| Edice |
computer |
|---|---|
| Official name |
Update Aquatic[1] |
| Plánované datum vydání |
2018 |
| Other instances of 1.13 |
|
◄◄ 1.12 ◄ 1.12.x
Texture Update ►► | |
1.13, také pod názvem Update Aquatic[1], je nadcházející důležitý update pro Java vydání, jehož vydání je plánováno na rok 2018. Bude se zejména zaměřovat na podvodní svět a technické změny.[2][3] Tento update měl původně být rozdělen a vydán ve dvou částech - 1.13, původně pojmenovaná Technically Updated, která by přinesla technické změny, a 1.14, původně právě Update Aquatic, kde by byly přidány novinky z oceánů.[1] Tento update byl odhalen během livestreamu MineCon Earth 18. listopadu 2017.[4]
Ze začátku měla být verze 1.13 vydána 30. května 2018. Později bylo však vydání posunuto na neurčito, aby mohly být opraveny kritické bugy.[5]
Novinky
Bloky
- Varianty vzduchu
cave_airavoid_air.- Obě varianty mají úplně stejné vlastnosti jako
air. cave_airje generován v jeskyních.void_airje vnitřně používán pro bloky nad (>255) a pod (<0) světem, a v nenačtených chuncích.
- Obě varianty mají úplně stejné vlastnosti jako
- Modrý led
- Objevuje se v ledovcích.
- Kluzčí než led a balený led.
- Vyrábí se z 9 balených ledů.
- Bubliny
- Způsobovány blokem magmatu nebo pískem duší ve vodě alespoň 2 bloky hluboké.
- Bubliny nad bloky magmatu strhávají entity dolů, zabraňují předmětům ve stoupání ke hladině a potápí lodě.
- Bubliny nad pískem duší vynášejí entity vzhůru.
- Nyní mají rozdílné textury pro všech 6 druhů dřeva.
- Vydlabaná dýně
- Nový blok se starou texturou dýně.
- Klasické bloky dýní již nemají obličej.
- Vydlabanou dýni lze získat z normální dýně tím, že na ní kliknete pravým tlačítkem pomocí nůžek. Při tom získáte 4 dýňová semínka.
- Zářič
- Vycraftěn pomocí 1 srdce moře a 8 ulit loděnky.
- Může být aktivován obestavěním prismarínem, tmavým prismarínem, prismarínovými cihlami a/nebo mořskými lucernami ve tvaru čtverců 5x5 kolem něj.
- Když je aktivován, dává hráčům v blízkosti účinek vodní živel.
- Vodní živel pozastaví ubývání dechu, zlepšuje vidění pod vodou a zvyšuje rychlost kopání.
- Když je aktivován, dává hráčům v blízkosti účinek vodní živel.
- Celá struktura ze tří čtverců plně posílí zářič.
- Při plné síle zářiče se zvýší dosah jeho efektů a nepřátelští mobové ve vzdálenosti 8 bloků budou zraňováni.
- Oko zářiče ukazuje, jestli právě vyhledává nepřátelské moby: je otevřené, pokud ano, a zavřené, pokud ne.
- Při plné síle zářiče se zvýší dosah jeho efektů a nepřátelští mobové ve vzdálenosti 8 bloků budou zraňováni.
- Vysílá silné světlo úrovně 15.
- Korál
- Vyskytuje se v 5 variantách, každá jiné barvy: varhanitkový (modrý), mozkový (růžový), bublinkový (fialový), žahavkový (červený), drsnatý (žlutý).
- Může být položen pouze pod vodou na horní část bloků.
- Objevuje se v korálových útesech.
- Blok korálu
- Vyskytuje se ve stejných 5 variantách jako korál.
- Musí být vytěžen nástrojem s očerováním Něžný dotek, abyste jej získali, jinak se z něj stane blok mrtvého korálu.
- Každá varianta má mrtvou (šedou) protičást.
- Pokud se ani jedna z jedno stran nedotýká vody, také se z něj stane blok mrtvého korálu, avšak ne ihned.
- Bloky mrtvého korálu nemohou být znovu zachráněny.
- Stejně jako korál, i blok korálu se objevuje v korálových útesech.
- Vějíř korálu
- Může být položen pod vodou ze strany jiných bloků.
- Objevuje se na stranách bloků korálu v korálových útesech.
- Balík sušených chaluh
- Vypeče 20 předmětů při použití v peci jako palivo.
- Vycraftěn ze sušených chaluh, ty z něj mohou být rozcraftěním získány zpět.
- Chaluha
- Může být položena pouze pod vodou, vyžaduje alespoň jeden blok vody nad sebou.
- Na souši může být položena pomocí příkazu
/setblock.
- Na souši může být položena pomocí příkazu
- Objevuje se v oceánech, s výjimkou teplých oceánů.
- Může vyrůst do výšky několika bloků.
- Její textura je animovaná.
- Může být vypálena do sušené chaluhy.
- Dostupné ve všech 3 variantách: z prismarínu, tmavého prismarínu a prismarínových cihel.
- Schody mohou být vycraftěny pomocí 6 bloků daného materiálu, půlbloky pomocí 3.
- Mořská tráva
- Stejně jako chaluha, i mořská tráva se vyskytuje ve vyšší variantě.
- Její textura je animovaná.
- Objevuje se v oceánech (včetně podvodních jeskyní), řekách a bažinách.
- Může být vytvořena použitím kostní moučky na jakýkoli blok pod vodou.
- Při zabití vypadává z želv.
- Ohnivka
- Objevují se v teplých oceánech, zejména kolem korálových útesů.
- Na jeden blok mohou být položeny až 4.
- Za každou vydávají světlo o síle 3, ale pouze pod vodou.
- Mohou být vypáleny na světle zelené barvivo.
- Nová neobarvená varianta.
- Oloupané dřevo
- Varianta dřeva s oloupanou texturou na všech stranách.
- Vytvořené kliknutím sekerou na blok dřeva.
- Má stejné vlastnosti jako kmeny, může být využito pro vytvoření prken.
- Oloupaný kmen
- Varianta kmenů bez kůry.
- Vytvořen kliknutím sekerou na blok kmene.
- Má stejné vlastnosti jako kmeny, může být využit pro vytvoření prken.
- Získáno při spáření želv.
- Stoupnutí na vajíčko jej rozbije.
- Zombie a prasečí zombie se úmyslně budou snažit vajíčka rozbít.
- Po chvíli se vajíčka stanou lehce a následně ještě více popraskaná.
- Z velmi popraskaných vajec se postupně vylíhnou želvičky.
Předměty
- Šíp snášení se
- Dává hráči účinek Snášení se.
- Šíp želvího mistra
- Má stejný účinek jako lektvar želvího mistra, dává hráči Odolnost a Zpomalení.
- Bloky dřeva
- Nově mají formu předmětu a lze je najít v inventáři tvořivé hry.
- Tak tomu je u všech 6 typů.
- Nově mohou být vycraftěny, ze 4 kmenů ve čtverci se stanou 3 dřeva.
- Při pokládání se chovají stejně jako kmeny a jiné podobné bloky.
- Mapa k zakopanému pokladu
- Lze ji najít v truhlách podmořských zřícenin.
- Navede hráče k zakopanému pokladu.
- Ladicí hůlka
- Technický předmět používaný ke změně stavu blocků.
- Kliknutí levým tlačítkem změní vybraný stav, kliknutí pravým tlačítkem prochází hodnotami vybraného stavu. Kliknutí se ⇧ Shiftem prochází v opačném pořadí.
- Sušená chaluha
- Získaná vypálením chaluhy.
- Lze ji sníst, obnoví 1 (
) bod hladu. - Může být přecraftěna do bloku sušených chaluh.
- Kbelík s rybou
- Objevuje se ve 4 variantách: s treskou, lososem, čtverzubcem a tropickou rybou.
- Získaná kliknutím kbelíkem vody na rybu.
- Při použití položí blok vody a danou rybu v něm.
- Používá se k výrobě zářiče.
- Lze jej nalézt v zakopaných pokladech.
- Chaluha
- Může být použita k položení rostoucí chaluhy pod vodou.
- Může být vypálena v peci na sušenou chaluhu.
- Muchomůrkový blok
- Nově jej lze nalézt v inventáři tvořivé hry.
- Třeň
- Má formu předmětu, lze jej nalézt v inventáři tvořivé hry.
- Ulita loděnky
- Používaná k vycraftění zářiče.
- Lze jí získat při rybaření.
- Utopenec se může zrodit se schránkou loděnky v ruce.
- Zkamenělý dubový půlblok
- Nově má vlastní model.
- Vypadá jako dubový půlblok, ale má vlastnosti kamenného.
- Blána přeludu
- Vypadává z přeludů.
- Používá se na opravení krovek.
- Může z ní být uvařen lektvar snášení se.
- Lektvar snášení se
- Uvařen z blány přeludu.
- Dává hráči účinek Snášení se na dobu 1:30.
- Ochraňuje před zraněním při pádu z výšky.
- Zpomaluje pád.
- Zabraňuje hráči v pošlapání rostlin (i při skákání na ně).
- Při uvaření s ruditovým práškem se délka účinku prodlouží na 4 minuty.
- Stejně jako z jiných lektvarů z něj lze udělat vrhací lektvar a doznívající lektvar, pomocí střelného prachu nebo dračího dechu.
- Lektvar želvího mistra
- Dává Zpomalení IV a Odolnost III na dobu 1 minuty.
- Při uvaření s ruditovým práškem se délka účinku prodlouží na 3 minuty.
- Uvaření se světlitovým práškem účinky zesílí na Zpomalení VI a Odolnost IV.
- Stejně jako z jiných lektvarů z něj lze udělat vrhací lektvar a doznívající lektvar, pomocí střelného prachu nebo dračího dechu.
- Želví destička
- Vypadne, když malé želvičky vyrostou.
- Použita k vycraftění helmy z želvoviny.
- Stejně jako dřevo, nyní mají formu předmětu a lze je nalézt v inventáři tvořivé hry.
- Vajíčko s mobem
- Utopenec
- Přelud
- Delfín
- Želva
- Treska
- Losos
- Čtverzubec
- Tropická ryba
- Trojzubec
- Nová zbraň.
- Může být odhozen nebo použit jako zbraň na blízko. Způsobuje 9
bodů zranění.
- Lze jej získat zabitím utopence.
- Helma z želvoviny
- Vycraftěná z želvích destiček.
- Může být použita jako helma, kdy dává 2 (
) body brnění.
- Když ji má hráč na sobě mimo vodu, dává mu účinek Dýchání pod vodou na 10 vteřin, čímž mu o tuto dobu prodlužuje pobyt pod vodou.
- Může být použita k uvaření lektvaru želvího mistra z běžného lektvaru.
Stvoření
- Delfín
- Spawnují se ve všech oceánech s výjimkou ledového.
- Neutrální mob. Jako vlci nebo prasečí zombie, delfíni zaútočí ve skupince, pokud k tomu jsou vyprovokováni.
- Mohou být nakrmeni syrovou treskou, ale nemohou se pářit.
- Při smrti z nich vypadne treska.
- Hrají si s předměty v blízkosti tak, že je seberou a hned nato opět upustí.
- Čas od času vyskočí z vody a nadechnou se.
- Také mohou přeskakovat mezi oddělenými vodními plochami.
- Plavou za loděmi a často vyskakují nad vodu.
- Po delším čase na souši se začnou dusit.
