v1.10.0
{{Extension DPL}}<ul><li>[[Roter Sandstein|Roter Sandstein]]<br/>{{Block
| type = Baublöcke, Naturblöcke
| image = Roter Sandstein.png;Geschnittener roter Sandstein.png;Gemeißelter roter Sandstein.png;Glatter roter Sandstein.png
| invimage = Roter Sandstein
| invimage2 = Geschnittener roter Sandstein
| invimage3 = Gemeißelter roter Sandstein
| invimage4 = Glatter roter Sandstein
| hardness = '''Glatt''': {{Härte|Glatter roter Sandstein}}<br>'''Alle Anderen''': {{Härte|Roter Sandstein}}
| tntres = '''Glatt''': {{Explosionswiderstand|Glatter roter Sandstein}}<br>'''Alle Anderen''': {{Explosionswiderstand|Roter Sandstein}}
| gravity = Nein
| dirt = Nein
| transparent = Nein
| light = Nein
| tool = wooden pickaxe
| renewable = Ja
| stackable = Ja (64)
| flammable = Nein
| pushable = Ja
| nameid =
;{{BS|Roter Sandstein}} Roter Sandstein
:red_sandstone
;{{BS|Glatter roter Sandstein}} Glatt
:smooth_red_sandstone
;{{BS|Geschnittener roter Sandstein}} Geschnitten
:cut_red_sandstone
;{{BS|Gemeißelter roter Sandstein}} Gemeißelt
:chiseled_red_sandstone
}}
[[Datei:Roter Sandstein Vorschau.png|300px|thumb|[[Dinnerbone]] präsentiert auf Twitter die Neuerungen für die Entwicklungsversion der kommenden Woche<ref>{{tweet|Dinnerbone|496649440896503808}}</ref>]]
{{BS|Roter Sandstein}} '''Roter Sandstein''' ist ein solider Block, der in Tafelbergen natürlich vorkommt. Er kann auch aus 4 Blöcken [[Roter Sand|rotem Sand]] hergestellt werden. Somit kann roter Sandstein auch ohne [[Werkbank]] schnell hergestellt werden. Platzierter roter Sandstein kann mit einer [[Spitzhacke]] abgebaut werden. Es gibt zwei Variationen von rotem Sandstein.
{{BS|Glatter roter Sandstein}} '''Glatter roter Sandstein''' wird durch Schmelzen von Rotem Sandstein im Ofen hergestellt.
{{BS|Geschnittener roter Sandstein}} '''Geschnittener roter Sandstein''' wird aus vier normalen roten Sandsteinen hergestellt. Er ist nicht natürlich zu finden.
{{BS|Gemeißelter roter Sandstein}} '''Gemeißelter roter Sandstein''' zeigt die Umrisse eines [[Wither]]s. Er kann nur durch Herstellung im [[Handwerk]]sfeld erhalten werden.
== Gewinnung ==
=== Abbauen ===
Roter Sandstein kann mit jeder Spitzhacke abgebaut werden. Wird der rote Sandstein ohne Spitzhacke abgebaut, lässt er nichts fallen.
{{Abbauen|Roter Sandstein, Geschnittener roter Sandstein, Gemeißelter roter Sandstein; Glatter roter Sandstein|Spitzhacke;Spitzhacke|Holz;Holz|link=none;none|horizontal=1}}
=== Vorkommen ===
Wenn ein Dorf einige Gebäude in einem Tafelberg-Biom generiert, werden alle schwebenden Plattformen, die die Dorfgebäude umgeben, mit rotem Sandstein unter rotem Sand generiert.
=== Herstellung ===
{| class="wikitable"
! Name
! Zutaten
! Eingabe » Ausgabe
|-
{{Rezept|Roter Sandstein}}
|-
{{Rezept|Geschnittener roter Sandstein}}
|-
{{Rezept|Gemeißelter roter Sandstein}}
|}
=== Schneiden ===
{{Steinsägerezept
|showname=1
|Roter Sandstein
|Geschnittener roter Sandstein;Gemeißelter roter Sandstein
}}
=== Schmelzen ===
{{Ofenrezept
|Roter Sandstein
|Glatter roter Sandstein
|0.1
}}
== Verwendung ==
Roter Sandstein ist ein relativ stabiler [[Block]], der mit einer beliebigen [[Spitzhacke]] schnell abgebaut werden kann. Aus rotem Sandstein können dekorative rote Sandstein[[stufe]]n und rote [[Treppe|Sandsteintreppen]] gefertigt werden.
