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beta 1.16.230.50
Bedrock 1.16.230.50.jpg
Edition

Bedrock Edition

Art

Build

Erscheinungsdatum

Xbox One, Windows 10, Android: 25. März 2021

Build für

1.17.0

Protokollversion

433

Beta 1.16.230.50 is the first beta version for Bedrock Edition 1.17.0, released on March 25, 2021,[1] which adds new Leuchtflechte blocks behind experiments toggle, and fixes bugs.

Neuerungen[]

Blöcke[]

Leuchtflechte
  • A dim light source that generates in caves.
  • It can be waterlogged.
  • Use Scheren to pick it up.
  • Use Knochenmehl to spread it along block surfaces.
  • Glow lichen can be composted.

Änderungen[]

Blöcke[]

Hängende Wurzeln
  • Can now be composted.
Wurzelerde
  • Can now be turned into grass path using a shovel.

Kreaturen[]

Bienen
  • Are now attracted to flowering azalea and flowering azalea leaves.

Technisch[]

GameTest Framework
  • Added Dimension class
  • Added World.getDimension
  • Updated the GameTest Framework interface. See the list below for specific changes:
    • function assertEntityPresentInArea(entityIdentifier : string) - Throws an Error if an entity matching the given identifier does not exist in the test region
    • function print(text : string) - Prints the given text to the chat
    • function assertEntityInstancePresent(entity : Entity, position : BlockLocation) - Throws an Error if the given entity is not present in the given block location
    • Removed function setEntityTamed(entityIdentifier : string, position : BlockLocation) - Replaced by component function setTamed(showParticles : bool)
  • Entity
    • function getComponents() - Returns an array of supported components
    • function getComponent(componentIdentifier : string) - Returns the component matching the given identifier
    • function hasComponent(componentIdentifier : string) - Returns true if the given component exists on the entity and is supported
    • function getName() - Returns the name of the entity (e.g. "Horse")
    • Components for color, health, leashable, and tamemount were added
    • function kill() - Kills the entity
  • World
    • addEventListener(eventName : string, callback : function(entity : Entity)) - Registers an event listener for entity events Supported Events:
      • onEntityCreated - Fires when an entity is created
      • onEntityDefinitionTriggered - Fires when an entity definition event is triggered
  • Renamed Befehl /gametest runall to Befehl /gametest runset
  • The default value for the tag parameter is now suite:default.

Fehlerkorrekturen[]

Einzelnachweise[]

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