- Pokud se začnou topit, vyplavou na povrch.
- Dávají hráči účinek Delfíní přízeň, pokud připlave do jejich blízkosti.
- Mohou hráčům pomoci najít zakopaný poklad. Když jsou nakrmeni syrovou treskou, poplavou k nejbližšímu vraku nebo podmořské zřícenině.
- Utopenec
- Spawnují se ve všech oceánech a řekách, včetně podmořských zřícenin.
- Zombie se promění v utopence po určité době pod vodou.
- Utopenci se mohou spawnovat s trojzubcem nebo ulitou loděnky, díky čemuž mohou být tyto předměty získány ve hře o přežití.
- Nestoupají k povrchu, ale mohou plavat (avšak preferují chůzi po dně).
- Všichni utopenci mohou útočit na blízko. Utopenci s trojzubcem mohou navíc útočit na dálku.
- Stejně jako zombie napadají malé želvy a ničí jejich vajíčka.
- Treska
- Spawnuje se ve studených, normálních a vlažných oceánech.
- Shlukuje se do skupinek až 9 jedinců.
- Losos
- Spawnuje se v řekách, v ledových a studených oceánech.
- Shlukuje se do skupinek až 6 jedinců.
- Čtverzubec
- Spawnuje se ve vlažných a teplých oceánech.
- Pokud se hráč přiblíží, nafoukne se.
- Hráčům v blízkosti dá účinek Otrava na 7 sekund.
- Tropická ryba
- Spawnuje se ve vlažných a teplých oceánech.
- Objevuje se ve 14 různých barvách a vzorech.
- Lze je získat zabitím.
- Mimo vodu sebou plácají a později se udusí.
- Pomalu se budou snažit doplácat k vodě.
- Mohou být chyceni do kyblíku vody.
- Přelud (Mob B)
- Vybrán diváky livestreamu MineCon Earth.[4]
- Spawnuje se v světě ve vysokých výškách, snáší se dolů ve skupinkách kolem 3 až 4, aby zaútočil na hráče, kteří dlouho nespali.[4]
- Hráč musí být nad úrovní moře.
- Jsou považováni za nemrtvé moby.
- Proto jsou zraňováni lektvary léčení, léčeni lektvary ublížení, neútočí na ně wither a funguje na ně očarování Smite.
- Na slunečním světle hoří.
- Po smrti z nich vypadne 0-1 blána přeludu.
- Želva
- Vodní mob, jenž si na pobřeží vytváří hnízda s vajíčky.
- Malé želvičky se líhnou z vajíček a hned poté se přesouvají do vody.
- Želvy mohou být spářeny pomocí mořské trávy.
- Spawnují se na plážích teplých biomů.
- Na své domovské pláži pokládají vajíčka.
- Po smrti z nich vypadne 0-2 mořské trávy.
- Při zabití trojzubcem s očarováním Výboj z nich vypadne 0-1 miska.
- Když malé želvičky vyrostou, vypadne z nich želví destička.
- Želví destičky mohou být použity k vycraftění helmy z želvoviny.
Generace světa
- Přidány
minecraft:sky_island_low(Endové ostrůvky),minecraft:sky_island_medium(Endové vnitrozemí),minecraft:sky_island_high(Endová vysočina), aminecraft:sky_island_barren(Endová pustina).- Všechny 4 jsou generovány v různých částech vnějších ostrovů Endu, které dříve pouze využívaly biom "End".
- Přidány
minecraft:warm_ocean(Teplý oceán),minecraft:lukewarm_ocean(Vlažný oceán),minecraft:cold_ocean(Chladný oceán),minecraft:warm_deep_ocean(Hluboký teplý oceán),minecraft:deep_lukewarm_ocean(Hluboký vlažný oceán),minecraft:deep_cold_ocean(Hluboký chladný oceán), aminecraft:deep_frozen_ocean(Hluboký ledový oceán), ačkoli hluboké teplé oceány přirozeně nejsou generovány. minecraft:frozen_ocean(Ledový oceán) je nyní opět generován.
- Bufet
- Nový typ světa: může být vytvořen vybráním možnosti "Bufet" jakožto typ světa.
- Generuje světy s jediným biomem.
- Je dostupný jiný způsob generování chunků.
- Umožňuje volbu mezi generací terénu jako v světě (jako "Povrch"), Netheru (jako "Jeskyně") nebo Endu (jako "Ostrovy v prostoru").
- Zakopané poklady
- Nová struktura se stávající ze zakopané truhly s kořistí.
- Má vlastní tabulku kořistí
buried_treasure. - Mapy nalezené v podmořských zříceninách vás k ní mohou zavést.
- Korálové útesy
- Objevují se v teplých oceánech.
- Sestávají z korálu, bloků korálu a vějířů korálu.
- Ledovce
- Generují se v ledových oceánech.
- Vraky
- Objevují se v oceánech a na plážích.
- Obsahují 1-3 truhly obsahující různé typy kořisti v závislosti na lodi.
- Mohou se generovat vzpřímené, na boku či vzhůru nohama.
- Podvodní jeskyně
- Objevují se v mnoha variantách včetně trhlin.
- Podvodní trhliny často na dně obsahují bloky magmatu, které způsobují bubliny.
- Podmořské zříceniny
- Objevují se v mnoha tvarech a velikostech.
- Chladné zříceniny mohou být nalezeny v chladných a ledových oceánech, nezávisle na hloubce.
- Teplé zříceniny mohou být nalezeny v teplých, vlažných a hlubokých vlažných oceánech.
- Mohou se generovat samostatně nebo jako součást velké rozbořené vesnice.
- Také se mohou generovat mimo vodu, lehce nad úrovní hladiny či lehce pod zemí.
Gameplay
- Enchantments
- Channeling
- Only has one level.
- Used on tridents to summon a lightning bolt on impact with a mob during storms.
- Requires the target mob to be directly under an open sky and in a biome where it is raining.
- Impaling
- Goes up to level V.
- Used on tridents to deal more damage to sea creatures.
- Loyalty
- Goes up to level III.
- Used on tridents to make it return when thrown.
- Riptide
- Goes up to level III.
- Not compatible with Loyalty or Channeling.
- Used on tridents to launch the player when thrown while in water or rain. Riptide will not throw the trident, but instead launch you forwards.
- If the player is not in water and it is not raining, the player is not able to throw tridents enchanted with Riptide, but they can still deal melee damage.
- Players display a spinning animation when dashing.
- Map markers
- Added the ability to put markers on maps.
- Use on a banner with a map to add it to the map.
- Right click on the same banner again to remove it.
- That map will show the base color of the banner at that spot.
- Named banners will show their name on the map.
- If a banner is destroyed, it will disappear when you get close while holding the map.
- Uses the new
bannersnbt for maps.
- Movement
- When sprinting while in water, the player will now swim on the surface.
- Much faster than walking/running in water before.
- Pressing shift causes the player to rapidly dive down.
- Sprinting at the surface of water doesn't make you swim, instead you stay at the same altitude constantly.
- The players hitbox is only as large as 0.6×0.6 blocks (same as while flying with an elytra) while swimming.
- Vertically and horizontally, the player can fit through a one block gap like this.
- Status effects
- Conduit Power
- Gives the player unlimited water breathing.
- Gives the player underwater night vision effect.
- Gives the player a haste effect (allowing them to mine faster underwater).
- Dolphin's Grace
- Makes the player swim faster.
- Acquired by swimming near dolphins.
- Slow Falling
- Causes the player to descend at a much slower rate, and not take any damage when hitting the ground.
- This allows the player to jump further than normal.
- If the player is sprinting while under the Slow Falling status effect, they will be able to jump across a gap of over 51⁄2 blocks, compared to 4 with normal sprinting.
- Crops will not get destroyed if the player lands on them with the Slow Falling status effect.
- Higher levels do not change the rate of descent.
Command format
- General
- Added a command UI that shows when commands are typed in the chat.
- Different components of commands will be displayed in different colors.
- Errors will be displayed in red without having to run the command.
- Added command suggestions for entity selectors.
- An
nbtargument in target selectors. - A new command parsing library known as brigadier.
- Coordinates
- Added a new local coordinate type in commands using
^.- When specifying coordinates in a command, you can now use
^to specify local coordinates instead of world coordinates. - The axes used for local coordinates are relative to the execution rotation, defaulting to
0,0(south). - Like world coordinates, they are by default measured from the base of an entity.
- The syntax is:
^left ^up ^forwards. left/up/forwardsis the amount of blocks in the specified direction.
- When specifying coordinates in a command, you can now use
- Specific commands
/data
- A command that allows the player to get, merge, and remove entity and block nbt data.
/data get block <pos> [<path>] [<scale>]- Will return the NBT data from the block at
pos. Apathcan be specified to only retrieve that nbt data. Numeric values will be set as theresultof the command, strings will set the length of the string as theresult, lists will set the number of elements in the list as theresult, and compounds will set the number of tags that are directly in that compound as theresult. An optionalscalecan be provided to scale the number retrieved.
- Will return the NBT data from the block at
/data get entity <target> [<path>] [<scale>]- Will return the NBT data from one
targetentity. Apathcan be specified to only retrieve that nbt data. Numeric values will be set as theresultof the command, strings will set the length of the string as theresult, lists will set the number of elements in the list as theresult, and compounds will set the number of tags that are directly in that compound as theresult. An optionalscalecan be provided to scale the number retrieved.
- Will return the NBT data from one
/data merge block <pos> <nbt>- Will merge the block nbt data at
poswith the specifiednbtdata.
- Will merge the block nbt data at
/data merge entity <target> <nbt>- Will merge the entity nbt data from
targetwith the specifiednbtdata. Merging player nbt data is not allowed.
- Will merge the entity nbt data from
/data remove block <pos> <path>- Will remove nbt data at
pathfrom the block atpos.
- Will remove nbt data at
/data remove entity <target> <path>- Will remove nbt data at
pathfrom onetargetentity. Removing player nbt data is not allowed.
- Will remove nbt data at
- Data paths look like this:
foo.bar[0]."A [crazy name]".baz.foo.barmeans foo's child called bar.bar[0]means element 0 of bar.- "quoted strings" may be used if a name of a key needs to be escaped.
- Examples of old commands:
/entitydata <target> {}is now/data get entity <target>/blockdata <pos> <nbt>is now/data merge block <pos> <nbt>
- Examples of new functionalities:
/data get entity @e[type=pig,limit=1] Saddle 2/data remove block 17 45 34 Items
/datapack
- A command to control loaded data packs.
- Has the following subcommands:
enable <name>- will enable the specific pack.disable <name>- will disable the specific pack.list [available|enabled]- will list all data packs, or only the available/enabled ones.
- Data packs are enabled by default, but if you disable it you can re-enable it with these commands:
enable <name>- will enable the specific pack, putting it in its default position.enable <name> first- will enable the specific pack, putting it before any other pack (lowest priority).enable <name> last- will enable the specific pack, putting it after any other pack (highest priority).enable <name> before <existing>- will enable the specific pack, putting it before (lower priority) <existing> pack.enable <name> after <existing>- will enable the specific pack, putting it after (higher priority) <existing> pack.
/bossbar
/bossbar create <id> <name>will create a boss bar.idis used to target the boss bar and is in the formnamespace:name, for example:foo:bar. If nonamespaceis specified it defaults tominecraft.nameis the display name of the boss bar and only accepts a JSON text component.