=== Verarbeitung===
{| class="wikitable"
! Name
! Zutaten
! Eingabe » Ausgabe
|-
{{Rezept|Rote Sandsteinstufe}}
|-
{{Rezept|Rote Sandsteintreppe}}
|-
{{Rezept|Glatte rote Sandsteinstufe}}
|-
{{Rezept|Glatte rote Sandsteintreppe}}
|-
{{Rezept|Geschnittene rote Sandsteinstufe}}
|-
{{Rezept|Rote Sandsteinmauer}}
|}
=== Schneiden ===
{{Steinsägerezept
|head=1
|Roter Sandstein
|Rote Sandsteinstufe,2;Rote Sandsteintreppe;Rote Sandsteinmauer;Geschnittener roter Sandstein;Geschnittene rote Sandsteinstufe,2;Gemeißelter roter Sandstein
}}
{{Steinsägerezept
|Geschnittener roter Sandstein
|Geschnittene rote Sandsteinstufe,2
}}
{{Steinsägerezept
|Glatter roter Sandstein
|Glatte rote Sandsteinstufe,2;Glatte rote Sandsteintreppe
|foot=1
}}
== Trivia ==
* Das Muster des gemeißelten roten Sandsteins zeigt einen stilisierten [[Wither]], das des [[Sandstein|gemeißelten gelben Sandsteins]] einen stilisierten [[Creeper]].
** Die Idee, dass der Wither auf dem gemeißelten roten Sandstein erscheint, wurde auf [[wikipedia:Reddit|Reddit]] vom Benutzer ULiopleurodon vorgeschlagen.<ref>{{reddit|2csdt0/minecraft_snapshot_14w32a|cjilmil/}}</ref>
== Einzelnachweise ==
{{Verweisliste}}
== Geschichte ==
{{Geschichtlich
|group1= {{ver|1.8|14w32a}}
|list1= *[[Datei:Roter Sandstein 14w32a.png|32px]] [[Datei:Geschnittener roter Sandstein 14w32a.png|32px]] [[Datei:Gemeißelter roter Sandstein 14w32a.png|32px]] Roter Sandstein, gemeißelter roter Sandstein und glatter roter Sandstein hinzugefügt.
*Die rote Sandsteintreppe und rote Sandsteinstufe sind aus den roten Sandsteinen herstellbar.
*Roter Sandstein wird natürlicherweise in [[Tafelberge|Tafelbergbiomen]] an den Eingängen von [[Höhle]]n generiert.
|group2= {{ver|1.10|16w20a}}
|list2= *Roter Sandstein wird nicht mehr in [[Tafelberge]]n generiert und kann nur noch aus [[Roter Sand|rotem Sand]] hergestellt werden.
|group3= {{ver|1.13|17w47a}}
|list3= *[[Metadaten-Entfernung]]: Aufteilung des ID-Namens in drei ID-Namen.
*[[Datei:Glatter roter Sandstein.png|32px]] Die bisher ungenutzte glatte rote Doppelsandsteinstufe wird ins Kreativinventar als "Glatter roter Sandstein" eingefügt.
*Der bisherige "glatte rote Sandstein" wird in "geschnittener roter Sandstein" umbenannt.
|group4= {{ver|1.14}}
|list4=
{{Geschichtlich
|untergruppe=1
|group1= {{ver|version|18w43a}}
|list1= *Glatter roter Sandstein kann nun durch Schmelzen von rotem Sandstein gewonnen werden.
*[[Datei:Roter Sandstein 18w43a.png|32px]] [[Datei:Geschnittener roter Sandstein 18w43a.png|32px]] [[Datei:Gemeißelter roter Sandstein 18w43a.png|32px]] Alle roten Sandsteintexturen werden verändert.
|group2= {{ver|version|18w47a}}
|list2= *[[Datei:Roter Sandstein 18w47a.png|32px]] [[Datei:Geschnittener roter Sandstein 18w47a.png|32px]] [[Datei:Gemeißelter roter Sandstein 18w47a.png|32px]] Alle roten Sandsteintexturen werden wieder einmal verändert.
|group3= {{ver|version|18w50a}}
|list3= *[[Datei:Roter Sandstein.png|32px]] [[Datei:Geschnittener roter Sandstein.png|32px]] [[Datei:Gemeißelter roter Sandstein.png|32px]] Die oberen Texturen aller roten Sandsteinblöcke werden abgeändert.
|group4= {{ver|version|19w05a}}
|list4= *Roter Sand kann von einem fahrenden Händler erworben werden, sodass roter Sandstein erneuerbar wird.
}}
}}
{{Geschichtlich
|title=be
|group1= {{ver|be-alpha|0.14.0|1}}
|list1= *[[Datei:Roter Sandstein 14w32a.png|32px]] [[Datei:Geschnittener roter Sandstein 14w32a.png|32px]] [[Datei:Gemeißelter roter Sandstein 14w32a.png|32px]] Roter Sandstein hinzugefügt.
|group2= {{ver|bev|1.9.0|0}}
|list2= *"Glatter roter Sandstein" wird "Geschnittener roter Sandstein" umbenannt.
*Roter Sandstein kann benutzt werden, um rote Sandsteinmauern herzustellen.
