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Enderman
Enderman normální.png
Enderman držící trávník.png
Enderman útočící.png
Životy

40Heart.svg × 20

Síla útoku

Lehká: 4Heart.svgHeart.svg
Normální: 7Heart.svgHeart.svgHeart.svgHalf Heart.svg
Těžká: 10Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg

Generace

Úroveň světla 7 nebo méně. (Svět) Úroveň světla 7 nebo míň. End

Přidáno do hry

Beta 1.8-pre1

Kořist


Ender Pearl
(0-1) při zabití

Zkušenosti

5

Internal ID

58

Entity ID

Enderman

Enderman je tři bloky vysoký, lidský mob s dlouhýma rukama, nohama, a malým tělem. Endermen má svítící fialové oči a fialový efekt podobný Portálu

Endermen nezaútočí na hráče, dokud jeho/její křížek není zaměřen na něj. (V jiných slovech, dívat se na něj.) V kreativu zaútočí jedině pokud na něj zaútočí hráč, podobně jako u vlků a dalších nepřátelských mobů. Jsou vzácní oproti ostatním mobům, ale můžou být viděni normálně v noci ve Světě ve skupině až po 5 (předtím 8). Jejich 2 typické vlastnosti jsou schopnost vzít a pohybovat s bloky, a teleportovat se. Když se teleportuje, zanechá za sebou slabou stopu efektů vedoucí tam, kam se teleportoval. Endermen je zraňován při kontaktu s vodou (včetně bloků s vodou a deštěm).[1] Díky jejich dlouhým nohám můžou chodit po 1 plném bloku, aniž by museli skákat.

Od plné verze 1.0 se Enderman teleportuje při kontaktu s vodou nebo deštěm - ale ne když se zapálí pomocí křesadla nebo kontaktem s lávou.

Endermen není nepřátelský, dokud se na něj nepodívá hráč. V modu survival singleplayer je "dívání se na Endermena" definováno jako míření křížkem na torzo Endermena. V SMP, jestli se podíváte na jeho hlavu/oči, nebude upozorněn. Každopádně, pokud se hráč podívá na jeho tělo nebo horní část noh, začne být agresivní. Pokud se hráč podívá přímo na jeho oči, vydá strašidelný zvuk.

Endermeni se frekventovaně spawnuje v Endu, jejich domov, ale stále potřebují úroveň světla 7 nebo míň, aby se mohli narodit.

Pohybování s bloky[]

Endermen zvedne a hýbe pouze s určitými bloky, bez ohledu na to, jestli byly přírodní nebo nebo položené hráčem. Zvedají bloky v okolí horizontálně a vertikálně, v krátké dosahové dálce podobné hráčově, ve výšce pod jejich nohama a výše než jejich hlava (5 vrstev). Některé bloky nedokáže vzít např:.podhoubí nebo diamant.

Neupustí bloky které drželi, místo toho zmizí.

Since Beta 1.9 Pre-release 2, Endermen can only pick up the following blocks: [2]


Grass Block


Dirt


Mycelium


Sand


Gravel


Clay


Dandelion


Rose


Brown Mushroom


Red Mushroom


Cactus


Pumpkin


Melon


TNT

Endermen cannot pick up entities, such as Boats, Minecarts, primed TNT, and mobs.

Damage to structures and environment[]

Because Endermen possess the ability to move blocks, they can cause damage to the natural environment and in some cases player-built structures.

On the overworld signs of Endermen activity will become apparent in frequently loaded chunks in the form of misplaced blocks. In desert areas, Endermen may also pollinate cacti by removing blocks and placing them on fresh sand, gradually increasing the population of cactus in frequently loaded deserts.

Endermen do not spawn in lit areas but they may wander or teleport into lit areas from adjacent dark ones, particularly if rain or water causes them to teleport. Simply lighting structures liberally with torches is not a guaranteed defense.

Strategy[]

Preventing Attacks[]

You can place block in a lake and he can’t teleport to you. Without water you can’t defend yourself

Zabíjení endermenů[]

Endermeni jsou poškozeni útoky, ohněm, lávou, vodou a jedem.