/bossbar set <id> name <name>will change the name of the boss bar./bossbar set <id> color <color>will change the color of the text (if no color was specified as part of a text component) and the boss bar, defaults towhite./bossbar set <id> style <style>will change the style of the boss bar, defaults toprogress.- Available options are:
notched_6,notched_10,notched_12,notched_20, andprogress. notchedwill set the amount of segments.progresswill set the amount of segments to 1.
- Available options are:
/bossbar set <id> value <value>will change the current value of the boss bar, defaults to0./bossbar set <id> max <max>will change the maximum value of the boss bar, defaults to100./bossbar set <id> visible <visible>will change the visibility of the boss bar, defaults totrue./bossbar set <id> players <players>will change which players can see the boss bar, defaults to none./bossbar remove <id>will remove the boss bar./bossbar listwill display a list of created boss bars./bossbar get <id> (max|players|value|visible)will return the requested setting as aresultof the command.
/locate
- Added a clickable teleport link to the command output.
/teleport
- Added
facing./teleport [<targets>] (<location>|<destination>) facing (<facingEntity>|<facingLocation>)- Will rotate an entity to face either an entity or a location.
/time
- Added
noonandmidnightto/time set.
General
- Ocenění
- Přidány 4 nové pokroky.
- Malé ryby také ryby: Ulov rybu.
- Rybobraní: Ulov rybu... bez rybářského prutu!
- S tím se nezahazuj: Hoď po něčem trojzubec.
- Aby tě hrom bacil!: Zasáhni vesničana bleskem.
- Přidány tři nové spouštěče.
minecraft:fishing_rod_hookedspouští, když se hráč v itemu nebo entitě naklání.minecraft:channeled_lightningspouští, když hráč používá kouzlo Výboj k útoku na moby.minecraft:filled_bucketse spustí, když hráč zaplní kbelík.
- Datové balíčky
- Stejně jako balíčky modifikací, ale i pro tabulky kořistí, pokroky, funkce, struktury, recepty a značky.
- Používá se tak, že je umístíte do
datapackssložky světa.
- Používá se tak, že je umístíte do
- Datové balíčky jsou
.zipsoubory nebo složky, apack.mcmetav rootech. Vidíte: Tutorials/Creating a resource pack#pack.mcmeta. Balíčky se nachází v(world)/datapacks/. - Struktury se načítají z
(world)/generated/structures/(namespace)/(file).nbtpřed kontrolou datových balíčků.- Toto umístění by však nemělo být používán k rozložení struktur. Místo toho přesuňte tyto soubory do datových balíčků.
- Znovu načíst pomocí
/reload. - Struktura:
pack.mcmeta,datasložka obsahující složku oboru názvů určující prostor názvů jejího obsahu.- Obor názvů by měl obsahovat pouze následující symboly:
0123456789abcdefghijklmnopqrstuvwxyz-_ - V adresáři oboru názvů se mohou nacházet složky
functions,loot_tables,advancements,structures,recipesatags.
- Obor názvů by měl obsahovat pouze následující symboly:
- Hlášení o smrti
- Přidáno hlášení o smrti, když je hráč vystřelen postelí v netheru nebo v endu..
<player> was killed by [Intentional Game Design]- Klepnutím na tlačítko [Záměrný herní design] se otevře odkaz MCPE-28723.
- Přidána zpráva o smrti, když mob / hráč tlačí někoho do voidu nebo když někdo použije
/killpoté, co byl napaden mobem / hráčem.<player> didn't want to live in the same world as <killer>
- Přidáno hlášení o smrti, když je hráč zabit někým pomocí trojzubce.
<player> was impaled by <killer>
- Debug screen
- F3+Cnyní zkopíruje vaše aktuální umístění do schránky.
- Nyní vydává varování před vynucením nárazu při ladění.
- F3 překryvné ladění nyní zobrazuje kapalinu, kterou hledáte, odděleně od bloků.
- Hráč může být až dvacet bloků, aby to nyní fungovalo.
- Přidáno ⇧ Shift+F3+I zkopírovat data klienta na cílový blok nebo entitu. Může být používán každým.
- Přidáno F3+I kopírovat cílené bloky nebo entity na straně serveru do schránky. Tuto funkci mohou používat pouze provozovatelé.
- Přidány informace o době trvání tickingu na integrovaném serveru (pouze pro jednotlivce), značce serveru (pouze pro více hráčů), počtu paketů odeslaných klientem (tx) a počtu paketů přijatých klientem (rx).
- Tabulky kořistí
- Přidáno
set_namefunkce k tabulce kořistí.
- NBT tagy
- Přidáno
TreasurePosX,TreasurePosY,TreasurePosZ,GotFish, aCanFindTreasureNBT tagy pro delfíny. - Přidáno
AX,AY,AZ, aSizeNBT tags pro přeluda. - Přidáno
HomePosX,HomePosY,HomePosZ,TravelPosX,TravelPosY,TravelPosZ, aHasEggNBT tagy pro želvy.
- Options
- FS (Fullscreen) Resolution to change the resolution.
- Options when editing a world to make a backup and open the backups folder.
- Added Biome Blend distance video option.
- New options in options.txt:
- autoSuggestions
- An option in chat settings to toggle automatic command suggestions
- True if brigadier's command suggestion UI should always be shown, instead of just when pressing tab
- Defaults on, otherwise hit tab to bring them up
- glDebugVerbosity
- LWJGL log info level (0: none, 1: HIGH, 2: MEDIUM, 3: LOW, 4: NOTIFICATION (only on some machines)
- mouseWheelSensitivity
- Affects hotbar scroll speed
- Allows making the mouse wheel more sensitive (1.0-10.0)
- Defaults to 1.0
- autoSuggestions
- Letter keys in controls are now lowercase instead of being capitalized.
- When editing an existing Minecraft world, there is now a new "Optimize World" button, allowing you to update old worlds to a newer format.
- Particles
- Added the
minecraft:bubble_column_up,minecraft:bubble_pop,minecraft:current_down, andminecraft:squid_inkparticles.
- Settings
- Option
Fullscreen resolutioncapitalization changed toFullscreen Resolution.
- Sounds
- Added a new sound effect of squids shooting ink.
- Added sound for Husks converting to Zombies
- Added underwater ambience sounds.
- New cave ambience sound: Cave19.ogg.
- Added new sound events:
block.coral_block.break,block.coral_block.fall,block.coral_block.hit,block.coral_block.place, andblock.coral_block.stepblock.wet_grass.break,block.wet_grass.fall,block.wet_grass.hit,block.wet_grass.place, andblock.wet_grass.step- Used for seagrass, kelp, coral and coral fans.
- Splashes
- Added "All rumors are true!"
- Added "Thanks for the fish!"
- Statistics
- Added the
time_since_reststatistic.- Used by phantoms.
- Reset when the player leaves their bed, and when the player dies.
- Tags
- Items, blocks and functions can be "tagged" with an ID.
- Block tags can be used when testing for blocks in the world.
- Items tags can be used when testing for items in inventories.
- Function tags can be used when calling functions using commands or advancements.
- Functions tagged in
minecraft:tickwill run every tick at the beginning of the tick. - Functions tagged in
minecraft:loadwill run once after a (re)load.
- Functions tagged in
- Tags are created using data packs in
data/(namespace)/tags/blocks,data/(namespace)/tags/items, anddata/(namespace)/tags/functions.- When overriding a tag from a different data pack, you can choose to replace or append.
- By default all tags append if another data pack created the tag.
- Adding
"replace": trueto your tag definition will make the tag overwrite instead.
- For example:
data/(namespace)/tags/blocks/foo.json - This will create a block tag called
(namespace):foo. - The json file contains a list of all blocks that should be "tagged".
- This list can also contain other tags of the same type.
- You can add for example
#foo:barin a tag value list to reference another tag calledfoo:bar. - Self referencing is not possible.
- You can add for example
- This list can also contain other tags of the same type.
- When overriding a tag from a different data pack, you can choose to replace or append.
- There are 24 vanilla tags for both items and blocks:
minecraft:acacia_logs,minecraft:banners,minecraft:birch_logs,minecraft:buttons,minecraft:carpets,minecraft:coral,minecraft:coral_plants,minecraft:dark_oak_logs,minecraft:doors,minecraft:jungle_logs,minecraft:logs,minecraft:oak_logs,minecraft:planks,minecraft:rails,minecraft:sand,minecraft:saplings,minecraft:spruce_logs,minecraft:stone_bricks,minecraft:wooden_buttons,minecraft:wooden_doors,minecraft:wooden_pressure_plates,minecraft:wooden_slabs,minecraft:wooden_stairs, andminecraft:wool. - There are 7 extra vanilla tags for blocks:
minecraft:anvil,minecraft:enderman_holdable,minecraft:flower_pots,impermeable,minecraft:slabs,minecraft:stairsandwall_corals.- Blocks in the
impermeabletag are prevented from showing dripping liquid particles. By default, the tag contains glass and all stained glass blocks.
- Blocks in the
- There is 1 extra vanilla tag for items:
minecraft:boats. - Separated some of the logic for blocks and fluids[8].
- Current fluids:
minecraft:emptyminecraft:flowing_waterminecraft:waterminecraft:flowing_lavaminecraft:lava
- The fluid at a location is currently dependent on the block at the location; currently there still are water and lava blocks.
- Added two new fluid tags:
minecraft:lavaandminecraft:water. - This system is mostly internal; it cannot be directly interacted with yet.
- Current fluids:
- Advancement item predicates now support item
tags.
- Water physics
- Water can now be placed in the following blocks: chests, trapped chests, stairs, slabs, fences, walls, iron bars, glass panes, ender chests, trapdoors, ladders, and signs.
- Water can flow out of these blocks, but can not flow into them.
- When full of water, they will count as water blocks for all gameplay (such as swimming).
- Water will flow out of all faces of the block except for solid faces.
- Removed the blocks
flowing_waterandflowing_lava. - All of the blocks that water can be placed in now have the block state
waterlogged. - Blocks such as bubble column or kelp will always count as a water source.
- When water spreads and would later turn into a source block, it now immediately just places a source block.
- Other
- New
valid_spawnblock tag for blocks that the player can spawn on. - There is now a distinction between scheduled "liquid ticks" and "block ticks".
Changes
Blocks
- General
- The upper limit of the block ID has dissappeared.
- Blocks which used to have no bottom texture (like repeaters, comparators, etc.) now have a bottom texture, not including redstone wire.
- Blocks with a collision box now have matching bounding boxes.
- Affected: anvils, cauldrons, hoppers, fences, iron bars, glass panes, filled end portal frames, vines, lily pads, stairs, brewing stands, and pistons.
- Updated the collision box of anvils and hoppers.
- Does not affect blocks with a collision box smaller than their model, such as soul sand and snow layers.
- Beacon
- Added new sounds.
- Bed
- Beds now require a block below it as a support. Previously this was only required when placing the bed and the block could be destroyed afterwards without the bed being destroyed.
- Chests and trapped chests
- They can be put directly next to their double variants instead of requiring one block between them.
- Shift right-clicking a chest or trapped chest will only make it try to connect to the clicked chest or trapped chest if possible, else it’ll become a single chest or trapped chest.
- Dispenser
- Crafting no longer requires a fully repaired bow.[9]
- Fence gates
- Placing them no longer requires a block below them.
- Leaves
- Naturally-generated leaves now survive at a distance of up to 6 blocks from logs, instead of 4.