*Geschnittener roter Sandstein kann benutzt werden, um geschnittene rote Sandsteinmauern herzustellen.
*Glatter roter Sandstein ist nun durch das Schmelzen von normalem rotem Sandstein erhältlich, aus dem glatte rote Sandsteinstufen und -treppen hergestellt werden können.
|group3= {{ver|bev|1.10.0|3}}
|list3= *[[Datei:Roter Sandstein.png|32px]] [[Datei:Geschnittener roter Sandstein.png|32px]] [[Datei:Gemeißelter roter Sandstein.png|32px]] Die Texturen aller Sandsteinblöcke werden geändert.
|group4= {{ver|be|1.11.0}}
|list4=
{{Geschichtlich
|untergruppe=1
|group1= {{ver|be-beta|1.11.0.1}}
|list1= *Roter Sandstein kann nun als tragende schwebende Plattformen unter rotem Sand generiert werden, wenn das Dorfgebäude in einem Tafelberg-Biom generiert wird.
|group2= {{ver|be-beta|1.11.0.4}}
|list2= *Roter Sandstein wird von wandernden Händlern verkauft.
}}
|group5= {{ver|bev|1.16.0|57}}
|list5= *Der Handel hat sich geändert; wandernde Händler verkaufen keinen roten Sandstein mehr.
}}
{{Navbox-Baublöcke}}
{{Navbox-Naturblöcke}}
[[en:Sandstone]]
[[es:Arenisca roja]]
[[fr:Grès rouge]]
[[pl:Czerwony piaskowiec]]
[[tr:Kumtaş]]</li><li>[[Zementpulver|Zementpulver]]<br/>{{Block
| image = Weißes Zementpulver.png;Oranger Trockenbeton.png;Magenta Trockenbeton.png;Hellblauer Trockenbeton.png;Gelbes Zementpulver.png;Hellgrüner Trockenbeton.png;
Rosa Trockenbeton.png;Grauer Trockenbeton.png;Hellgrauer Trockenbeton.png;Türkiser Trockenbeton.png;Violetter Trockenbeton.png;
Blauer Trockenbeton.png;Braunes Zementpulver.png;Grüner Trockenbeton.png;Roter Trockenbeton.png;Schwarzer Trockenbeton.png
| invimage = Weißer Trockenbeton
| invimage2 = Oranger Trockenbeton
| invimage3 = Magenta Trockenbeton
| invimage4 = Hellblauer Trockenbeton
| invimage5 = Gelber Trockenbeton
| invimage6 = Hellgrüner Trockenbeton
| invimage7 = Rosa Trockenbeton
| invimage8 = Grauer Trockenbeton
| invimage9 = Hellgrauer Trockenbeton
| invimage10 = Türkiser Trockenbeton
| invimage11 = Violetter Trockenbeton
| invimage12 = Blauer Trockenbeton
| invimage13 = Brauner Trockenbeton
| invimage14 = Grüner Trockenbeton
| invimage15 = Roter Trockenbeton
| invimage16 = Schwarzer Trockenbeton
| type = Farbige Blöcke
| gravity = Ja
| transparent = Nein
| pushable = Ja
| flammable = Nein
| light = Nein
| tool = shovel
| renewable = Ja
| stackable = Ja (64)
| nameid =
;{{BS|Weißer Zementpulver}} Weißer Zementpulver
:white_concrete_powder
;{{BS|Oranger Zementpulver}} Oranger Zementpulver
:orange_concrete_powder
;{{BS|Magenta Zementpulver}} Magenta Zementpulver
:magenta_concrete_powder
;{{BS|Hellblauer Zementpulver}} Hellblauer Zementpulver
:light_blue_concrete_powder
;{{BS|Gelber Zementpulver}} Gelber Zementpulver
:yellow_concrete_powder
;{{BS|Hellgrüner Zementpulver}} Hellgrüner Zementpulver
:lime_concrete_powder
;{{BS|Rosa Zementpulver}} Rosa Zementpulver
:pink_concrete_powder
;{{BS|Grauer Zementpulver}} Grauer Zementpulver
:gray_concrete_powder
;{{BS|Hellgrauer Zementpulver}} Hellgrauer Zementpulver
:light_gray_concrete_powder
;{{BS|Türkiser Zementpulver}} Türkiser Zementpulver
:cyan_concrete_powder
;{{BS|Violetter Zementpulver}} Violetter Zementpulver
:purple_concrete_powder
;{{BS|Blauer Zementpulver}} Blauer Zementpulver
:blue_concrete_powder
;{{BS|Brauner Zementpulver}} Brauner Zementpulver
:brown_concrete_powder
;{{BS|Grüner Zementpulver}} Grüner Zementpulver
:green_concrete_powder
;{{BS|Roter Zementpulver}} Roter Zementpulver
:red_concrete_powder
;{{BS|Schwarzer Zementpulver}} Schwarzer Zementpulver
:black_concrete_powder
}}
{{Diese Seite|den Zementpulver|den Zement|Zement}}
'''Zementpulver''' ist ein dekorativer [[Block]], der schwerkraftabhängig ist und einen pulverartigen Eindruck macht.
