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1.16.100
Edition | |
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Interne Versionsnummer |
Android: 1.16.100.04 |
Erscheinungsdatum |
Nintendo Switch: 16. November 2020 |
Entwicklungsversionen | |
Download | |
Protokollversion |
419 |
1.16.100 ist ein kleines Update der Bedrock Edition, veröffentlicht am 16. November 2020 für Nintendo Switch und am 17. November 2020 für andere Plattformen, das neue Befehle hinzufügt, die Add-on und die Mechanik der Skript-Engine erweitert und verbessert, die RenderDragon Shading-Engine hinzufügt, mehr Parität von der Java Edition, die Leistungs-/Trophäen-UI überarbeitet und Fehler behebt.[3]
Inhaltsverzeichnis
Ergänzungen[]
Befehlsformat[]
- Befehl
/camerashake
- Wird verwendet, um einen Wackeleffekt der Kamera zu ermöglichen.
- Befehl
/clearspawnpoint
- Wird verwendet, um Spawnpoints in der Welt zu löschen.
- Befehl
/event
- Wird verwendet, um ein Ereignis eines Objektes auszulösen.
- Befehl
/fog
- Wird für die Verwaltung aktiver Nebel-Einstellungen für Spieler verwendet.
- Befehl
/music
- Ermöglicht die Steuerung verschiedener Musiktitel.
- Befehl
/playanimation
- Dient zur Ausführung einer einmaligen Animation.
- Befehl
/ride
- Wird verwendet, um Entitäten dazu zu bringen, andere Entitäten zu reiten, Entitäten vom Reiten abzuhalten, Entitäten dazu zu bringen, ihre Reiter zu vertreiben oder Reiter oder Reiter zu beschwören.
- Befehl
/structure
- Dient zum Speichern und Laden von Strukturen, ohne Strukturblöcke verwenden zu müssen.
General[]
- Es wurde ein neuer Bildschirm mit Erfolgsdetails hinzugefügt.
- Schaltfläche für die Lizenzierung der Schriftart Noto Sans und Popup-Dialog auf dem Bildschirm Einstellungen hinzugefügt.
- In den Video- und Eingabehilfen-Einstellungen wurde ein Umschalter für "Kameraverwacklung" hinzugefügt.
- Wird verwendet, um Kameraverwacklungen zu korrigieren.
- Einige der neuen Splashes aus der Java Edition sowie Splashes, die sich auf den Kampf gegen die Diskriminierung von Schwarzen, Indigenen und People of Color beziehen, wurden hinzugefügt:
- This parrot is no more! It has ceased to be!
- Music by Lena Raine!
- Aww man!
- #minecraftfarms
- And my pickaxe!
- Envision! Create! Share!
- Fabulous graphics!
- Also try Minecraft Dungeons!
- Vanilla!
- May contain traces of citrus!
- Zoglin!?
- Black lives matter!
- Be anti-racist!
- Learn about allyship!
- Speak OUT against injustice and UP for equality!
- Amplify and listen to BIPOC voices!
- Educate your friends on anti-racism!
- Support the BIPOC community and creators!
- Stand up for equality in your community!
Changes[]
Blöcke[]
- Braucht nun länger zum Abbauen.
- Ist nun resistent gegen die von Ghasts verschossenen Feuerkugeln.
- Werden nun auf Karten gelb angezeigt.
- Können nun mit Schwarzstein herrgestellt werden.
- Kann jetzt in allen Ausrichtungen platziert werden.
- Gibt sich jetzt selbst, wenn er pickblocked wird, statt normaler Erde.
- Kann jetzt mit dem Befehl Befehl
/give
erhalten werden.
- Können nun waterlogged werden.
- Gilt auch für Seelenlaternen.
- Verwendet jetzt die Farbe "nether" auf Karten.
- Bleibt nicht mehr in einem aktiven Zustand stecken, wenn es durch Kolben bewegt wird.
- Können nun kompostiert werden.
- Verursacht jetzt doppelt so viel Schaden wie normale Lagerfeuer.
- Lässt jetzt Seelenerde anstelle von Holzkohle fallen, wenn es abgebaut wird.
