20w49a

Aus Minecraft Wiki
Wechseln zu: Navigation, Suche
20w49a
20w49a.jpg
Mehr Info

Mojang-Blog

Tag der Aktualisierung

2. Dezember 2020

Im Launcher

Ja

Download

Client (.json)
Server

Versions-ID

2685

Navigation

Zur Sammelseite
Zur Versionsübersicht

Versionen

20w49a ist eine Entwicklungsversion zur Vollversion 1.17. Mit 20w49a kamen folgende Neuerungen, Änderungen und Fehlerkorrekturen ins Spiel:

Neuerungen[Bearbeiten]

Blöcke[Bearbeiten]

Sculk-Sensor
  • Eine neue Redstone Komponente.
  • Erkennt Vibrationen und gibt diese als Redstone-Signal aus.
  • Wenn ein Redstone-Komparator angeschlossen wird, gibt der Sculk-Sensor eine andere Stärke aus welche auf der Basis der Vibrations-Stärke und Frequenz basiert.
  • Vibrationen könne mit Wolle Blöcken gedämpft werden.
  • Sind nur nur über das Creative Inventar erhältlich.

Weltengeneration[Bearbeiten]

Tropfsteinhöhlen
  • Ein neue Höhle Biom.
  • Made up of primarily Tropfsteinblock and Stein, with large clusters of dripstone blocks hanging from the ceiling, Spitzer Tropfstein on the floor and ceiling and many pools of water.
  • Does not generate naturally in normal worlds, and can only be generated using Buffet worlds with "Dripstone Caves" selected as the source biome.

Gameplay[Bearbeiten]

Death messages
  • Added death messages for being skewered by a falling stalactite.
    • "<player> was skewered by a falling stalactite"
    • "<player> was skewered by a falling stalactite whilst fighting <entity>"
Particles
  • New particle types: vibration and dust_color_transition

Allgemein[Bearbeiten]

Aliasdaten
  • Added the dripstone_replaceable_blocks block tag.
    • Contains the base_stone_overworld block tag and dirt.
    • Used in dripstone generation to determine what dripstone can replace and what pointed dripstone can generate on.
  • Added the occludes_vibration_signals block tag.
    • Contains the wool block tag.
    • Blocks in this tag will prevent sculk sensors from hearing vibrations if the block is between the sculk sensor and the vibration.
  • Added new game_events tag type.
  • Added the ignore_vibrations_stepping_carefully game event tag.
    • Contains the step, falling, and shooting projectile events.
    • Game events in this tag will be ignored by sculk sensors if the source entity is sneaking.
  • Added the vibrations game event tag.
    • Contains every game event.
    • Game events in this tag will trigger sculk sensors.

Änderungen[Bearbeiten]

Blöcke[Bearbeiten]

Spitzer Tropfstein
  • Stalactites and stalagmites merge if the tips are placed next to each other unless ⇧ Umschalttaste is held while placing them.

Gegenstände[Bearbeiten]

Bündel
  • The fullness of a bundle now shows up regardless of whether advanced tooltips are on or off.

Gameplay[Bearbeiten]

Absorption effect
  • The yellow absorption hearts will now stay yellow if the player has the Poison or Wither effects, instead of appearing empty.
Freezing
  • Frozen hearts now appear in Hardcore mode.
    • However, they appear the same as normal frozen hearts.

Allgemein[Bearbeiten]

Angepasste Dimensionen
  • Added height and min_y variables to dimension types.
Servers
  • Removed the max-build-height server setting.

Technische Änderungen[Bearbeiten]

  • A new game event system has been implemented to support Sculk Sensors detecting vibrations.
  • World height-related values are now exposed for customized worlds.
  • Added occludes_vibration_signals block tag. Anything in this tag will occlude vibrations, and inherits wool tag entries by default.
Game-Events

This system has been developed to identify when certain in-world actions are happening in nearby chunks, particularly so the new sculk sensor can detect these events as vibrations.

The following is a list of the initial game events:

  • minecraft:step
  • minecraft:swim
  • minecraft:flap
  • minecraft:elytra_free_fall
  • minecraft:hit_ground
  • minecraft:splash
  • minecraft:projectile_shoot
  • minecraft:projectile_land
  • minecraft:entity_hit
  • minecraft:block_place
  • minecraft:block_destroy
  • minecraft:fluid_place
  • minecraft:fluid_pickup
  • minecraft:block_open
  • minecraft:block_close
  • minecraft:block_switch
  • minecraft:block_unswitch
  • minecraft:block_attach
  • minecraft:block_detach
  • minecraft:block_press
  • minecraft:block_unpress
  • minecraft:container_open
  • minecraft:container_close
  • minecraft:explode
  • minecraft:armor_stand_add_item
  • minecraft:wolf_shaking
  • minecraft:dispense_fail
  • minecraft:fishing_rod_cast
  • minecraft:fishing_rod_reel_in
  • minecraft:piston_extend
  • minecraft:piston_contract
  • minecraft:flint_and_steel_use
  • minecraft:eating_start
  • minecraft:eating_finish
  • minecraft:lightning_strike
Aliasdaten

There are also game event tags that come with this and can be modified by data packs. They can be found under data/minecraft/tags/game_events.

  • vibrations Determines which game events are considered vibrations by the Sculk Sensor. Currently, all added game events are in this tag by default.
  • ignore_vibrations_stepping_carefully Which game events should be ignored by the Sculk Sensor when the source of the event is sneaking.
  • The following game events are in ignore_vibrations_stepping_carefully by default:
    • minecraft:step
    • minecraft:hit_ground
    • minecraft:projectile_shoot

Einzelnachweise[Bearbeiten]