== Eigenschaften ==
Zementpulver ist in 16 Farben verfügbar.
[[Datei:Trockenbeton Farbspektrum.png|600px]]
* Zementpulver kann ohne ein [[Werkzeug]] einfach mit der Hand abgebaut werden, schneller geht es aber mit einer [[Schaufel]].
* Zementpulver gehört zu den wenigen Blöcken, die der Schwerkraft ausgesetzt sind. Details dazu inkl. der Gefahren siehe [[fallender Block]].
* Zementpulver wird beim Kontakt mit stehendem oder fließendem Wasser zu [[Zement]], nicht jedoch durch [[Regen]].
*Außerdem kann man durch den Befehl /fill auf dem Wasser eine große Insel aus Zement schaffen indem man den Befehl (/fill) in der Luft darüber anwendet und der Zementpulver bei Kontakt mit dem Wasser sofort zu Zement wird und eine Ebene entsteht.
== Herstellung ==
{|class="wikitable"
! Name
! Zutaten
! Eingabe » Ausgabe
|-
{{Rezept|Zementpulver}}
|}
== Verwendung ==
Zementpulver dient zur Herstellung von [[Zement]]. Dies geschieht nicht wie in Minecraft üblich durch [[Handwerk]] oder einen ähnlichen Vorgang, sondern indem Zementpulver in Kontakt mit stehendem oder fließendem Wasser gerät. Dabei wird der Zementpulver fest und wandelt sich augenblicklich in [[Zement]] um.
{{Objekt
|title=Fallender Zementpulver
| image = Weißer Zementpulver.png;Oranger Zementpulver.png;Magenta Zementpulver.png;Hellblauer Zementpulver.png;Gelber Zementpulver.png;Hellgrüner Zementpulver.png;
Rosa Zementpulver.png;Grauer Zementpulver.png;Hellgrauer Zementpulver.png;Türkiser Zementpulver.png;Violetter Zementpulver.png;
Blauer Zementpulver.png;Brauner Zementpulver.png;Grüner Zementpulver.png;Roter Zementpulver.png;Schwarzer Zementpulver.png
|size=Breite: 0,98 Blöcke<br>Höhe: 0,98 Blöcke
|drops=none
|nameid=falling_block
}}
== Fallender Zementpulver == <!--diese Überschrift nicht löschen oder ändern, solange sie von Vorlage:Navbox-Objekte referenziert wird -->
{{HA|Fallender Block}}
Im Inventar ist Zementpulver ein [[Block]]. Sobald er fällt, wird er zum beweglichen [[Fallender Block|fallenden Block]]. Fallende Blöcke haben besondere Eigenschaften, mehr dazu wird im Hauptartikel beschrieben.
== Galerie ==
<gallery>
Trockenbeton zu Beton.gif|Erste Vorschau des speziellen Verhaltens von Zementpulver<ref>{{tweet|jeb_|827073957983551488}}</ref>
Wolle Glas Keramik Vergleich.png|[[Wolle]], [[gefärbte Keramik]], [[gefärbtes Glas]], Zementpulver und [[Zement]] im Vergleich.
</gallery>
== Geschichte ==
{{Geschichtlich
|group1= {{ver|1.12|17w06a}}
|list1= *Zementpulver hinzugefügt
|group2= {{ver|1.13|17w47a}}
|list2= *[[Metadaten-Entfernung]]: Aufteilung des ID-Namens in 16 ID-Namen
}}
{{Geschichtlich
|title=konsole
|group1= {{ver|kon|xbox=TU53|xbone=CU53|ps3=1.49|wiiu=Patch 23}}
|list1= *Zementpulver hinzugefügt
}}
== Einzelnachweise ==
{{Verweisliste}}
{{Navbox-Baublöcke}}
{{Navbox-Objekte}}
{{Stand|1.17}}
[[el:Concrete Powder]]
[[en:Concrete Powder]]
[[fr:Béton en poudre]]
[[it:Polvere di calcestruzzo]]
[[ja:コンクリートパウダー]]
[[ko:콘크리트 가루]]
[[nl:Cement]]
[[pl:Cement]]
[[pt:Cimento]]
[[ru:Цемент]]
[[uk:Цемент]]
[[zh:混凝土粉末]]</li><li>[[Modifikation/Herobrine/Totem-Block|Modifikation/Herobrine/Totem-Block]]<br/>{{Unvollständig|mehr Informationen}}
{{UngeprüfterInhalt}}
{{Block
| invimage = Herobrine:Totem-Block
| type = ?
|image = none
| gravity = Nein
| transparent = Nein
| light = Nein
| pushable = ?
| tool = ?
| renewable = ?
| stackable = ?
| flammable = ?
| nameid = totem-block
| blockstate = ?