- Verursacht jetzt Schaden an Kreaturen und Spielern.
- Wird nicht mehr aktiviert, wenn eine Redstone-Fackel darauf platziert wird.
Items[]
- Can now be placed and grown on both types of nylium.
- Crimson and Warped Fungus
- Can now be enchanted with Curse of Vanishing.
- Now gives Fire Resistance I instead of II.
Mobs[]
- Now leave their hive/nest after an allotted time in the End and the Nether.
- Now switch between melee attack and ranged attack based on the distance from the player.
- Can now survive on land for up to 120 seconds.
- Will now try to head to the nearest water source when on land.
- Now afraid of Respawn Anchors.
- Baby Hoglins now deal appropriate damage.
- Baby Hoglin now have drops after being killed by the player.
- Hostile mobs
- Can now spawn during the day during thunderstorms.
- Now attack Hoglins.
- Now make flapping noises.
- Now drop their inventory when "zombified".
- Can now equip Shields, Elytra, Turtle Shells, and various Mob Heads.
- Now preserve their armor when zombified.
- Lässt jetzt 20 statt 10 Erfahrungspunkte fallen.
- Spawnt nicht mehr mit verzauberten goldener Axt.
- Behalten jetzt ihre Äxte, wenn sie zombifiziert sind.
- Behalten jetzt ihre Rüstung, wenn sie zombifiziert sind.
- Jetzt lassen sie ihren Kürbis fallen, wenn sie geschoren werden.
- Strider Jockeys
- The zombified piglin riding a strider now spawns holding a warped fungus on a stick.
- Now play a sound when laying eggs.
- Now despawn in Peaceful difficulty.
- Now take damage from Instant Health effect and heal from Instant Damage effect.
- Baby Zoglin now have drops after being killed by the Player.
- Changed baby zoglin's model to match Java Edition.
Entities[]
- Now show the name above them when placed in the world.
- Now keep their custom names prior to placing them.
- Experience Orbs
- Will now float up in water.
- Falling blocks
- Falling blocks now break after falling for extended periods of time.
- Now show the name above them when placed in the world.
- Now keep their custom names prior to placing them.
World Generation[]
- Soul Sand Valley now have ceilings covered with Soul Soil and Soul Sand.
- Basalt Delta now have Basalt ceilings.
- Ruined portals
- Now can generate with 4–12 glistering melons instead of only one.
Gameplay[]
- Various weights and item amounts have been changed to match the Java Edition with the exception of spectral arrows.
- Blackstone, arrows, and water bottles can now be obtained through bartering.
- Netherite Hoe, Glowstone Dust and Magma Cream can no longer be obtained from bartering.
- Soul Speed are no longer obtainable from fishing, chest loot, or raids.
- Map colors
- Map colors have been updated accordingly.
- Warped stems, stripped warped stems, and warped planks now use the
WARPED_STEM
color instead of theCOLOR_CYAN
color. - Warped hyphae and stripped warped hyphae now use the
WARPED_HYPHAE
color instead of theCOLOR_CYAN
color. - Warped nylium now uses the
WARPED_NYLIUM
color instead of theCOLOR_CYAN
color. - Warped fungi and twisting vines now use the
COLOR_CYAN
color instead of thePLANT
color. - Warped wart blocks now use the
WARPED_WART_BLOCK
color instead of theCOLOR_CYAN
color. - Crimson stems and stripped crimson stems now use the
CRIMSON_STEM
color instead of theCOLOR_RED
color. - Crimson hyphae and stripped crimson hyphae now use the
CRIMSON_HYPHAE
color instead of theCOLOR_RED
color. - Crimson nylium now uses the
CRIMSON_NYLIUM
color instead of theCOLOR_RED
color. - Crimson fungi and weeping vines now use the
NETHER
color instead of thePLANT
color. - Crimson planks now use the
CRIMSON_STEM
color instead of theNETHER
color.
- Warped stems, stripped warped stems, and warped planks now use the
General[]

The new achievement UI
- Revamped the UI.