Můžete provést preventivní údery proti Endermenům tak, že nad nimi budete mít nitkový kříž, což způsobí, že zůstanou v klidu několik sekund, nebo dokud nebude zasažen enderman, podle toho, co nastane dříve. Hráč může také vstoupit do prvního zásahu tím, že se bude dívat pouze na nohy endermana, dokud nezaútočí - ačkoli jednou zasáhne, bude enderman jako obvykle agresivní.

Endermeni, kteří bloudí do ohně nebo lávy, se nebudou teleportovat pryč, ani nebudou agresivní vůči hráči. To lze použít k jejich oslabení nebo zabití, i když druhá bude vyžadovat, aby byly zapáleny dvakrát (pravděpodobně tím, že střílíte pazourkem a ocelí) kvůli jejich vysokým životním bodům.

Endermen nemůže být zabit lukem hráče. Šipky, sněhové koule a vejce je nezasáhnou, protože se před nárazem obvykle teleportují. Avšak zastřelení Endermana s lukem nesoucí očarování „Plamen“ ho stále zapálí, i když nebude mít žádné přímé poškození šípem. Může to být účinná metoda zadržování a zabíjení Endermenů z dosahu.

Protože střely se nezraní, nezpůsobí Endermen, aby se stal nepřátelským. Pokud se projektilu podaří nějakým způsobem poškodit endermana, například náhodným zasažením šípu od kostry, když útočí na hráče, stane se nepřátelským vůči zdroji poškození.


Rybářské návnady zasáhnou endermana a „zaseknou“ je na konci vlasce. Protože se však enderman teleportuje pryč, když je návnada zasáhne (pravděpodobně za zdí nebo do jeskyní), je to jen někdy užitečné jako nástroj k jejich zabití.

Nepřátelský Endermen se teleportuje pryč poté, co je hráč zasáhne, i když mohou zaútočit jako první. Podobně se Endermen může teleportovat pryč několik sekund po útoku. Když k tomu dojde v malém podzemním prostoru, může se Enderman teleportovat do nepřístupných jeskyní nebo na povrch a může nebo nemusí se teleportovat zpět. Endermeni se mohou také teleportovat za hráče, proto je nutná opatrnost. Endermenskou teleportaci lze sledovat hledáním zářící teleportační stopy, kterou po sobě zanechávají.


Dalším efektivním způsobem, jak zabít Endermana, je vytvořit si pod sebou 4-blok vysoký sloup a poté se podívat na Endermana. Enderman se rozběhne k vám a dostane se do blízkého dosahu. Budete v dosahu, abyste na ně zaútočili, ale nebudou v dosahu, aby na vás zaútočili. Ujistěte se, že poblíž nejsou žádné kostry (do 16 bloků), protože vás vystřelí ze sloupu a učiní z vás zranitelný cíl.


Rychlým a efektivním způsobem, jak zabít Endermana, je rychle se rozběhnout k jednomu se zbraní nebo bez ní (a aniž byste se dívali na jeho hlavu), jednou zaútočit na jeho nohy a mít čtyři nebo více zkrocených vlků, kteří to dokončí.


Jedním ze způsobů, jak dostat Enderovy perly, aniž by se vám Enderman stal nepřátelským, je rychle uvěznit Endermana na jednom čtverci a vysadit na jeho hlavu štěrk nebo písek a rozdrtit ho.

Dalším způsobem, jak zabít Endermana, je umístit strop vysoký dva bloky a dívat se na ně. Enderman se tam nebude moci dostat a zaútočit na vás. (Protože Enderman je vysoký 3 bloky) Na Endermana můžete zaútočit, když se vás snaží dostat, a nemůže vám ublížit.


