The default value for the tag parameter is now suite:default.
function assertEntityData(position : BlockLocation, entityIdentifier : string, callback : function(entity: Entity)) - Asserts that the given condition is true for all entities of the given type at the given location
function spawnItem(itemType : ItemStack, position : Location) - Spawns an item at the given location
function assertIsWaterlogged(position : BlockLocation, isWaterlogged : bool) - Asserts that the block at the given location is waterlogged
function assertRedstonePower(position : BlockLocation, power : number) - Asserts the redstone power level at the given location
New Effect APIs on the Entity Type
function getAmplifier() - Gets the effect's amplifier level
function getDuration() - Gets the effect's remaining duration
function addEffect(effectType : EffectType, duration : number, amplifier: number) - Adds an effect to the Entity
function getEffect(effectType : EffectType) - Gets an effect from the Entity
Animals can no longer be fed infinitely until they are bred (MCPE-19309)
Fixed an issue where cancelling joining a world while generating it caused the user to get stuck in the progress screen (MCPE-114776)
Several enums in ActorDataIDs were added by mistake, and are now being removed.
Catmull-Rom animations will no longer glitch if the time for a keyframe matches its value.
All functions run using the Befehl/schedule command now run from the origin they are supposed to, instead of from the server.
Replaced "Whitelist" language use to "AllowList". Dedicated server command "whitelist" changed to "allowlist". Dedicated server "whitelist.json" file changed to "allowlist.json" file. JSON format remains the same.
Fixed query.is_in_ui so that it is available to use when a data-driven mob is rendering in the UI (query.is_in_ui returns true when the mob is rendering in the UI, such as in the inventory window).