • v3 (engine version 1.17.10 and onward). This will be a cleaner version of the v2 model, with less confusing bone naming
GameTest Framework
  • Updates to how blocks are handled in APIs:
    • BlockType, BlockPermutation, and Block instances replace BlockState-based updating
  • Exposed chest block component and Container
  • Added location and velocity read-only properties to Entity
  • function createExplosion(location : Location, radius : number, explosionOptions : ExplosionOptions) - Creates an explosion
    • ExplosionOptions : class - Provides additional configuration parameters for createExplosion
  • method triggerEvent(eventName : string) - Triggers an event on an entity
  • Added thenExecuteFor to GameTestSequence, which repeatedly calls the callback for the specified number of ticks

Fehlerkorrekturen[]

Einzelnachweise[]

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