}}
=== Verwendung ===
Zum Bau eines [[Herobrine]]-Totem.
Um Herobrine freizusetzen, baut man einen Totem.
{{BlockGrid|N=Netherrack|G=Goldblock|a=Luft|T=TNT|F=Feuer|F|N|T|G|G}}
(Anstelle des TNT ist der Totem-Block einzufügen)
Nun schlägt ein Blitz auf dem Totem ein, die Augen des Herobrine Totem-Blocks leuchten rot und im Chat steht <blockquote>
You don't know what you did!
</blockquote>
Nun ist Herobrine freigesetzt.
Wenn man den Herobrine Totem-Block wieder abbaut, regnet es kurz und im Chat steht <blockquote>
You will never be free!
</blockquote>
=== Herstellung ===
{{Grid/Werkbank
|A1= Knochen |B1= Knochen |C1= Knochen
|A2= Knochen |B2= Seelensand |C2= Knochen
|A3= Knochen |B3= Knochen |C3= Knochen
|Output= Herobrine:Totem-Block
}}
Um ein Totem-Block herzustellen wird nur 1 [[Seelensand]] und 8 [[Knochen]] benötigt.</li></ul>| Edition | |
|---|---|
| Server Version |
1.10.0.7 |
| Erscheinungsdatum |
March 19, 2019[1] |
| Download | |
| Protokollversion |
340 |
1.10.0 ist ein großes Update der Bedrock Edition, das am 19. März veröffentlicht wurde.[2] Es werden einige weitere Funktionen von Village & Pillage hinzugefügt, die weder in 1.8.0 noch in 1.9.0 hinzugefügt wurden, wie z. B. Schilde, Plünderer-Außenposten, neue Arten von Dorfbewohnern, neue Texturen und mehr.
Neuerungen
Blöcke
- haben derzeit keine Funktionalität.
- verfügbar über Experimentelles Gameplay.
- Bedrock-exklusiv: : Sie haben ein anderes Handwerksrezept als bei der Java Edition.
- haben derzeit keine Funktionalität.
- verfügbar durch experimentelles Gameplay.
- Bedrock-exklusiv: : Es werden die ältere Textur und das ältere Modell aus der Java Edition 19w02a verwendet.
- haben derzeit keine Funktionalität und können nur über einen Inventar-Editor erhalten werden.
- Wenn man Buch und Feder oder ein Beschriebenes Buch auf das Lesepult legt, können mehrere Spieler es gemeinsam lesen.
- Buch und Feder können gelesen, aber nicht bearbeitet werden, wenn sie auf ein Lesepult gelegt werden.
- werden verwendet, um einfach Muster für Banner zu erstellen.
- Neue Steinmetze sind nur über das experimentelle Gameplay verfügbar.
- haben noch keine Funktionalität.
- Alte Steinmetze sind weiterhin über einen Inventareditor verfügbar.
- können in den Biomen Taiga und Verschneite Taiga gefunden werden.
- können aus Süßbeeren gepflanzt werden.
- haben 4 Wachstumsstadien.
- lassen 2 - 3 Süßbeeren fallen, wenn sie geerntet werden.
- verfügbar durch experimentelles Gameplay.
Gegenstände
- werden mit dem Webstuhl hergestellt.
- können auf Bannern angewendet werden, um Muster einzufügen.
- Bedrock-exklusiv: : Es gibt 6 Arten von Bannervorlagen: Creepervorlage, Blumenvorlage, Withervorlage, Mojangvorlage, Gemauertes Feld und Spickelbord.
- Verwüster-Spawn-Eier und Wandernder-Händler-Spawn-Eier hinzugefügt, verfügbar über Experimental Gameplay.
- werden von Süßbeerenbüschen gesammelt.
- können gegessen oder zu Büschen gezüchtet werden.
- können in den Boden gepflanzt und zu Süßbeerensträuchern gezüchtet werden.
- New tool that can be used to block most incoming attacks.
- Sneaking or mounting a mob activates the shield when equipped in either hand.
- Crafted with 6 planks and 1 iron ingot.
Mobs
- A type of villager that appears at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials.
- Accompanied by two custom llamas.
- Available through Experimental Gameplay.
- Available through Experimental Gameplay.
- Currently only have the basic AI.
- Drop a saddle when killed.
- Added a new skin: Jellie, the community cat contest winner.
World generation
- Generate in the same biomes as villages, and pillagers respawn around the tower.
- Available through Experimental Gameplay.
- Bedrock-exklusiv: : Can generate with tall foundation.
- Bedrock-exklusiv: : Generate with black banners, instead of illager banners.
Gameplay
- Bedrock-exklusiv: : Added a new achievement:
- Fruit on the Loom - Make a banner using an Enchanted Apple Stencil (20G)
Changes
Blocks
- Still under Experimental Gameplay and cannot be opened.