- The block state for leaves changed from a
check_decayanddecayableBooleans to distance (ranging from 1 to 7) and apersistentBoolean.
- The block state for leaves changed from a
- Lever
- Flicking a lever on now displays redstone particles.
- Magma blocks
- Now generate at the bottom of ocean ravines, creating downward bubble columns.
- Monster eggs
- They will now break instantly, no matter the tool.
- When broken with Silk Touch, the non-infested counterpart of the block will drop.
- Packed ice
- Now can be crafted from 9 ice.[10]
- Pumpkins
- Placing them no longer requires a block below them.
- Shulker Boxes
- Changed the purple shulker box to the new purple color.
- Dyed shulker boxes can now be undyed in a cauldron.
- Use a shulker box on a filled cauldron.
- The water level in the cauldron will decrease by 1.
- Vines
- Multiple vines facing different directions, including on the bottom of blocks, can now be placed in the same block space.
- Water
- Has new colors.
- Now only blocks 1 light per block, instead of 3.
- This only affects newly placed water (for now).
Items
- Carrot on a stick
- Can now be crafted with a fishing rod that does not have full durability.[9]
- Elytra
- Now require phantom membrane to be repaired instead of leather.
- Fish
- Item textures changed.
- Fishing Rods
- Now make sounds when reeled back in.
- Iron horse armor
- Changed the texture when equipped.
Mobs
- General
- Zombies, skeletons, ocelots and wolves will naturally attack baby turtles, and zombies and zombie pigmen will seek out and trample turtle eggs.
- Undead mobs will now sink in water.
- Horse
- The model has been changed to be more consistent with other mobs.[12]
- Some animations like opening its mouth when grazing have been removed from the model as well.
- Husks
- Husks now become a zombie instead of dying from drowning.
- Parrots
- They will now imitate phantoms and drowned.
- Skeleton horse
- Are now rideable underwater.
- Squid
- Squids now shoot ink in response to being attacked.
- Zombie horse
- Updated model to fix serious Z-fighting.
- Zombies
- Zombies now become a drowned instead of dying from drowning.
- Baby zombies now burn in sunlight.[13]
Non-mob entities
- General
- Items and experience orbs will now float up in water.
- Changed the name of several entities:
| Old Name | New Name |
|---|---|
Block of TNT |
Primed TNT
|
Bolt of Lightning |
Lightning Bolt
|
Ender Crystal |
End Crystal
|
- Fishing bobbers
- Bobbers created by fishing rods have been given an entity ID,
fishing_bobber.- This ID can only be used for testing, summoning is not possible.
- Item frames
- Item frames can now be put on floors and ceilings.
- Paintings
- Paintings now use a namespaced ID for their motive.
Generace světa
- Obecné
- Byl přepsán systém generace světa.
- V celé dolní části Netheru se nyní v řetězech za sebou objevují svislé dutiny sahající od podloží až po Y=35, zaplněné lávou od podloží po Y=10, které vytvářejí rozsáhlé trhliny.
- V nově vygenerovaných částech světa se nebudou tak často vedle sebe nacházet ledové a teplé oceány apod.
- Menu F3 nyní zobrazuje ID biomu místo jeho jména.
- Jména biomů lze nyní překládat.
- Typ světa "upravený"
- Odstraněn.
- Rovina
- Přednastavené možnosti již nevyužívají číslo verze.
- Nyní jsou generovány s houbou v květináči.
- Dříve byl květináč prázdný.
Gameplay
- Oxygen bar
- The player's oxygen bar no longer regenerates instantly when they get out of water.
- Sleep
- Players in creative mode can now sleep even if monsters are nearby.
- Visibility
- Changed natural water visibility.
- The longer a player stays underwater, the better they will be able to see.
- Water is darker at lower depths.
- The Water Breathing potion & Respiration enchantment no longer grant enhanced vision underwater.
- Every ocean biome has a unique water color, and the swamp water color has been changed.
- Visibility changes per biome.
Command format
- General
- Commands and functions are much faster and more efficient.
- Most commands are now more case-sensitive. Lowercase is preferable wherever possible.
- For example, this is no longer allowed:
/scoreboard ObJeCtIvEs ...
- For example, this is no longer allowed:
- The output signal of a command block used to be its "success count", but now is its "result".
- Server commands (functions, console, rcon) now run from world spawn in the overworld, instead of at
0,0,0. - Errors during a command are now a nicer error message (with a tool tip for more info).
- Added commands to the profiler (
/debug). - Whitespaces are now allowed in entity selectors & blockstate arguments.
- Command UI
- A new prototype for the command UI.
- Functions
- Functions are now completely parsed and cached on load.
- This means if a command is incorrect for any reason, the player will know about it on load.
- NBT
- The
enchNBT tag of items is now calledEnchantments, and no longer has number IDs in each compound. ThrowerandOwnernbt keys of item entities are no longer strings but are instead compounds with two longs namedLandM.ownernbt keys of snowballs, eggs and ender pearls are no longer strings but are instead compounds with two longs namedLandM.- Changed all custom names (blocks, items, entities, block entities) from raw strings to JSON text components (which can be translated).
- For example,
/summon pig ~ ~ ~ {CustomName:"Reuben"}is now/summon pig ~ ~ ~ {CustomName:"\"Reuben\""}or/summon pig ~ ~ ~ {CustomName:"{\"text\":\"Reuben\"}"}
- For example,
- Specific Commands
/advancement
- Removed
/advancement testin favor of entity selectors.
/blockdata
- Removed in favor of
/data.
/clear
- The syntax of
/clearhas changed./clear [<target>] [<item>] [<data>] [<count>] [<nbt>]is now/clear [<target>] [<item>] [<count>]- See the item argument type for more details.
/clone
- The syntax of
/clonehas been changed./clone <begin> <end> <destination> filtered [force|move|normal] [<block>] [<data>]is now/clone <begin> <end> <destination> filtered [<block>] [force|move|normal]/clone <begin> <end> <destination> [replace|masked] [force|move|normal] [<block>] [<data>]is now/clone <begin> <end> <destination> [replace|masked] [force|move|normal]
/defaultgamemodeand/gamemode
- Now only accept string IDs, not shorthand or numeric.
/gamemode 2is now/gamemode adventure/defaultgamemode spis now/defaultgamemode spectator
/difficulty
/difficulty [<value>]now only accepts string IDs, not shorthand or numeric./difficulty 2is now/difficulty normal/difficulty pis now/difficulty peaceful
- You can now query for the current difficulty by using
/difficultywithout any arguments.
/effect
- The syntax of
/effecthas been split off, to avoid ambiguity./effect <entity> <effect>is now/effect give <entity> <effect>/effect <entity> clearis now/effect clear <entity> [<effect>]
- Giving an effect will now fail if it didn't actually do anything.
- Some mobs are immune (for example the ender dragon).
- Stronger existing effects prevent new weaker ones.
/entitydata
- Removed in favor of
/data.
/execute
- The syntax of
/executehas been split off.- Modifier sub-commands can change how the command is run:
/execute as <entity> <chained command>executes a command using the entity<entity>(but doesn't change position)./execute at <entity> <chained command>executes a command using the position, rotation, and dimension of the<entity>(but doesn't change entity)./execute positioned <pos> <chained command>executes a command using the position of<pos>./execute positioned as <entity> <chained command>executes a command using the position (x y z) of theentitybut nothing else./execute align <axes> <chained command>executes a command after aligning the current position to the block grid (rounding down),<axes>is any combination ofxyandz(for example:x,xz,zyxandyz).- Examples:
x=-1.8,y=2.3,z=5.9usingxwill becomex=-2,y=2.3,z=5.9x=2.4,y=-1.1,z=3.8usingyxzwill becomex=2,y=-2,z=3
- Examples:
/execute facing <x y z> <chained command>executes a command as though the executor is facingx y z./execute facing entity <entity> (eyes|feet) <chained command>executes a command as though the executor is facing the entity's eyes or feet./execute rotated as <entity> <chained command>executes a command as though the executor is rotated in the direction of the entity./execute rotated <y x> <chained command>will run the command as though the executor is rotated in the specified direction./execute in (overworld|the_end|the_nether) <chained command>executes a command as though the executor is in the specified dimension./execute anchored (feet|eyes) <chained command>will make the rest of this command use feet or eyes for ^ ^ ^ coordinates or facing commands.
- Conditional sub-commands can let you prevent the command from running at all:
/execute (if|unless) block <pos> <block> <chained command>executes a command if (or unless)<pos>matches<block>./execute (if|unless) blocks <begin> <end> <destination> (all|masked) <chained command>executes a command if (or unless) the region between<begin>and<end>matches<destination>./execute (if|unless) entity <entity> <chained command>executes a command if (or unless)<entity>exists (returns 1 or more entities)./execute (if|unless) score <target> <targetObjective> (<|<=|=|>=|>) <source> <sourceObjective> <chained command>executes a command if (or unless)<target>'s score relates to<source>'s score based on the chosen criterium./execute (if|unless) score <target> <objective> matches <range> <chained command>executes a command if (or unless)<target>'s score is in therange(ie1,1..5).
- As replacement for
/stats, a new sub-commandstorelets you store the result or success of a command somewhere:resultis the result of a command, which replaces these old stats:AffectedBlocks,AffectedEntities,AffectedItems,QueryResult.successis how many times the command was successful. This is usually0or1, but if the command split up (for exampleas @a) then it may be more than1. This replacesSuccessCount.- The value will be stored when the full command has finished executing.
- If a command isn't successful (
successis0),resultwill always be set to0. - It will be made clear what the expected result of each command is.
/execute store (result|success) score <name> <objective> <chained command>- The value is stored into the scoreboard under
<name>and<objective>. - The
objectivemust exist, but unlike with/statsyou don't need to set an initial value for<name>.
- The value is stored into the scoreboard under
/execute store (result|success) block <pos> <path> (byte|double|float|int|long|short) <scale> <chained command>- The value is stored in the nbt data at
pathof the block atposas a byte, double, float, int, long, or short.
- The value is stored in the nbt data at
/execute store (result|success) entity <target> <path> (byte|double|float|int|long|short) <scale> <chained command>- The value is stored in the nbt data at
pathof onetargetentity as a byte, double, float, int, long, or short. - Like
/data,/execute storecan't modify player nbt. Nbt inside thetagkey of items in the player'sInventoryorEnderItemsis an exception and can be modified by/execute store[14].
- The value is stored in the nbt data at
/execute store (result|success) bossbar <id> (value|max) <chained command>- The value is stored in the
valueormaxsetting of the boss bar with IDid.
- The value is stored in the
- Data paths look like this:
foo.bar[0]."A [crazy name]".baz.foo.barmeans foo's child called bar.bar[0]means element 0 of bar.- "quoted strings" may be used if a name of a key needs to be escaped.
- Examples:
/execute store success score @a foo run say hi/execute as @e[type=pig] at @s store success entity @s Saddle byte 1 if entity @p[distance=..5]
- You can chain all sub-commands together.
- After every sub-command you need to write another sub-command.
- When you're done with chaining sub-commands,
runlets you write the actual command to be executed./is no longer allowed before the command.
/execute as somebody at somebody run say hi
- Example of old commands:
/execute @e ~ ~ ~ detect ~ ~ ~ stone 0 say Stone!is now/execute as @e at @s if block ~ ~ ~ stone run say Stone!/execute @e ~ ~ ~ detect ~ ~ ~ grass 0 summon pigis now/execute at @e if block ~ ~ ~ grass_block run summon pig/execute @e ~ ~ ~ say Hello!is now/execute as @e run say Hello!