- Gamepad bumpers can now be used to switch tabs in the achievements screen
- Tweaked the default focus on the tabs in the achievements screen
- Added extra space between the end of the list and the "input legend" at the bottom
- The achievement detail screen now shows "Completed on other platform" section
- Add-ons and Script Engine
- Bandwidth optimization: make sure level event packets only broadcast locally.
- Spatial Bandwidth Optimizations are now exposed through a component,
minecraft:conditional_bandwidth_optimization
. - Spatial Bandwidth Optimizations are now utilized by every actor using
minecraft:conditional_bandwidth_optimization
. - Added the selector component to raw text which can be used to print entity names in commands such as 'tellraw' and 'titleraw'.
- Structures are no longer cut off when loaded using the Befehl
/structure
command. - Added
minecraft:placement_filter
component which allows the player to set conditions for where the block can be placed. - Added serialization to Block Descriptor
- Added static
anyMatch
functions to BlockDescriptor to compare a list of BlockDescriptors against:Block*
,BlockLegacy
, orBlockDescriptor
- Added a function to compare two BlockDescriptors.
- Changed the BlockDescriptor BlockLegacy member variable to a Block*, to set the block states during deferred block resolution and get the block with the states set
- Removed all the existing Block* json parsing
- Added unit tests to verify parsing and serializing block descriptors
- Added unit tests to verify comparing a BlockDescriptors against each other
- Added unit tests to verify getting a block from BlockDescriptor with the states set
- Items in the inventory will no longer move into the crafting grid when hovering over recipes
- The selected recipe will no longer be cleared when changing tabs, even if the player don't have all the necessary ingredients for that recipe
- Picking up items while the cursor is hovering over a recipe now updates to the recipe's new index
- Added Mojang Studios logo splash screen for Android devices.
- Music is no longer interrupted when entering water in ocean biomes.
- Removed the "Particle Render Distance" options as it became redundant with Befehl
/fog
.
- Windows 10 now uses the new rendering engine RenderDragon.
- Removed the "mixer.com/minecraft" splash, as Mixer streaming services is no longer available.
- Technical
- Item names of the format
minecraft:item.someitem
no longer need theitem.
portion and it will be ignored. - Added Entity Movement Prediction.
- Updated Actor Properties. Two fields that were invalid and appeared in some vanilla content will now give a content error. The field 'value' on
minecraft:can_fly
and the propertyminecraft:foot_size
should simply be removed from any entity files. - Make boat use the Buoyancy Component. Added two new components, the
inside_block_notifier
component, which fires specified events when the actor enters or exits specified blocks, and theout_of_control
component, which sets a corresponding actor flag, in order to make this possible. - Added error checks to parsing of minecraft shareables items. Displays content log if item name is invalid or the array is empty.
- Attempting to load a custom material that is not defined no longer causes a crash. A proper content error is now thrown.
- Exposed new data parameters to control the behavior of Drop Item For Goal. This includes:
seconds_before_pickup
,cooldown
,minimum_teleport_distance
,max_head_look_at_height
,teleport_offset
, andentity_types
. - Exposed new data parameters to control the behavior of Harvest Farm Block Goal, including
max_seconds_before_search
,search_cooldown_max_seconds
, andseconds_until_new_task
. - Updated the
format_versionfield
in geometry, particles, and animation files to behave as entity behavior files do. - The
MoveToLiquidGoal
has been changed to use data for its target block. - Striders now correctly executes the
move_to_liquid goal
. - Added Item Lock components to allow for items to be locked in the inventory, locked in a slot, or kept upon death
- Added a new loop_delayfield to skeletal animation files that controls how to wait between each iteration of a looping animation
- Villagers/zombie villagers will once again correctly spawn as a baby when using the summon command to summon them with the event
minecraft:entity_born
- Older command versions using Befehl
/execute
will now use the proper position for command selectors when calculating the radius - Removed legacy fall damage packet from client
- Made some small changes around how we calculate the spawn position of dropped items from a player that dies from falling.
- Changed LegacyCubemap from opaque to transparent (MCPE-94275)
- Fog Definition identifier cannot use the
minecraft:
namespace unless it's from a vanilla resource pack. - Blocks that have ticking components will now clear their pending ticks from the ticking queue upon removal.