- Added crafting recipe.
- Bedrock-exklusiv: : Have a different crafting recipe than Java Edition.
- Still under Experimental Gameplay.
- Improved and added placement features.
- Still under Experimental Gameplay.
- Added crafting recipe.
- Still under Experimental Gameplay.
- Added crafting recipe.
- Bedrock-exklusiv: : Have a different crafting recipe than Java Edition.
- Chorus flowers
- Now break when shot with an arrow.
- Crops
- Now have placement sounds.
- Can now be used as fuel.
- Dispensers with shears in them can now shear sheep.
- Still under Experimental Gameplay.
- Added crafting recipe.
- Updated texture.
- Are no longer only available through Experimental Gameplay.
- Can now be properly attached to the bottom or top of blocks.
- Now have animated textures.
- Added crafting recipe.
- Now have a chance to drop 0–2 sticks when decaying.
- Logs and stripped logs
- Have been renamed from "Wood" and "Stripped Wood".
- Still under Experimental Gameplay.
- Updated texture.
- Wet sponges
- Bedrock-exklusiv: : Now dry out immediately when placed in the Nether.
- Wood and stripped wood
- A log block with the bark texture on all 6 sides.
- Are no longer unused, and can now be crafted with 4 logs or stripped logs.
- Can now be dyed directly in the crafting table.
Items
- Beetroot soup and Rabbit stew
- Now have shapeless crafting recipes.
- Are no longer only available through Experimental Gameplay.
Mobs
- Feeding cats raw cod or raw salmon now replenishes their health.
- JSON
- Mob events and behavior can now be scheduled using JSON.
- Are no longer only available through Experimental Gameplay.
- Added new sounds. (MCPE-39111).
- Have been split into two mobs:
- New villagers spawn in new villages.
- Available through Experimental Gameplay.
- Old villagers still spawn in igloo basements.
- New villagers spawn in new villages.
- New villager behavior:
- Implemented some of the new villager schedule behaviors.
- Implemented new villager sleep behaviors.
- Villagers may now wander to the village outskirts.
- Villagers attempt to find a door when it rains during the day, but navigate to their bed at night.
- Updated and improved pathfinding.
- Villagers now have a visual-based trading system, and hold up the item they wish to trade.
- Villagers have new clothing to indicate their level, profession, and biome.
- Villagers now mingle together around gathering sites in the village.
- Librarians inspect bookshelves.
- Villagers can switch professions depending on the job site blocks available in the village.
- Villagers now interact with beds and corresponding job site blocks.
- Added mason, green-coated (nitwit), and unemployed (no-overlay) villager professions.
- Split into 2 different mobs
- New zombie villagers have biome-specific and profession skin layers.
- Available through Experimental Gameplay.
- Old zombie villagers still spawn in igloo basements.
- New zombie villagers have biome-specific and profession skin layers.
World generation
- Have a new look, differing per biome.
- Added village job sites and gathering sites.
- Number of houses depends on beds.
- Taiga villages are now more common.
- Removed zombie villages, due to new village changes.
- Available through Experimental Gameplay.
- Can be located with both Befehl
/locate villageand Befehl/locate newvillage. Befehl/locate villageis not always guaranteed to locate a village, while Befehl/locate newvillagealways point to villages. - No longer generate in Old world type.
- Bedrock-exklusiv: : Meeting points generate with various bell types.
- Bedrock-exklusiv: : Job and gathering sites, that villagers mingle around together, generate in villages.
- Job sites can be built by players by placing job site blocks in village boundaries.
- Most strongholds no longer generate under village wells - they now generate under village meeting points.
- Available through Experimental Gameplay.
- Reduced the chance of strongholds generating under villages.
- Now always generate with a red bed, regardless of the biome.
General
- Texture Update
- The new vanilla textures are now set as the default pack.
- Data-driven animation
- Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as 'animations'.
- Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions.
- Converted sheep and pigs to the new animation system.
- Move locators to bones.
- Blend state transitions.
- Removed cod lead locator.
- Renamed
ActorAnimationtoActorSkeletalAnimation. - Initial poly mesh support.
- Added TextureMesh geometry.
- Flipping data-driven entities test to enable new entities to use
bind_pose_rotation. - Events now have defined data objects containing all event data.
- Added new villager animations.
- Data-driven models
- Added default parenting to the evoker nose, in line with over villager-derived mobs.
- Entity scripting function
- Is no longer behind Experimental Gameplay.
- Help
- Pressing help button links to the relevant how to play section.
- Updated the how to play section.
- Can now be edited using standard JSON formatting.
- Renamed some particles include prefix
test_toexample_. - Removed
test_muleandtest_sphere.
- Permissions
- Improvements to the operator status and permission settings, with the added option to enable cheats or not.
- Are now separate from world templates and can be updated independently in existing worlds.
- Scripting system
- Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled.
- Updating a player's position with scripting now correctly syncs with the player.