- Modifier sub-commands can change how the command is run:
/experience
/xpis now an alias for/experience.- Split up into 3 different subcommands:
/experience add <players> <amount> [points|levels]- Adds
<amount>of either points or levels to the target<players>(defaults to points). - Adding points can cause players to level up, as usual.
- Negative numbers are supported, to subtract points instead.
- Subtracting points can cause players to level down.
- Adds
/experience set <players> <amount> [points|levels]- Sets
<amount>of either points or levels on the target<players>(defaults to points). - You cannot set more points than their current level allows.
- When changing levels, the points will stay at the same percentage as the previous level.
- Sets
/experience query <player> (points|levels)- Returns either the number of points or levels on the given
<player>.
- Returns either the number of points or levels on the given
/fill
- The syntax of
/fillhas been changed./fill <begin> <end> <block> <data> replace [<replaceBlock>] [<replaceData>]is now/fill <begin> <end> <block> replace [<filter>]/fill <begin> <end> <block> [<data>] [destroy|hollow|keep|outline|replace] [<nbt>]is now/fill <begin> <end> <block> [destroy|hollow|keep|outline|replace]
/function
/functionno longer accepts[if|unless] <entity>arguments.- This has been moved into
/execute. /function foo if @eis now/execute if entity @e run function foo
- This has been moved into
/gamerule
/gameruleno longer accepts unknown rules ("custom gamerules").- You can use functions or scoreboards as replacements, with no loss of functionality.
- Existing custom gamerules will just not be accessible. Only built-in rules will be available.
- Values to
/gameruleare now type checked (giving a string if it wants an int is a very obvious error). - Removed the
gameLoopFunctiongamerule in favor of functions tagged inminecraft:tick.
/give
- The syntax of
/givehas changed./give <players> <item> [<count>] [<data>] [<nbt>]is now/give <players> <item> [<count>]- See the item argument type for more details.
/kill
- A
targetis now mandatory.
/list
- Can now be used in singleplayer.
/locate
- The y-coordinate is now returned as
~instead of?. - The
resultof the command, used by/execute store, will be the absolute distance to the structure. - Now accepts different structure names for all structures previously grouped under
Temple:Desert_Pyramid,Igloo,Jungle_Pyramid, andSwamp_Hut.
/op
- Now allows target selectors besides names.
/particle
- The
<params>argument has been removed, instead the parameters for particles likeblockcan be specified right after the<name>argument using the new block argument./particle block polished_granite ~ ~ ~ 0 0 0 0 1/particle dust 1 1 1 1 ~ ~ ~ 0 0 0 0 11 1 1 1are, in order, the three RGB color values (0-1) and the size of the particle.
/particle <name> <pos>is now a valid shortcut.delta,speed, andcountwill default to0.
- Particle names have been changed.
old name->new namemobSpellAmbient->ambient_entity_effectangryVillager->angry_villagerblockdust, blockcrack->blockdamageIndicator->damage_indicatordragonbreath->dragon_breathdripLava->dripping_lavadripWater->dripping_waterreddust->dustspell->effectmobappearance->elder_guardianenchantmenttable->enchantmagicCrit->enchanted_hitendRod->end_rodmobSpell->entity_effectlargeexplosion->explosionhugeexplosion->explosion_emitterfallingdust->falling_dustfireworksSpark->fireworkwake->fishinghappyVillager->happy_villagerinstantSpell->instant_effecticoncrack->itemslime->item_slimesnowballpoof->item_snowballlargesmoke->large_smoketownaura->myceliumexplode, snowshovel->poofdroplet->rainsweepAttack->sweep_attacktotem->totem_of_undyingsuspended->underwaterwitchMagic->witchtake-> removedfootstep-> removeddepthsuspend-> removed
/playsound
- Will Tab ↹ auto-complete custom sound events.
/replaceitem
- The syntax of
/replaceitemhas changed./replaceitem block <pos> <slot> <item> [<count>] [<data>] [<nbt>]is now/replaceitem block <pos> <slot> <item> [<count>]/replaceitem entity <target> <slot> <item> [<count>] [<data>] [<nbt>]is now/replaceitem entity <target> <slot> <item> [<count>]- See the item argument type for more details.
- The
slotargument no longer requiresslot.- For example,
slot.hotbar.1now ishotbar.1
- For example,
/scoreboard
/scoreboardhad[<dataTag>]removed from its commands in favor of thenbtargument in entity selectors./scoreboard players tagand/scoreboard teamsremoved. Replaced by/tagand/teamrespectively./scoreboard players testremoved in favor of/execute (if|unless) score, entity selectors and/scoreboard players get <target> <objective>
/seed
- The output can now be copied.
/setblock
- The syntax of
/setblockhas changed./setblock <pos> <block> [<data>] [<mode>] [<nbt>]is now/setblock <pos> <block> [<mode>]- See the block argument type for more details.
/stats
- Removed. Now part of
/execute. - The new
/executeone isn't a direct replacement, the behavior has changed:- It's now per-command, instead of per-entity or per-block.
- There's only
resultandsuccess, which covers all the old stat types.
/stopsound
*can now be used instead ofsourceto stop all sounds with a certain name, across all sources.
/tag
- Replaces
/scoreboard players tag. - Keeps the same syntax.
/tag <players> add <tag>to add<tag>to<players>./tag <players> remove <tag>to remove<tag>from<players>./tag <players> listto list all tags onplayers.
/team
- Replaces
/scoreboard teams. - Keeps the same syntax.
/team add <team> [<displayname>]/team empty <team>/team join <team> [<members>]/team leave [<members>]/team list [<team>]/team option <team> <option> <value>
- Teams can now have a prefix and a suffix.
/team option <team> prefix <prefix>/team option <team> suffix <suffix>
/testfor,/testforblockand/testforblocks
- Removed. Now part of
/execute.
/toggledownfall
- Removed. It was always used to stop the rain, but rain usually quickly returned.
- Use
/weather.
/tpand/teleport
/tpis now an alias of/teleport(much like/w,/msgand/tell)./teleporthas been simplified a bit, to avoid ambiguity./teleport <entity>doesn't allow rotation or facing, will teleport you to the entity./teleport <x y z>doesn't allow rotation or facing, will teleport you to the position./teleport <victim> <entity>doesn't allow rotation or facing, will teleport victim to entity./teleport <victim> <x y z> [yRot xRot]will teleport victim to that position with optional rotation./teleport <victim> <x y z> facing [xFacing yFacing zFacing]will teleport victim to that position facing another position./teleport <victim> <x y z> facing entity <entityFacing> [feet|eyes]will teleport victim to that position facing an entity's feet or eyes (default feet).- Teleporting to an entity in another dimension is now allowed.
/trigger
/trigger <objective>is a new syntax as a shortcut for/trigger <objective> add 1.
/weather
- If you don't specify a time, it now defaults to 5 minutes (previously random).
- Argument Types
- Target selectors
- More error handling has been introduced.
- Things like
limit=0,level=-10,gamemode=purpleare not allowed.
- Things like
- Arguments may now be quoted.
- There are no longer separate "min" and "max" values; instead ranges are supported.
level=10is level 10.level=10..12is level 10, 11 or 12.level=5..is anything level 5 or above.level=..15is anything level 15 or below.
- The arcane shorthand names have been renamed.
m->gamemodelorlm->levelrorrm->distancerxorrxm->x_rotationryorrym->y_rotationc->limit
x,y,z,distance,x_rotationandy_rotationare now doubles and allow values like12.34xandzare no longer center-corrected.- This means
x=0no longer equates tox=0.5.
- This means
gamemode(previouslym) no longer allows numerical or shorthand IDs.limit(previouslyc) no longer allows negative values.- Use
sort=furthestinstead.
- Use
- The
nameargument now supports spaces (as long as it's quoted). - Multiple of the same argument in target selectors is now possible.
tag=foo,tag=bar,tag=!bazmatches someone withfoo,barand notbaz.type=!cow,type=!chickenmatches something that isn't a cow and isn't a chicken.type=cow,type=chickenisn't allowed, because something cannot both be a cow and chicken.
- You can specify the sorting.
sort=nearestis the old default, sorting by distance (default for@p)sort=furthestis the reverse of that (previously you'd usec=-5for this)sort=randomfor random sorting (default for@r)sort=arbitraryis a new option to not sort the result (default for@e,@a)
- Specifying scores now looks like
scores={foo=1,bar=1..5} - You can test for advancements with
advancements={foo=true,bar=false,custom:something={criterion=true}}truefor "they completed the advancement",falsefor "they have not completed the advancement"- Alternatively, pass a block of specific criteria to test for (again,
trueorfalse)
- Wherever a
<block>, optionally[<data>]and optionally[<nbt>]was required, it's now a single<block>argument that looks like this:stoneminecraft:redstone_wire[power=15,north=up,south=side]minecraft:jukebox{RecordItem:{...}}minecraft:furnace[facing=north]{BurnTime:200}
- ID is required (though just as before, if namespace isn't set it defaults to
minecraft:). - States are inside
[], comma-separated and must be properties/values supported by the blocks. They are optional.minecraft:stone[doesntexist=purpleberry]is a syntax error, becausestonedoesn't havedoesntexist.minecraft:redstone_wire[power=tuesday]is a syntax error, becauseredstone_wire'spoweris a number between 0 and 15.
- NBT tag is inside {}, and works just like you'd expect. It's optional.
- In the context of "conditions"/testing for blocks, only the states you provided will be tested.
- If you test
redstone_wire[power=15], it only checks power but ignores other states such asnorth.
- If you test
- In the context of setting blocks, any states you provided will be set but anything missed out will default depending on the block.
- If you set
redstone_wire[power=15], it will setpowerto 15 butnorthwill be a default value (in this case, set tonone).
- If you set
- There is no such thing as block data value in 1.13. It's either a different block, or a state.
- Wherever an
<item>, optionally[<data>]and optionally[<nbt>]was required, it's now a single<item>argument that looks like this:stoneminecraft:stick{display:{Name:"\"Stick of Untruths\""}}
- ID is required (though just as before, if namespace isn't set it defaults to
minecraft:). - NBT tag is inside {}, and works just like you'd expect. It's optional.
- There is no such thing as item data value or item damage value in 1.13.
- Damage, where applicable, is a property in nbt.
- Any other information is either a separate item or a property in nbt.
General
- The "flattening"
- Numeric block metadata completely phased out in favor of block states.
- Split, merged, created, deleted, and renamed a lot of blocks, blockstates and items.
- Blocks and items previously differing because of damage value have gotten their own id, for example
white_woolinstead ofwool:0 - Damage has been moved to the
tagtag and is only used by tools and armor; maps use amaptag. - Files and commands no longer use
dataorset_data.
- Blocks and items previously differing because of damage value have gotten their own id, for example
- Structures do not run an upgrade path for this.
- To update your structures, load them all in 1.12, then update to 1.13 and save all structures again.
- In-game menu screen
- New title screen background, featuring many of the structures, blocks, and mobs that were added in the Update Aquatic.
- Credits
- Updated the credits list to include all of the Mojang staff.
- Controls
- The name of keybindings now describes the actual key (e.g. 'LBUTTON' -> 'Left Button', 'BACKSLASH' -> '\')
- Creative Inventory
- Because of The "flattening", certain blocks and items have been moved around in their respective groups, for example the Purpur block is now after Obsidian.
