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Minecraft Wiki
Bedrock 1.17.10.png

Bedrock Edition

Interne Versionsnummer

PS4: 2.26
Windows 10: 1.17.1004.0


13. Juli 2021



1.17.10 is an minor update to Bedrock Edition released on July 13, 2021, which added Kerzen, brought additional parity with Java Edition, experimental features for 1.18.0 and fixed bugs.[1]

Development phases contain some of the Caves & Cliffs: Part II features through experimental gameplay, which will not be included in the full release but will be part of 1.18.0.



  • Crafted with Honigwabe and Faden.
  • Comes with 16 dyed types and a yellowish non-dyed type.
  • Can be lit by any item that produces fire.
  • Up to 4 can be placed in a single block, similar to Meeresgurken, for a maximum light level of 12.
    • Only candles of the same color can be placed on the same block.
  • Only one can be placed on an uneaten cake and lit.
    • If any of the cake is consumed, the candle pops off.

Command format[]

Befehl /dialogue
  • Used to create multi-page dialogues with branching narrative for NPCs via dialogue JSON files.



Azalee and Blühende Azalee
  • Can be placed inside flower pots.
Quarzblock, Werkbank, Polierte Schwarzsteinziegel, Rissige polierte Schwarzsteinziegel, and Sculk-Sensor
  • Changed the textures to match Java Edition.
  • Rooted dirt texture is now randomly rotated, matching the behavior of the regular dirt block (MCPE-123197).
  • Glowing text on signs now has an outer glow, making text in dark colors more visible in the dark.


Getrockneter Seetang, Netheritaxt, Netheritstiefel, Netherithacke, Netheritbarren, Netheritspitzhacke, and Netheritschwert
  • Changed the textures to match Java Edition.


  • When fed with a bucket of tropical fish, it will now return a water bucket instead of a bucket (MCPE-127382).
  • Axolotl's hitbox is now smaller to match the size of the mob.
  • Axolotls no longer move their tails while playing dead (MCPE-123309).
  • Tempted goats now move at the same speed as goats in Java Edition.
  • Goat fall damage reduction is now in parity with Java Edition. (-10 reduced fall damage)
  • Skeletons now turn into strays after 20 seconds inside powder snow, instead of 45 seconds.

Non-mobs entities[]

  • Changed the models to have three cubes again instead of two, and to match Java Edition.


  • Chest loot has been changed.
    • Loot overall was improved; rarer items had their weights increased and many item amounts were increased. Many pools had their rolls increased as well.
    • Removed all "empty" loot entries.
    • Most items with damage had their average durability increased.
    • Added enchanted golden axes, golden carrots, enchanted golden apple and blocks of iron to various loot tables.
    • Removed iron nuggets from treasure chests.
    • Unenchanted diamond armor in treasure chests is no longer damaged.


  • Added a new accessibility icon in the Settings menu.
  • Added the following splash text from 1.17-pre1:
    • "[this splash text has been delayed until part 2]"
    • "Contains simulated goats!"
    • "Home-made!"
    • "There's <<a cat on ,my keyboard!~" [sic]
    • "The cutest predator you'll ever meet!"
    • "Now you are thinking with pistons!"
    • "Get to the coppah!"
    • "Board game version also available!"
    • "Honey, I waxed the copper!"
    • "Plant-based light sources!"
    • "Made by "real" people!"


  • Added query.show_bottom - a query for determining whether or not the entity's bottom is rendered.
  • Added query.death_time - a query for determining the elapsed ticks since a mob started dying.
  • Added math.min_angle - a math expression for minimizing the angle magnitude (in degrees) into the range [-180, 180].
  • Limits writing of chunks unless necessary. Chunks upgraded from older formats will not automatically save when loaded, but when modified (Through blocks or actors, for example) they will be marked for saving
  • Loot chests with Seed = 0 now correctly randomize if placed on the same coordinates.
    • Note that pickblocking a Vanilla loot chest before opening it will now result in identical loot in each copy unless the player set the seed to 0 in the NBT.
Data Driven Mobs
  • Enderdrache and Enderkristall rendering and animations are now fully data-driven.
  • The Pferd rendering and animations are now fully data-driven.
    • This work supports all horse variants (horse, mule, donkey, zombie horse, skeleton horse) and all horse versions
  • Graphics hardware that supports a maximum D3D11 feature level of 9_3 or below are no longer supported.
Stability and Performance
  • Added better error handling for JSON parsing. Also added several new content errors for item parsing as well as for loot tables.
  • Incoming client-sync properties for newly seen types will properly register with client-side Actor Property Manager groups.
GameTest Framework
  • Updates to how blocks are handled in APIs:
    • BlockType, BlockPermutation, and Block instances replace BlockState-based updating
  • Exposed chest block component and Container
  • Added location and velocity read-only properties to Entity
  • function createExplosion(location : Location, radius : number, explosionOptions : ExplosionOptions)
    • Creates an explosion
    • ExplosionOptions : class
      • Provides additional configuration parameters for createExplosion
  • method triggerEvent(eventName : string)
    • Triggers an event on an entity
  • Added thenExecuteFor to GameTestSequence, which repeatedly calls the callback for the specified number of ticks
  • Renamed World.event.weatherChanged to World.event.changeWeather
  • Added event World.event.addEffect
    • Fires when an effect is applied to an entity.
  • Added event World.event.createEntity
    • Fires when an entity is added to the world.
  • Removed function World.addEventListener
  • Changed function getDuration() to property duration
  • Changed function getAmplifier() to property amplifier
  • Added property displayName
    • Gets the display name of the effect