Endermani také nemohou teleportovat při jízdě na minikartě, ani když je zasáhnete šípem, nezpůsobí to, že by se Enderman teleportoval pryč (I když budou blikat červeně a na vteřinu zmizí, jako by se pokoušeli teleportovat neúspěšně.) Toto je jeden z možných způsobů, jak zabít na dálku. [3]

History[]

  • When originally announced, Endermen were claimed to have behavior significantly different from the final version; as originally described, looking at an Enderman causes them to freeze in place, and looking away caused them to initiate the attack, with the Enderman freezing again once eye contact was re-established, meaning the player is never able to actually see a hostile Enderman moving towards them, and can only attack players from behind, teleporting away once attacked. This behavior was similar, and possibly inspired, by the Weeping Angels from Doctor Who, or Boos from the Super Mario franchise. The final version of the Enderman, as previously noted, will charge the player the instant they look directly at the Enderman, and never stand still once the player has been targeted by aggression.
  • The Enderman was introduced in Beta 1.8, part one of the Adventure Update.[3][4]
  • Endermen used to burn in sunlight, but as of 1.9 pre-release 4, Endermen won't burn in daylight. They will instead teleport away when the player walks up to them in the daytime, making it extremely hard to get close enough to kill them.
  • At first, when Notch was still designing the Endermen, he thought they were not 'creepy' enough, coming with the idea that having a situation which the player would want to avoid could make the Enderman significantly more scary. This gave Notch the idea to implement the staring feature, where aiming the crosshairs at the Enderman's face would cause a suspenseful moment in which breaking eye contact would trigger an attack, as well as the Enderman having the ability to teleport so that when the player has stared at the Enderman they will have to face a consequence for that action.[5]
  • In the Beta 1.8 demo at PAX, Endermen dropped diamonds as a placeholder for Ender Pearls.
  • In Beta 1.8pre1&2, Endermen originally had green eyes and emitted black smoke. The release of Beta 1.8 changed the eyes to purple and black smoke has been replaced with purple particles similar to the particles emitted from Netherportals.
  • In Beta 1.8 Pre-releases, Endermen were able to pick up any block, including Bedrock.
  • Before the Sound Update, Endermen used the sound effects of Zombies as a place holder. On November 13th, 2011 Endermen received their own audio scheme, most notably a long moan overlaid with static for when they are triggered hostile by the player.
  • As of Beta 1.9pre4, the Endermen have a realm of their own: the End, where they spawn frequently.[6][7]
  • Notch stated "Endermen suck because they're annoying, and because I nerfed them and made them too easy. I shall fix this."[8]
    • Because of this, Endermen were modified in Beta 1.9pre3 to have 40 hp (instead of 20), requiring 6 hits from a diamond sword to kill. Combined with their teleportation aspect, Endermen are significantly more challenging.
  • Before Beta 1.9 pre-release, Endermen could be killed with the use of a bow. Afterwards, arrows, snowballs, and eggs will not hit them due to the fact that they teleport away before impact.
  • Since 1.9 pre-release, if you were to pour water on a hostile Enderman, the Enderman will teleport away and become neutral again.

Trivia[]