- Mushroom Blocks, farmland and grass path are added to the inventory under the Decoration Blocks group. Additionally, blank firework rockets are added to the Miscellaneous group.
- Music
- Three brand new pieces of underwater music by C418 have been added:
- Shuniji, Dragon Fish and Axolotl.
- Their ID for commands is
music.under_water.
- Options
- Removed 3D Anaglyph completely.
- Particles
- Optimized particle rendering slightly.
- Recipes
- Custom recipes can now be loaded from data packs in
data/(namespace)/recipes/(name).json - Added a recipe book for the furnace.
- Furnace recipes have been moved to JSON files.
- They use
"type": "smelting". cookingtimeis used to determine the time it should take to smelt an item in the furnace.experienceis used to determine the amount of experience a player should get when picking the resulting item out of the furnace manually.- Fuel is not included and is still hardcoded.
- They use
- "Unlocked recipe" toasts now show an icon in the top left to specify whether the unlocked recipe is a crafting or smelting recipe.
- Resource packs
- Updated format number to
4. - The default resource pack can now be moved up and down on the resource pack selection screen.
- Statistics
- Statistics are being updated.
stat.(stat)is nowminecraft.custom:minecraft.(stat).stat.(stat).minecraft.(block/item/entity ID)is nowminecraft.(stat):minecraft.(block/item/entity ID).
- Tooltips
- Added (and fixed) colored tooltips for certains items:
| Item | New Rarity |
|---|---|
| Beacon | Rare |
| Chain Command Block | Epic |
| Command Block | Epic |
| Conduit | Rare |
| Creeper Head | Uncommon |
| Dragon Egg | Epic |
| Dragon Head | Uncommon |
| Dragon's Breath | Uncommon |
| Elytra | Uncommon |
| Enchanted Golden Apple | Epic |
| Enchanted Books | Uncommon |
| Enchanted Items (excluding books) | Rare |
| End Crystal | Rare |
| Bottle o' Enchanting | Uncommon |
| Golden Apple | Rare |
| Heart of the Sea | Uncommon |
| Music Discs | Rare |
| Nether Star | Uncommon |
| Player Head | Uncommon |
| Repeating Command Block | Epic |
| Skeleton Skull | Uncommon |
| Structure Block | Epic |
| Totem of Undying | Uncommon |
| Wither Skeleton Skull | Uncommon |
| Zombie Head | Uncommon |
| Attack Speed (tools' info) | Dark Green |
| Attack Damage (tools' info) | Dark Green |
- Other
- Game library updated to LWJGL 3.
- Loading or creating a world shows the percentages of the loading stages.
Preparing spawn areanow shows as a loading stage.
- Crash reports now list what data packs are enabled.
- Data generators are now exposed, you can get a dump of all blocks/items/commands/etc from the game without opening it up.
- Changed translation files from
.lang (key=value)to.json ("key": "value").- Now supports newlines.
- Optimized cloud rendering.
- Optimized fog rendering.
- Optimized world spawn position–finding code.
Planned changes
- World generation will become data-driven, using json files, allowing for custom structures.[15]
Unconfirmed features
- The ability to change biome dependent colors (such as foliage, water, and the sky) without needing mods.[16]
- Recipe book design might be changed.[17][18]
/save-all,/save-onand/save-offmight be replaced by/save,/save enableand/save disable.[19]/ban,/ban-ip,/pardonand/pardon-ipmight be replaced by other commands.[20]
Fixes
- 325 issues fixed
- LWJGL 2-related issues
- MC-1519 – Key gets stuck when toggling fullscreen.
- MC-3643 – CTRL / CMD key get stuck on OS X / Text Box Backspace deletes whole word or whole line on Mac and Linux.
- MC-5520 – Crash when toggling fullscreen mode: Keyboard must be created before you can read events.
- MC-6436 – Incomplete support of dead keys on non U.S. QWERTY Keyboard on OS X.
- MC-7192 – The generation of "terrain" surface layer in Nether produces local straight artifacts/glitches
- MC-9974 – Initialization of OpenAL fails sometimes.
- MC-29501 – Unable to rebind to F# Keys on devices that require pressing FN.
- MC-32327 – Half-resolution on MBP Retina.
- MC-40227 – Mouse Button 4 in combination with a modifier key is detected as Mouse Button 5.
- MC-49755 – OS X: Pressing arrow or Fn keys in sign/command block/book and quill inserts invisible characters.
- MC-53549 – Minecraft can't be put in fullscreen mode in Linux.
- MC-55506 – Minecraft unloads monitor calibrations when closed.
- MC-68754 – Exiting fullscreen disables window resize.
- MC-71279 – Accentued character act like sticky keys for moving.
- MC-72856 – Control settings uses partwise US keyboard layout (on German keyboard layout).
- MC-77279 – Game sets monitor to half resolution on exit on Linux.
- MC-78394 – "Use Item" not working while sneaking and "Use Item" bound to NUMPAD0 .
- MC-79733 – Alt combinations don't work on chat
- MC-80282 – On Linux in fullscreen, character sometimes cannot fully turn around.
- MC-81818 – When resizing the window, you may end up spinning around.
- MC-89288 – Can't sneak and jump if the jump key is on the numpad.
- MC-100556 – "Alt Gr" on keyboard becomes "LCONTROL" in controls menu (interfering with "Ctrl").
- MC-106650 – Minecraft does not release mouse focus.
- MC-109376 – Unsupported keys in inventory with foreign keyboard on Linux.
- MC-120989 – Screen goes blank on exit.
- MC-127334 – Superflat biome id still uses numeral id, rather than named id[verify]
- From released versions before Java Edice 1.13
- MC-14 – Stacked minecarts continue momentum when not on a rail.
- MC-96 – [1-9] clicking an item out of a furnace does not give XP.
- MC-258 – Most text boxes / chat / scroll bars revert when the window changes size, fullscreen mode is toggled, or fullscreened game is tabbed into
- MC-1168 – Lily pad sometimes destroys water block.
- MC-1218 – Arrows shot at the top half of a door will float once the door is opened.
- MC-1511 – Anvil can be placed in certain blocks.
- MC-1685 – Unable to write in a new blank Book and Quill after renaming it in an anvil.
- MC-1809 – Some trees generate with leaves too far from logs
- MC-1875 – Snow layers don't drop themselves when harvested with a silk touch tool.
- MC-1947 – Pumpkins and Jack 'o' Lanterns can only be placed on solid blocks.
- MC-2208 – Blocks with special placement can be placed inside player / entity.
- MC-2340 – Redstone torches schedule updates when they should not, causing unreliable timings.
- MC-2399 – Transparent blocks visually use the brighter light level that they are next to.
- MC-2666 – Corner Cobblestone Wall Has Incorrect Collision Box.
- MC-3115 – Baby Zombies do not burn.
- MC-3794 – Chest direction placing glitch.
- MC-4438 – Items dropped on unburnable blocks turn invisible when trying to ignite the block.
- MC-4504 – the hitbox of brewing stands is missing the blaze rod.
- MC-4581 – Fishing rod bobbers can go through Nether/End Portals, but disappear.
- MC-4923 – Flint and steel and fire charges can place fire at invalid positions.
- MC-5024 – Reticle/Crosshair not centered on the screen.
- MC-5037 – Riding a pig / horse with a cape causes it to not behave as expected.
- MC-5305 – Burning arrows in ground are not extinguished by rain.
- MC-5461 – Block stats doesn't count red mushrooms, sugar canes, etc...
- MC-5694 – High efficiency tools / fast mining destroys some blocks client-side only.
- MC-7882 – Cloud corners not connected.
- MC-7908 – Spawning underwater / In the middle of an (lava) ocean.
- MC-8220 – Water/lava bucket can be used to destroy ladders.
- MC-8471 – Blocks cannot be placed on a block you are next to.
- MC-9194 – A Comparator can lock a Repeater, but the Repeater doesn't look like it is locked.
- MC-9620 – F1 and open chat makes hotbar appear.
- MC-9669 – Player renders black in a 1x1 shaft with torch in upper block.
- MC-10632 – Boats show water splashes when falling from high places, even if not in water
- MC-10880 – Comma or other symbol after @ selector does not work with command blocks.
- MC-11138 – Creative inventory GUI border are considered as exterior to the inventory.
- MC-11142 – Placing a Redstone Torch/Block next to a rail junction does not change the rail direction.
- MC-11208 – The big tree generator handles tree height variable incorrectly.
- MC-11242 – When you jump and place a fence post under you you will get inside the fence post.
- MC-12000 – The hit-box of corner fences isn't the same as the collision-box!.
- MC-12269 – Various Particles glitchy movement.
- MC-12699 – Some PNGs using greyscale or tRNS are processed incorrectly.
- MC-18903 – Villagers'/ Witchs' right arm doesn't have the texture flipped.
- MC-19966 – Fully grown pumpkin stems attach to pumpkin, even if another stem is already attached.
- MC-24390 – Books don't sign properly for me! I don't get the chance to edit the title when trying to sign again!.
- MC-25866 – Splash Potion of Saturation has no effect.
- MC-26739 – Doors won't update with redstone.
- MC-29490 – 1.7+ lighting bug / black spots.
- MC-31222 – Crash on pressing the inventory close key and an item manipulation key at the same time in large chests.
- MC-31346 – When you light a cobblestone wall, it turns into a corner piece for a second.
- MC-32522 – Confusing error message when targeting a location in an unloaded chunk.
- MC-32539 – You can write on both the server name and the server address input field at the same time.
- MC-32972 –
/summonaccepts arguments that it will ignore. - MC-33710 – Snow & Iron Golem, Ender Dragon, Illusioner, Giant, and Wither not in Mob statistics.
- MC-34365 – Triple Chest - Triple Bug.
- MC-35119 – Buttons for video settings to not make a sound.
- MC-35856 – Multiple background /title songs playing at one time / automatic music overlap (not Jukebox music)
- MC-36030 – Music playing despite music / jukebox slider set to OFF
- MC-36191 – Missing
stat.mineBlockfor various blocks (mob spawners, cauldrons, beds, etc.). - MC-39948 – Blocks / Items only different by data value are not listed separately in statistics.
- MC-48522 – Ctrl + Pickblock on Flowerpot gives you the flower (+NBT) instead of the flower pot.
- MC-50640 – Big oak tree inconsistency.
- MC-50795 –
CanDestroyandCanPlaceOncan be used with item ID's instead of the names. - MC-52036 – using testfor in
/executecommand failure. - MC-52974 – Host's skin not visible to other players when in LAN world.
- MC-53439 – The top block of a two-block plant temporarily becomes a peony/sunflower upon placing a block in the bottom.
- MC-53448 – Sliders cannot be adjusted accurately (tested in customized world settings).
- MC-55592 – The wildcard * fits into wrong commands without error.
- MC-55710 – Relative tp from a vehicle applies dismount offset.
- MC-55751 – Gamemode descriptions are off center.
- MC-55800 – Successful "
/setblock air destroy" commands give error message and return0for result/success - MC-57332 – Number arguments in command have all int limitation.
- MC-58556 – Breaking a block being moved by a piston creates missing texture particles.
- MC-58809 – Scoreboard teams add "
@e" doesn't work correctly. - MC-59511 – Tellraw has incomplete error message when key determining text to display is missing.
- MC-59517 – TNT
explode=trueblockstate drops TNT item when fused by hit in survival mode. - MC-59610 – Cactus has full block hitbox.