- Creating actors via script now avoids the spawning logic.
- This prevents hard-coded logic like ocelots spawning along with baby ocelots.
- Improved the message wording for players who get disconnected due to unsupported scripts.
- Allow events to fire without a defined event data object.
- Renamed Views to Actor/Entity Queries.
- Added sound events to the scripting API.
- Add Event Data to
load_ui. - Custom UIs can now be made like regular in-game UI screens.
- Added 'Global Objects' to the scripting API.
- Refactored JavaScript object registration.
- Added the ability to enable and disable scripting error and warning logging.
Fixes
- Crashes/performance
- Fixed several crashes that could occur during gameplay.
- Fixed several crashes that could occur when loading the game.
- Fixed a crash that could occur when repeatedly attempting to cancel joining a multiplayer game.
- Fixed a crash that could occur when rejoining the game in the End dimension.
- Fixed a crash that could occur when entering a portal on some servers.
- Resource packs that are nested in an extra folder no longer cause the game to crash.
- Fixed a crash that could occur when adding a resource pack with a missing pack icon.
- Stacking slabs to make a double slab no longer crashes the game.
- Fixed a crash that could occur on Xbox One if a player was not signed in correctly.
- Fixed a crash that could occur when closing a world and reentering it on Xbox One.
- Fixed a crash that could occur when using a jukebox on Nintendo Switch.
- Fixed a crash that could occur when downloading or copying a large world on Nintendo Switch.
- Fixed a crash when trying to launch the marketplace packs "City Cars" and "Mineville Film Studios" on mobile devices.
- Fixed a crash that could happen after running scripts for a long period of time.
- Fixed a crash that could occur when loading large world templates.
- Optimized particles to improve performance.
- Looping UI animations no longer increase memory usage over time.
- Removing ticking areas from the game now correctly frees up used memory.
- Fixed a scripting crash that could occur when using '
SpawnParticleInWorld' events.
- General
- Fixed another issue that could cause the game to sometimes not load past the Minecraft splash screen on some devices. (MCPE-35078)
- Players are now informed if they are disconnected from Xbox Live when the Xbox One console is resumed from standby.
- Various fixes and improvements to the Marketplace sorting and search results.
- Fixed an issue on Xbox One that would disable LAN games when the player did not have multiplayer permissions.
- Fixed a bug with converted worlds on Nintendo Switch that prevented cross-platform multiplayer. (MCPE-34641)
- Gameplay
- Players can once again travel through End gateway portals without suffocating and no longer encounter world loading issues as a result. (MCPE-41533, MCPE-40538)
- Player position is now accurately saved when exiting and rejoining a world.
- Lightning no longer has a downward area of effect when hitting blocks, so no longer strike mobs sheltering underneath blocks.
- The descend button now works correctly when underwater and using touch controls.
- Fixed a bug where players could respawn some distance away from their beds. (MCPE-39261)
- Fixed a bug where lava could hurt a player through block corners. (MCPE-37726)
- The re-center button on Minecraft VR has been mapped to Y now instead of X.
- Players using Oculus Rift can no longer fly in Survival mode after swimming. (MCPE-39833)
- World generation
- Trapdoors in shipwrecks are now correctly rotated.
- Snow layers generate around grass and flowers again in snow biomes. (MCPE-38018)
- Strongholds now generate with the correct stair variants again. (MCPE-39380)
- Mutated birch forest biomes now generate with extra tall birch trees again. (MCPE-29698)
- The correct amount of white terracotta now generates in mesa biomes.
- Mobs
- Reduced the number of drowned mobs that can spawn in an area. (MCPE-34032)
- Passive mobs now spawn on the correct block types. (MCPE-39727)
- Turtles no longer levitate above the ground.
- Damage cooldown no longer hinders other mob attacks.
- Wither skeletons and vex mobs can now be renamed with nametags. (MCPE-20701)
- Fixed the pathfinding for zombies chasing villagers inside buildings. (MCPE-37424)
- Fixed the wither's ranged and swoop attacks. (MCPE-39773)
- Skeletons once again attack iron golems.
- Cats are no longer tempted by food when they are too far from the player.
- Fixed an issue with the sword held by the vex mob.
- Fixed sleep goal so mobs can get in beds that have blocks on the sides.
- Mobs can no longer destroy paintings if Mob Griefing is disabled. (MCPE-38916)
- Blocks
- Bamboo saplings no longer destroy blocks above them as they grow. (MCPE-39854)
- 'Monster Egg' blocks are now named 'Infested' blocks to match Java Edition.
- Infested bricks mined with silk touch now drop as its non-infested variant.
