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beta 1.12.0.2
Edition

Bedrock Edition

Art

Build

Erscheinungsdatum

Xbox One, Windows 10, Android:
17. April 2019

Build für

1.12.0

Protokollversion

360

Beta 1.12.0.2 is the first beta version for Bedrock Edition 1.12.0, released on April 17, 2019,[1] which adds new particles, reintroduces the camera, and includes many changes relating to add-ons and map-making.

Additions[]

Items[]

Camera
  • Has been re-added.
    • Can only be obtained with the Befehl /give command.
    • Has no functionality.

Command format[]

Commands
  • Added several new commands related to add-ons and map-making.
Gamerules
  • Added spawnradius gamerule.
    • Allows players to specify a radius circle for players to spawn in.
  • Added sendcommandblockfeedback, maxcommandchainlength and commandblockoutput gamerules.
    • Are related to delay option for commands.
Namespaces
  • Added minecraft: prefix for Befehl /give to separate vanilla items and add-on items.
Options
  • Added a new "Respawn Radius" option in the game settings.
Befehl /particle
  • Added new particles:
    • minecraft:dragon_death_explosion_emitter
    • minecraft:underwater_torch_particle
    • minecraft:dragon_destroy_block
    • minecraft:dragon_dying_explosion
    • minecraft:enchanting_table_particle
    • minecraft:falling_dust_concrete_powder_particle
    • minecraft:falling_dust_scaffolding_particle
    • minecraft:falling_dust_gravel_particle
    • minecraft:falling_dust_red_sand_particle
    • minecraft:falling_dust_sand_particle
    • minecraft:falling_dust_top_snow_particle
    • minecraft:huge_explosion_lab_misc_emitter
    • minecraft:ice_evaporation_emitter
    • minecraft:knockback_roar_particle
    • minecraft:lab_table_heatblock_dust_particle
    • minecraft:lab_table_misc_mystical_particle
    • minecraft:mob_block_spawn_emitter
    • minecraft:note_particle
    • minecraft:obsidian_glow_dust_particle
    • minecraft:phantom_trail_particle
    • minecraft:stunned_emitter

General[]

Dedicated servers
Item IDs
  • Item instance IDs can now be synchronized between clients and servers.

Changes[]

Blocks[]

Barrels
Cartography tables and lecterns
  • Adjusted and added UI tooltips for both blocks.
Command blocks
  • Added auto complete to command blocks.
  • Added a delay option to command blocks.
    • A delay can be added to the command block using the new field. The ticks for this delay are in redstone ticks.
Seagrass
Structure blocks
  • Now have an outline when placed.

Mobs[]

Illager captains
  • Converting a normal pillager to a captain with the tag command now displays the banner correctly.
  • Illager captains now drop banners correctly even if the world is reloaded.
  • The Bad Omen effect is now only received when killing an illager captain, and not when dealing non-fatal damage with a bow or damage potion.
Villagers
  • Villager trading UI no longer opens and closes if the player is standing too far away.
  • Clerics can now correctly pathfind to their job sites.
  • Villagers that are actively trading with players no longer run and hide if the raid bell rings.
  • Added a sound to indicate when a villager does not want to trade, such as during a raid.
  • Cured villagers now keep the jobs they had before becoming a zombie. (MCPE-42348)
Wandering traders and zombie villagers
  • Added new sounds.
NPC
  • Dialog and changeable skins have now been removed from NPCs.

General[]

Add-ons
  • Mob events can now be enabled and disabled in world templates.
  • Animations and particles can be added without being linked to entities.
  • Inventory, armor, and hand containers can be adapted through scripting.
  • Sound effects can now be triggered by animation events.
  • Added new executeCommand to the Scripting API.
  • Added Scripting events for interaction with items, for example:
    • Item picked up
    • Item dropped
    • Carried item changed
  • Added One-shot animation support, allowing the ability to execute a single animation on an entity.
  • Particle emitters can now trigger scripting events.
  • Updated documentation of actor events, to document client-side usage of actor events in resource packs.
  • "Add block" components now use JSON schemas.
  • Added a screen to view content log errors.
    • The log screen can be opened using Ctrl+H, or by going to Settings and then Profile.
  • Added code to allow static validation scripts to be run locally.
  • Custom blocks can now be added through Scripting.
    • This is currently still a "work in progress" feature, and more functionality will be added in future updates.
  • Custom blocks can currently only be added through additional JSON scripting.
    • Custom blocks can only be placed with slash commands.
  • Added new data-driven particles:
    • Llama Spit
    • Large Explosions
    • Colored Flames
    • Redstone Dust
    • Falling Dust
    • Lava
    • Enchanting Table
    • Conduit
  • Added new data-driven animations:
  • Updated documentation to include a breaking changes section.
  • Basic item related events have been exposed to the scripting API. This includes:
    • actor_acquired_item
    • actor_carried_item_changed
    • actor_dropped_item
    • actor_use_item
    • actor_equipped_armor
  • Basic inventory events have been exposed to the scripting API. This includes:
    • inventory_container
    • armor_container
    • hand_container
    • hotbar_container
  • New block events and two new APIs have been included to query for blocks. This includes:
    • APIs
    • getBlock(Ticking Area, x, y, z)
    • getBlock(Ticking Area, PositionObject)
    • getBlocks(Ticking Area, x min, y min, z min, x max, y max, z max)
    • getBlocks(Ticking Area, Minimum PositionObject, Maximum PositionObject)
    • Events:
      • block_destruction_started
      • block_destruction_stopped
      • piston_moved_block
      • player_destroyed_block
      • player_placed_block
      • executeCommand API
    • Allows the scripting API to get the result of a slash command.
  • Event data API:
    • Allows creators to create event data, register and pass it to the event function.
  • Updated demo pack.
  • Biome generation is now customizable via behavior packs.
Music
  • Now plays when the keyboard shows up on the screen.

Fehlerkorrekturen[]

Einzelnachweise[]

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