- MC-60117 – Upper slabs can't be placed when standing on a lower slab 2 blocks below.
- MC-61821 – Digging Snow Layer yields one snow ball too much.
- MC-62093 – Double plants get generated without bottom part.
- MC-63714 – Zombie Pigmen get angry when hit in creative.
- MC-63748 – Commands with incorrect syntax executed for multiple entities prints error message multiple times.
- MC-63820 – Empty Flower Pot in Witch Hut.
- MC-64455 – Translation missing for some blocks.
- MC-64539 – Spreadplayers respectTeams and player arguments have no tab completion.
- MC-64836 – Mobs "control" the minecart they are riding.
- MC-64919 – You can place a block through T-intersection glass panes, iron bars and fences when standing inside of hitbox.
- MC-65774 – Landing particles not showing when land on skulls.
- MC-65983 – Mouse cursor moves off-window when accessing inventory (or item contents).
- MC-68446 – Some entities have missing translations string in the lang files.
- MC-68809 – Held Item renders black when in a 1 x 1 shaft with torch in upper block.
- MC-69042 –
/summoncoordinate syntax should be different. - MC-69822 – Command help strings and feedback say "player" when entities are applicable as well.
- MC-69880 –
/effectreturns "cannot be found" for invalid entities. - MC-70010 – Double plants can be placed at and grow at y = 255 resulting in incomplete double plant.
- MC-70188 – Some blocks cannot be placed facing a wall with
/setblockor/fill+ datavalues or block states. - MC-71401 – Tab list ignores initial display name of players.
- MC-72634 – Lily Pad placement noise inconsistent.
- MC-72866 – Item shading inside item frames does not account for rotation.
- MC-73207 – Minecraft server list displays "Can't connect to server" on startup.
- MC-73344 – "Moss Stone" is name incorrectly, it should be called "Mossy Cobblestone".
- MC-73495 – Commands saying item names use incorrect / wrong item names.
- MC-73637 – Nether World Border Crash: Exception Ticking World.
- MC-74231 – Flower pot's blockdata won't visually update.
- MC-74703 – Redstone Ore does not produce particles on bottom side if not at height 0.
- MC-75193 – Target selectors don't work in server only commands.
- MC-75279 – Cape physics while sprint-flying.
- MC-75430 – Enderman held block not fully updated from old block id system.
- MC-75940 – block log2 and leaves2 crash the game when set to certain data values.
- MC-76044 –
randomTickSpeed,spawnRadius,maxEntityCrammingandmaxCommandChainLengthaccept non-integer value. - MC-76312 – Testfor output doesn't show UUID or team colour.
- MC-77488 – TAB player list sorts player names based on ASCII values instead of alphabetically.
- MC-77570 – "and" doesn't get translated when listing entities.
- MC-77600 – Command block pick block with NBT and
sendCommandFeedbackis bugged. - MC-78780 –
/fillhollow and destroy calculates number of blocks incorrectly. - MC-78920 – Incorrect
/gamerulesyntax (typing only/gameruledoesn't return any error). - MC-79255 – Using
/triggerfirst time on player gives score of 0 but not displayed on scoreboard. - MC-80096 – Insufficient handling of Damage tag.
- MC-80400 – Sizelimited entity selectors (@e with c=1,@r with type=!entity) in commands prefer players.
- MC-80856 – Command syntax inconsistencies.
- MC-80893 – Sender bias (c=1) applies when sender is not the closest entity to specified x/y/z origin.
- MC-80928 – Player sits too ahead when riding a (skeleton/zombie) horse/donkey/mule.
- MC-81746 – Falling block entities don't check for data values: converting sand to red sand.
- MC-81806 – worldborder add allows size >= 0 while worldborder set only allows size >= 1.
- MC-83064 – Accumulated fall damage is not reset when levitation starts.
- MC-84173 – Trapdoors get a redstone update when being pushed/pulled next to a power source, but not when being pushed/pulled away from it.
- MC-86016 – Some Mojang staff not mentioned in credits.txt.
- MC-86321 – Scoreboard players tag won't autofill/tab complete tag argument.
- MC-86980 – Placing some blocks at position and side of any replaceable block isn't possible.
- MC-87129 – Cannot save empty command for command block minecart
- MC-87365 – Incorrect syntax for scoreboard players tag.
- MC-87559 – Gamerule missing indicator for affected gamerule.
- MC-87587 – Server kicks client when executing:
/title @a title []or/tellraw @a [] - MC-87799 –
/executedetect functions inconsistently with semi- (snow layer, grass path, soul sand, farmland) blocks. - MC-88230 – When feeding a tamed horse or llama with a golden apple/carrot or hay bale, the cursor moves to the right.
- MC-88481 – '
/worldborder set' allows small decimal numbers but does not display them correctly in chat. - MC-88674 – Growing cactus placed on blocks other than (red) sand drops two cacti instead of breaking.
- MC-89428 – Rails update other rails before checking if they are in a valid location when moved by pistons.
- MC-89634 – Spreadplayers favours the negative coordinates.
- MC-90072 – Witch in boat can't throw splash potion.
- MC-90174 – Carpet ghostblocks.
- MC-90265 – UI Accounts For Significant FPS Reduction.
- MC-90591 – Camera instantaneously changes position when elytra is deployed, rather than smoothly.
- MC-91245 – One character namespaces are treated as "minecraft:"
- MC-91759 – End dimension only: End crystals aren't actually pushed server-side, causing ender crystal location desync
- MC-92061 – Full speed ridden boats generate water splash particles under the boat
- MC-92408 – Arrows / trident move slightly after a second after hitting the target
- MC-92901 – End Crystals placed at high coordinates are placed with offset.
- MC-93129 – Falling sand behaves incorrectly in lazy chunks.
- MC-93468 – Water and lava flow affected by random ticks.
- MC-93908 – Fireball only flies in 1 direction when hitting it by bow/snowball while running a
/tpcommand. - MC-94027 – "
carried" tag of Enderman reads value as string and short. - MC-94186 – BlockDragonEgg does not extend BlockFalling.
- MC-94487 – Ravines don't naturally cut through sand, sandstone, or terracotta upon generation, but other cave types do.
- MC-96929 –
/enchantcommand missing indicator for affected entity and enchanting. - MC-97196 –
/spreadplayersshows wrong error message / large number in error message when no entities were spread. - MC-97355 – Lily pads placed on ice plays wrong sound.
- MC-97952 – Enderdragon does not have a radii option.
- MC-98123 – Saturation with an AreaEffectCloud.
- MC-98244 – Same UUID infinite times possible + changing UUID possible via entitydata.
- MC-98823 – tipped arrows do not have a stat.craftItem statistic.
- MC-98928 – Snowballs launched from a boat destroyed instantly.
- MC-99057 – Cannot place corner vines.
- MC-99321 – Hoppers cannot pull items from double chests if second chest is blocked.
- MC-99342 – Private bytes (RAM usage) rising drastically when game window is minimized.
- MC-99434 –
/worldborder damagecommand not giving any feedback with invalid argument. - MC-99748 – scoreboard teams join and leave not showing error message for missing player argument in command blocks.
- MC-101113 –
/playsoundcommand is not validating arguments correctly. - MC-101135 – Confusing error message for relative coordinates with too high numbers.
- MC-101232 – Big tree generator causes memory leak.
- MC-101332 – Can use the
FallingSandto go through the cobblestone wall(mossy). - MC-102403 – Persistent/unchangeable sounds after (re-)opening a world
- MC-102440 – Large oak trees not spawning or spawning abnormally in forest.
- MC-102545 – There are 352 different flowerpots in the debug world.
- MC-102682 – Horseshoes and horse leg separated.
- MC-103023 – Village house overlap.
- MC-103035 – Dragon Egg doesn't create fallingdust particles.
- MC-103516 – Spider and chicken jockeys only spawn the additional mob
- MC-103744 – Misaligned text in world creation page for Unicode fonts.
- MC-105050 – Some blocks are tracked in statistics/objectives for similar blocks despite having their own space to be tracked.
- MC-105139 – Entity head rotation not interpolating on Yaw axis.
- MC-105502 – Enabling clouds incurs a huge performance penalty
- MC-105591 – Flint and Steel loses durability and fire charge is used up even if no fire was placed.
- MC-105820 – Relative decimal coordinates with block related commands are inconsistent.
- MC-105832 – Torch doesn't work in one block space.
- MC-105918 – Lose of item on kick while in anvil.
- MC-106024 – Fence Gate Does Not Update
in_wallBlock state When Placed By Command. - MC-106127 – Some blocks cannot be given certain block states.
- MC-106387 – Lava doesn't decrease SKY light.
- MC-106681 – Scoreboard teams leave doesn't work if first player fails.
- MC-107145 – Entity kill stat objectives using old/incorrect entity names.
- MC-107359 – You can replace loot tables and advancements, but not structure files.
- MC-108749 – Mushrooms and Crops cause double plants to drop; leaves "head" of plant behind.
- MC-108756 – Dungeons generating triple chests.
- MC-108967 – "Selector '<selector>' found nothing" message is missing for /scoreboard teams join/leave.
- MC-109591 – Detecting the block states not saved in meta data does not work.
- MC-109659 – The observer only detected upgrade top of the door if opened/closed with energy (button, lever, etc.), but not with your hand.
- MC-109799 – Observer don't power when update and push by piston at the same time.
- MC-110566 – Failed
/scoreboard players operationcan still give a score of0. - MC-110863 – Custom name of double chest is not set for both chests and is based on direction.
- MC-111288 – Opening a singleplayer world shows 0% for a short moment.
- MC-111341 – Plains village generating in desert.
- MC-111472 – Game doesn't save anywhere that a chest is a double chest.
- MC-111704 – You can input any value in [old block handling] of setblock and fill.
- MC-112389 – Saturation Potions no longer work in 1.11.
- MC-112394 – Numeral ids can still be used in some commands.
- MC-112693 – Scoreboard team colors use raw § formatting instead of text components.
- MC-112742 – Name of unnamed villager is rendered with TeamColor instead of prefix and suffix of scoreboard team.
- MC-112743 – Glowing outline and spectator GUI use prefix color instead of TeamColor.
- MC-112891 – Falling block entity drops block with metadata of item dropped when block would be mined causing malformed drops.
- MC-112929 – Beacon coloring issue.
- MC-112974 – Hostile mob doesn't teleport correctly when overworld/nether is already loaded.
- MC-112992 – Right clicking a command block minecart opens GUI and uses held item.
- MC-113347 – Rails rotate when moved.
- MC-113420 – Boats can be placed outside the worldborder.
- MC-113577 – Mesa (Bryce) biome generates with seed of last world which generated the same biome before.
- MC-113809 – Chorus Flower plant grows instantly when block below it is replaced with Endstone.
- MC-113880 – Items of replaceable blocks appear to successfully replace the same block in the world even though they do not.
- MC-113962 – Error message "Entity ... cannot be found" is shown when multiple entities match selector but only a single entity is expected.
- MC-114243 – clone command syntax help is missing filtered case.
- MC-114454 – Placing flowers in flower pots do not update the flower pot for nearby players.
- MC-114553 – Alt-tab while in fullscreen = crash.
- MC-114721 – title command treats invalid second argument as "title".
- MC-114722 – Projectiles collide with hitbox of block instead of with collision box.