- It is now possible to climb through snow layers placed on top of scaffolding. (MCPE-39324)
- Hanging banners no longer show as floor standing banner variants. (MCPE-39507)
- Scaffolding no longer gets left hanging unsupported when being placed rapidly. (MCPE-38338)
- Horizontal scaffolding extensions can now be placed over non-solid blocks correctly. (MCPE-39296)
- Fixed a bug where kelp would grow in horizontal flowing water. (MCPE-37155)
- Items
- Items can no longer be duplicated in the crafting grid. (MCPE-40253)
- Fixed an exploit that allowed players to gain unlimited items from the recipe book. (MCPE-41905)
- The new dye types can now be used to dye shulker mobs. (MCPE-40279)
- Graphical
- Players on split-screen no longer have limited visibility underwater. (MCPE-39539)
- Fixed a bug that could cause missing textures if the player suspended the game while it is still loading.
- Fixed an issue that could cause lighting issues in chunks when flying around.
- Pandas eating bamboo now show correctly colored food particles. (MCPE-38285)
- Food held by pandas is now sized, positioned, and textured correctly. (MCPE-39061)
- Upside-down shulkers now have the correct opening animation. (MCPE-40110)
- Graphics no longer become corrupted when disabling texel anti-aliasing on Nintendo Switch. (MCPE-34820)
- Colored beacon beam textures no longer appear compressed.
- Mobs no longer spawn with heart particles.
- Weapons held by armor stands are now the correct size. (MCPE-39064)
- Fixed skeleton melee attack animation.
- Firework stars no longer appear black in the Creative inventory.
- Fixed animations for cow and parrot mobs.
- Ender dragon attacks now show a particle trail.
- Cornflowers now render correctly in item frames.
- Existing armor stands no longer turn white.
- Fixed the spider leg animation in the Dwarven Mining Company marketplace map.
- Fixed wither skeleton model geometry issue that was affecting some Marketplace content.
- Fixed the head rotation of pigmen when non-standard texture packs are used. (MCPE-40629)
- User interface
- Menu buttons no longer stay highlighted after being selected (MCPE-37640)
- Worlds no longer show singleplayer only warning message when multiplayer is enabled (MCPE-39194)
- Texture packs applied to a freshly created world are now displayed in the active list
- Global resource packs no longer show in the active packs list if they are not applied to a specific world
- The 'Unlock Template World Options' popup no longer has a placeholder message
- Fixed an issue with the black and pink missing texture icon that would sometimes appear in the marketplace
- Players are prompted to redownload packs if they have been applied to a world but removed from the cache
- Players who are disconnected while downloading a multiplayer pack no longer get stuck on the saving world screen
- Fixed an issue that could cause the player to get stuck on the 'Converting World' screen if the game is suspended
- Enabling 'Touch only affects the hotbar' on Nintendo Switch now works as expected: (MCPE-38614)
- Controller sensitivity setting (touching the screen no longer interferes with controller movement).
- Removed increased build distance in creative including place/mine tooltips.
- When the last hotbar slot selected, touching the screen no longer switches to 8th slot.
- Fixed the ability to unblock players from Realms on the members list for pages two and above.
- Commands
- Giving a cobblestone wall variant with commands no longer crashes the game. (MCPE-41657)
- Chest minecarts now drop their contents if destroyed with the Befehl
/killcommand. - Multiple commands run from Functions now run from the correct point of execution. (MCPE-38983, MCPE-39785)
- Players no longer receive command feedback when cheats are disabled. (MCPE-39590)
- Fixed an issue related to scoreboard not showing the correct entries.
- Using scoreboard selectors no longer adds extra characters to player names.
- Scoreboards now work correctly with custom-named entities.
- Scoreboard data is now saved more accurately when exiting a world.
- Various fixes and improvements to the
randomTickSpeedfunction.
- Add-ons / script engine
- Renamed blocks in resource packs now keep their custom names.
- Packs missing '
experimental_custom_ui' don't allow loading UI anymore. - Script queries no longer show error messages when detecting dropped item entities. (MCPE-40437)
- '
minecraft:look_at' component now has consistent naming between scripting and JSON. - The scripting event '
entity_created' now fires correctly. - Fixed an issue with the scripting event '
isValidEntity' not working as expected. - Fixed the '
damage_sensor' scripting component that was not working as expected. - Scripting can now be used to attach particles to mobs correctly.
- Fixed issue of region filters not working if inside a custom spawn event.
- Renamed the '
player_attacked_actor' scripting event to 'player_attacked_entity'. - Scripting '
isValidEntity' now correctly checks for valid entities only. - Fixed incorrect results for '
hasComponent' on some entity components.
Video
Video made by slicedlime:
Trivia
- With only two beta versions released for it, 1.10.0 has the least number of beta versions across all major Bedrock Edition updates.
See also
- Java Edition 1.14
- PlayStation 4 Edition 1.90
- Education Edition 1.12
References
- ↑ "Minecraft Bedrock Update Incoming!" von Tom Stone. Minecraft.net, March 19, 2019
- ↑ "Minecraft - 1.10.0 (Bedrock)" – Minecraft Feedback, March 19, 2019