- Added the
on_player_destroyed
trigger component.
- Added the
- Actors
- The
minecraft:behavior.controlled_by_player
goal is now data-driven. - Physics Component's
has_gravity
is now used to decide whether a mob should apply water gravity, if the mob does not have a Navigation Component. - Ender Crystals can no longer be pushed.
- The Squid's rendering is now data-driven.
- Minecarts are now data-driven.
- This converted minecart rideable, minecarts with chest, with hopper, with command block, and with TNT to be data-driven.
- The
- Aseprite
- The UI now supports using aseprite JSON files for animations, which allows more advanced animations than simple flip books.
- Audio
- * FMOD music channel now sets its priority to 0 when music is played to prevent FMOD virtual channel from stealing it when a regular sound is played in game (default priority is 128)
- DataDrivenBlocks
- Middle click on non-default permutations of data driven blocks no longer throws an assert. Middle click now adds the default permutation of the block to your inventory
- Added a fix for blocks computing ambient occlusion to behave more like vanilla by only contributing ambient occlusion if it's an opaque unit cube
- Made data driven blocks with disabled collision pathable
- DataDrivenBlockEvents
- Adds support for parsing and performing the following event responses:
- Added the
set_block_at_pos
event response - Spawn Loot
- Set Block
- Added the
- Added support for the
on_interact trigger
component- Added support for the
on_player_placing
trigger component - Also added MoLang queries for
cardinal_block_face_placed_on
andcardinal_player_facing
for getting placement context
- Added support for the
- Adds support for parsing and performing the following event responses:
- DataDrivenBlockModels
- Added the first pass of the new data driven block tessellation pipelin
- Added the
minecraft:geometry
component to allow using a block model for rendering - Added the
minecraft:unit_cube
component to allow using a default unit cube for rendering. Unit cubes get some extra effects like ambient occlusion and face removal - Added the
minecraft:material_instances
component to allow mapping faces andmaterial_instances
in a geometry file to an actual material
- DataDrivenBlockModels - SmoothLighting
- Fixed smooth lighting and ambient occlusion with new data driven blocks
- Display Name Component
- Items can now override their display name with a localized 'value'.
- Documentation
- Added documentation for block event responses and re-organized block documentation
- ExecuteCommand
- Added support to item json events for the
execute_command
keyword.
- Added support to item json events for the
- Format Version Checks
- Updated the
format_versionfield
in geometry, particles, and animation files to behave as entity behavior files do.
- Updated the
- Items
- Created
RepairableItemComponent
that data-drives how an item is repaired in game. - Banners using the
set_banner_details
function no longer throw a content error when a "base_color" isn't specificed, but rather only when the "base_color" is invalid - Added
decrement_count
event response for items
- Created
- Item Names
- Renamed items to be in parity with the Java item names.
- Added new
BlockRaycastComponent
that can override the AABB used for outlines and raycasting - Added new
BlockCollisionComponent
that can override the AABB used for entity collision - Added new
BlockPropertyComponent
that can replace the blockProperties :Unwalkable
,Infiniburn
,PreventsJumping
,Immovable
,BreakOnPush
,OnlyPistonPush
andBreaksWhenHitByArrow
- Added new
BlockQueuedTickingComponent
that triggers events for a block on a range of time set by the creator - Added new
BlockRandomTickingComponent
that triggers events for a block randomly - Added a Rotation Component that allows a block to rotate The component only allows axis-aligned rotations
- Adds the base implementation of the
CraftingTableComponent
- Allows the creation of custom crafting tables
- Currently only supports 3x3 grids
minecraft:behavior.send_event
- No longer uses -1 in
max_activation_range
as a value to indicate unlimited range, the default has been changed to 32. - Added content log warnings for when
min_activation_range
andmax_activation_range
is less than 0 - Added content log warnings for when
min_activation_range
is greater thanmax_activation_range
- No longer uses -1 in
minecraft:behavior.summon_entity
- No longer uses -1 in
max_activation_range
as a value to indicate unlimited range, the default has been changed to 32 - Added content log warnings for when
min_activation_range
andmax_activation_range
is less than 0 - Added content log warnings for when
min_activation_range
is greater thanmax_activation_range
- No longer uses -1 in
- MoveTowardsRestrictionGoal
- This goal has been removed in favor of the two new child goals that make the behavior more clear.