- MC-114953 – Setting title times to negative values acts like
/time ... clear. - MC-114965 – Placed tripwire hook updates blocks around opposite facing tripwire hook on same axis.
- MC-115059 – Narrator reads scoreboard team color codes in player names.
- MC-115123 – Parrots keep moving their legs even if they are on shoulders.
- MC-115270 – Can use
/publishto host multiple LAN worlds. - MC-115322 – Updating string line in front of unattached tripwire hook that faces north or east updates blocks around the hook.
- MC-115799 – Colored bed flickers red when placing/destroying.
- MC-115913 – Attempting to fill an area with blocks consisting of multiple parts causes an unknown error.
- MC-115957 – Advancements, loot tables, resource packs and world folders don't require lower case.
- MC-116045 – banlist command treats any non "ips" argument as "players".
- MC-116254 – Players in Adventure mode can use some items even without
CanPlaceOntag. - MC-116580 – Iron trapdoors stay on after breaking power source, until updated.
- MC-116758 – Enter/exit nether, server reports: <player> moved too quickly.
- MC-116928 – Command block and spawner minecart data fixer not working correctly.
- MC-117032 – "Done" button in statistics screen is offset.
- MC-117166 – Corner stairs with torch/lever/button etc. doesn't cause block update when near destroyed support stair.
- MC-117191 – Tab-completion list doesn't change when moving cursor with mouse.
- MC-117705 – Cannot click in Creative search bar to change cursor position.
- MC-117767 – gamerule command query feedback ignores
/gamerule sendCommandFeedback. - MC-117837 – Player placed leaves update when log block breaks.
- MC-117906 – Elytra (plural) are called "an Elytra" in advancements
- MC-117932 – Bed particles cause Z-fighting.
- MC-117933 –
/clonecommand treats invalid optional arguments as if they were default. - MC-118019 –
/executedoes not center absolute horizontal integer coordinates on block. - MC-118037 –
commandBlockOutput = falsedoes not show command feedback of commands executed for player. - MC-118153 – Lava can only turn concrete powder into concrete when it falls into source block.
- MC-118194 – Ladders can be placed on any block when used with stairs.
- MC-118202 – iron bars,glass pane etc have incorrect selection hit box on corners.
- MC-118221 – Vines cannot be placed below non-solid blocks.
- MC-118308 – Narrator is toggled when typing in some text fields.
- MC-118324 – One of magenta dye recipes is unlocked via getting Ink Sac.
- MC-118346 – Blocks that will be replaced when another block will be placed on them do not work with CanPlaceOn tag.
- MC-118372 – Faulty netty-4.1.9.Final release causes players to be kicked from the server
- MC-118408 – Torches and redstone torches cannot be placed on top of a Jack o'Lantern but can be placed on pumpkin.
- MC-118416 – Recipe for bowl not unlocked until bowl or mushrooms are obtained.
- MC-118565 – Four negative signs in a selector which only has the potential to select one entity will attempt to parse as a UUID and fail.
- MC-118606 – Tame wolf will no longer fight after boat ride, until server is restarted
- MC-118850 – Vines use opposite facing value when trying to spread in corners.
- MC-119142 – You can't use multiple tags in a selector.
- MC-119741 – Relative directions in teleport are relative to player targets rather than executer.
- MC-120056 – Saving a structure to a sub folder fails if the folder does not exist yet.
- MC-120296 – F3 + T doesn't reload the data in
pack.mcmeta. - MC-120524 – Signs controled by command blocks with scoreboards will make other block entities in the same chunk disappear after respawning.
- MC-120622 – Item loss with shift + click to fill up with picked up items.
- MC-120709 – Lava and water updates do not resolve completely when random ticking is disabled.
- MC-120747 – Stairs Change Hitbox While Moving (Piston).
- MC-120790 – Redstone lamps and wire update whether they are lit or not when setblocked, but no other blocks do.
- MC-120911 – Can't place snow_layer in adventure mode.
- MC-121233 – Tab-completing a function name (with a ton of available functions) kicks the player.
- MC-121271 – Activator rails not updating.
- MC-121719 – Enchantment GUI's book opening and closing animation is rendered at approximatly 20fps, even if actual framerate is higher.
- MC-121742 – block states can't be used in
/give,/clearand/replaceitem, but can be used in/setblock,/fill,/execute detectand/testforblock. - MC-121884 – Server->Client custom payload packets can leak resources.
- MC-121889 – Animated Texture Interpolate causing crashes.
- MC-121891 – Animated texture ignoring frames acting non-iteratively.
- MC-122000 – Items get deleted when the inventory is overflowed by using the recipe book to return items from a crafting table.
- MC-122053 – Mouse wheel/touchpad scroll amount is ignored.
- MC-122085 – Generating server icon leaks encoded data buffer.
- MC-122195 – Collision box of cauldron and ender portal frame with ender eye inside is slightly wrong.
- MC-122257 – Item name above hotbar appears every time the durability of the item gets changed
- MC-123365 – +2 block Cactus do not break with water (Inconsistency).
- MC-123708 – clearCustomName() and hasDisplayName() inconsistent.
- MC-124695 – Flint and steel in a dispenser loses durability when not igniting.
- MC-124964 – Clicking into the armor slots or the first inventory slot cancels crafting recipe preview.
- MC-125615 – Some end cities don't generate completely
- MC-126084 – Cape render when sprinting underwater.
- MC-126479 – Tellraw command only applies team color if using selector to target more than one entity
- MC-128561 – CommandBase.commandListener retains old server reference, preventing garbage collection.
- MC-129571 – Skeleton Traps Are Incredibly Rare
- Private issues
- MC-21073 – Private issue
- MC-59509 – Private issue
- MC-94675 – Private issue involving huge mushrooms
- MC-100579 – Private issue involving pistons
- MC-111317 – Private security issue
- MC-131152 – Private security issue
- MC-131154 – Private security issue
Gallery
- Update Aquatic.jpeg
Update Aquatic image.
- CommandUIFirst.jpeg
Example tweet by Dinnerbone showcasing the command UI and the new command syntax for
/effect. - CommandUISecond.jpeg
Example tweet by Dinnerbone showcasing the command UI using
/scoreboard Teased screenshot of smelting recipes in the recipe book.[23]
- NewRecipeBookDesign.jpeg
First image of possible new design of recipe book.[17]
Tweet by Dinnerbone showcasing colored chat output for commands, in this case for
/entitydata.[24]- Update Aquatic teaser.jpeg
A teaser screenshot of the Update Aquatic, showing the new planned mob: dolphin.[25]
First image of the turtle eggs.[26]
Second image of turtle eggs, showing one cracked one.[27]
A biome made of icebergs.[28]
References
- ↑ a b c "Java Edition Technically Updated" – Minecraft.net, January 24, 2018
- ↑ “It'll probably be in 1.13 at this point, I'm afraid :( It'll be a more bugfixy and technical update, so it will get more love then.” – @Dinnerbone, April 24, 2017
- ↑ “Remember that 1.13 is a technical update to make things crash less, run faster, & easier for us to add/change stuff later. Like new blocks!” – @Dinnerbone, October 16, 2017
- ↑ a b c The Update Aquatic Is Coming To Minecraft Spring 2018!, November 18, 2017
- ↑ “Minecraft Update Aquatic was supposed to come out today. It is pushed back to make sure all crucial bugs are fixed. Awesome!” – @docm77, May 30, 2018
- ↑ Rocky sounds are mainly used for stones.
- ↑ Slimy sounds are mainly used for slime blocks and sea pickles
- ↑ “Trying to extract parts of BlockState into StateHolder<T> and turn BlockStateDefinition into StateDefinition<T> so I can use the same system for liquids” – @Dinnerbone, April 20, 2018
- ↑ a b MC-122844 (resolved as "Works as Intended")
- ↑ “Yes we also want to keep it hard to get, so you need 9 ice in order to create 1 packed ice. ^^” – @_ladyagnes, June 7, 2018
- ↑ MC-122563 (resolved as "Works as Intended")
- ↑ "Meet The Horse" – Minecraft.net, October 10, 2017
- ↑ MC-127186 (resolved as "Works As Intended")
- ↑ MC-123307
- ↑ "jebkaile - Mixer" "We are changing the world generator. The actual world will more or less look the same, but the way it's generated, it's all data-driven, so you can make your own generator settings in json files.".
- ↑ “I have a branch with a prototype for this somewhere, might have time to work on it for 1.13 :)” – /u/_Grum, April 20, 2017
- ↑ a b “Trying out a new design for the recipe book button. What do you think?” – @MiaLem_n, August 7, 2017
- ↑ “Another idea for recipe button, animated. Comments?” – @MiaLem_n, August 7, 2017
- ↑ “Whilst I'm changing all the commands, I kinda want to change save-all, save-on, save-off into: '/save', '/save enable', '/save disable'” – @Dinnerbone, October 5, 2017
- ↑ “(The same goes for ban/pardon/banip/unbanip)” – @Dinnerbone, October 5, 2017
- ↑ “Hey mapmakers. It's ab́out time I show you thís thingý. Ónly just finished it. Śeriously though. Ǵreat stuff. Ŕight? <3” – @Dinnerbone, July 6, 2017
- ↑ "Dinnerbone drops a new feature hint on Twitter that leads to this image" – Imgur, July 7, 2017.
- ↑ “Currently working on:” – @MiaLem_n, August 3, 2017
- ↑ “Oh hey I forgot to mention this is a thing in things like /entitydata” – @Dinnerbone, October 6, 2017
- ↑ "Everything Announced at MINECON Earth!" – Minecraft.net, November 18, 2017
- ↑ “Found something... odd?... on the beach today!” – @_LadyAgnes, January 16, 2018
- ↑ “There is also a sliver of a turtle shell piece” – @_LadyAgnes, February 1, 2018
- ↑ “Made the icebergs for Update Aquatic a bit more crazy ^^.. here is a screenshot of how they look at the moment” – @_LadyAgnes, December 4, 2017



![NBT in selectors. Posted by Dinnerbone in a cryptic tweet[21] that led to this image.[22]](https://static.wikia.nocookie.net/minecraft_gamepedia/images/7/7b/Nbt_selectors_dinnerbone.png/revision/latest/scale-to-width-down/120?cb=20170719012952)
![Teased screenshot of smelting recipes in the recipe book.[23]](https://static.wikia.nocookie.net/minecraft_gamepedia/images/6/61/1.13_recipe_book_smelting.jpg/revision/latest/scale-to-width-down/120?cb=20170803060944)
![Tweet by Dinnerbone showcasing colored chat output for commands, in this case for /entitydata.[24]](https://static.wikia.nocookie.net/minecraft_gamepedia/images/9/91/Dinnerbone_1.13_entitydata.jpg/revision/latest/scale-to-width-down/120?cb=20171010183025)


![First image of the turtle eggs.[26]](https://static.wikia.nocookie.net/minecraft_gamepedia/images/a/a5/TurtleEggs.jpg/revision/latest/scale-to-width-down/120?cb=20230807071904)
![Second image of turtle eggs, showing one cracked one.[27]](https://static.wikia.nocookie.net/minecraft_gamepedia/images/1/18/Turtle_eggs_2.jpg/revision/latest/scale-to-width-down/120?cb=20180202190159)

![A biome made of icebergs.[28]](https://static.wikia.nocookie.net/minecraft_gamepedia/images/2/21/Icebergs_biome.jpg/revision/latest/scale-to-width-down/120?cb=20171214171602)