- MoveTowardsDwellingRestrictionGoal
- This goal is for Actors that are part of the Village construct
- The
DwellerComponent
is necessary for this goal
- MoveTowardsHomeRestrictionGoal
- The
HomeComponent
is necessary for this goal - Exposed a new data parameter for the range at which the Actor will stay within in relation to their home:
restriction_radius
- The
- Records
- Items can now be made records to play music in Jukeboxes. Their component variables:
sound_event
A string value corresponding to a sound event in the game code. This string must be one these for music to play: "13", "cat", "blocks", "chirp", "far", "mall", "mellohi", "stal", "strad", "ward", "11", "wait", "pigstep"duration
A float value that determines how long particles are spawned from the JukeBox Block, should approximately match length of sound eventcomparator_signal
An integer value that represents the strength of the analogue signal, used by the Comparator Block
- Items can now be made records to play music in Jukeboxes. Their component variables:
- RunCommand
- Added support to entity json events for the run_command keyword alongside the current add and remove keywords.
- Updated the following components to parse and use BlockDescriptor instead of Block*:
BlockBreakSensorComponent
,BlockListEventMap
,BreathableComponent
,BreedableComponent
,BuoyancyComponent
,EntityPlacerItemComponent
,PreferredPathComponent
,SeedItemComponentLegacy
- Updated the following features to parse and use BlockDescriptor instead of Block*:
NoSurfaceOreFeature
,OreFeature
,SingleBlockFeature
- Updated the following goal definitions to parse and use BlockDescriptor instead of Block*:
GoalDefinition
,RaidGardenGoal
,VanillaGoalDefinition
- Updated the following surfaces code to parse and use BlockDescriptor instead of Block*:
MesaSurfaceAttributes
,SurfaceMaterialAdjustmentAttributes
,SurfaceMaterialAttributes
- Updated the following tests to reflect the changes from updating code to use BlockDescriptors:
BuoyancyComponentServerTests
,FeatureHelperTests
,NoSurfaceOreFeatureTests
,OreFeatureTests
,SingleBlockFeatureTests
- Updated the following trees to parse and use BlockDescriptor instead of Block*:
AcaciaTreeCanopy
,AcaciaTreeTrunk
,FallenTreeTrunk
,FancyTreeCanopy
,FancyTreeTrunk
,MegaPineTreeCanopy
,MegaTreeCanopy
,MegaTreeTrunk
,PineTreeCanopy
,RoofedTreeCanopy
,SimpleTreeCanopy
,SimpleTreeTrunk
,SpruceTreeCanopy
,TreeHelper
- Schema
- Split
allowed_blocks
intouse_on
anddispense_on
use_on
specifies what blocks an entity placer item is allowed to be used on, omit to allow all blocksdispense_on
specifies what blocks an entity placer item is allowed to be dispensed on, omit to allow all blocks
- Split
- Send Event Goal
- Added a new json field
look_at_target
which allows and disallows entities to turn and face their target
- Added a new json field
- SetBannerDetailsFunction
- Now supports customizing non-Illager banners
- Up to 6 patterns and colors can be specified.
Fehlerkorrekturen[]
Fehlerkorrekturen: |
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Trivia[]
- Bedrock Edition 1.16.100 has the highest patch version number across all editions, at "100".
- It also has the highest amount of betas for any dot release, currently at 9.
Einzelnachweise[]
- ↑ Minecraft - 1.16.100 (Bedrock)
- ↑ "Bedrock: The Minecraft 1.16.100 update has gone out early on Nintendo Switch, causing issues with cross-platform multiplayer. The update will release on all platforms Tuesday, Nov 17 at 9am Pacific (5pm GMT). -MG" – @mojangstatus
- ↑ "Minecraft Beta - 1.16.100.50 (Xbox One/Windows 10/Android)" – Minecraft Feedback, July 30, 2020
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