  • The enderman seems to use a re-colored version of the player's face texture, much like blazes, zombies, and skeletons.
  • The exact size of an Enderman is 0.6x0.6x2.9 blocks.
  • Endermen cannot teleport when they are in minecarts.
    • However, if they are hit with a projectile they will teleport out of the minecart and then immediately teleport back.
  • Occasionaly, when provoked, Endermen can teleport away over 128 blocks and despawn
  • If a Skeleton shoots an Enderman when attempting to shoot the player, the Enderman will completely stop chasing the player even after it has killed the offending Skeleton[9].
    • A similar nature can be encountered when an Enderman is hit by an Enderdragon; they will ignore the player and chase after the offending Enderdragon, should they survive the attack.
  • Notch claimed in public that the name "Enderman" a "(subtle)" reference to "the Slender Man", a similar-looking fictional cryptid. However, given the later development of the End, it is possible he already had the name in mind, and did not choose it because of the Reddit thread in which their name was revealed.[4]
  • Endermen have the ability to open their mouths. In their texture, their jaw is separated from their skull[10] and in the 1.8 Official Trailer,[11] an Enderman attacked the camera with its mouth open. This makes the Enderman the first mob with the ability to physically open their mouths without simply switching to a different texture. They only open their mouths when they attack. Due to the player's perspective, however, the player sees the back of the Enderman's head when it opens its mouth, making it difficult to tell that it is open. If a player is one block higher, they see through the Enderman's open mouth. They open their mouths by moving their skulls higher than their jaw.
  • Endermen sound seems to stem from reverse audios
    • the `idle1` sound is a reversed “here”
    • the `idle2` sound resembles a reversed “higher” (“hy-a”)
    • the `idle3` sound is a down-pitched “whats up?” or "this way!"
    • (`idle4` and `idle5` to be understood)
      • ('idle4' possibly 'Hey, who is that?' Down-pitched)
      • ('idle5' possibly 'Hello'?)
  • Endermen's eyes glow in the dark, like Spiders', and Endermen's full bodies glow in the fog, also similar to a Spider's body.
  • Endermen spawn in the rain, but will continuously teleport and take damage until they die or find shelter.
  • If an Enderman is hit by a flaming arrow, it will be set on fire, but will not take damage from the arrow itself, nor will it become hostile.
  • Like every other creature in the game (with the exception of Spiders, and as of 1.2.3 Zombies too.), Endermen can't see the player through transparent blocks such as Glass.
  • Endermen can teleport very far and will never give up the chase once made hostile; even when moving several hundred kilometers from them they will continue to follow until killed or distracted by exterior elements such as water or rain.
  • An effective, though difficult to achieve, way to gain lots of experience is to go the End, make a 1x1x4 tower, stand on top of it, look at Endermen and have them teleport to you while you slaughter them. They cannot reach you because the tower is too tall.
  • Even in an aggressive state, they can still pick up blocks, which at times made it seem as though they were tearing through walls to reach the player.
  • When an Enderman picks up a flower or a normal mushroom, those blocks will appear to be floating between their hands.
  • Even though water/rain is harmful to them, it will still put out a burning Enderman.
  • Endermen are the only current mobs which spawn naturally pan-dimensionally, appearing both in the Overworld and the End, although Zombie Pigmen can be created in the Overworld if lightning strikes a Pig. In addition, Snow Golems and Iron Golems can be made by the player anywhere, but they don't spawn naturally except in the Overworld. Finally, Chickens can be hatched from eggs anywhere.
  • While Endermen spawn in the dark, do not spawn on Peaceful difficulty, and have a tendency to beat the player to death when provoked, they are in fact neutral mobs, not hostile.
  • Endermen shake with rage while hostile, and continue to shake even while the game is paused.
  • Endermen can pick up blocks even if they are covered by Paintings, as long as they are valid blocks.
  • Enderman were the first 3-block-high mob to be introduced into the game. As of 12w08a, Iron Golems are the second.
  • The purple particles the Endermen emit are hard-coded into the game, so they cannot be re-textured without mods.
  • Enderman are able to create snow golems and iron golems if they pick up a pumpkin and set it on already placed snow or iron blocks.
  • Acording to Burnie Burns of Rooster Teeth the Endermen's weakness to water was suggested to Notch by Burnie's son when Notch mentioned that they were too powerful and needed a flaw.[citation needed]
  • There are unused sounds: stare.ogg which is a weird screaming, scream1.ogg - scream4.ogg are monster-like screams.
  • When in third-person front view, if there is an Enderman behind the player, it won't become aggressive if the cursor is placed over it. Turning so that the crosshair would be on the Enderman in first-person will provoke it, despite it not being onscreen.
  • The Enderman has been thought to be inspired by the Slenderman due to their long limbs and teleportation/stalking nature.

Bugs[]

  • They seem to have limited ability teleporting vertically.
  • In SMP, Endermen don't open their mouths or shake when aggressive.
  • Endermen don't take rain damage on halfslabs or stairs
  • When using a custom texture pack, Endermen will be bright white overlapping their texture. This is caused by the blank spaces of their enderman_eyes.png file. If you create a custom texture pack you must make sure that you only change the 6 pixels actually used by their eyes. An alternative would be to use the original png from the minecraft.jar in your pack. Using the most recent release of MCPatcher also fixes this bug. This can also be avoided by making the enderman_eyes.png translucent, even only slight translucency will fix this.
  • If a hostile Enderman is attacked by another mob and kills the attacker, it resets to being neutral towards the player.
  • If an Enderman picks up a flaming block and then places it again, the block will be extinguished, but the Enderman will be on fire.
  • If you quit a game while being attacked by a hostile Enderman, and re-join the game, the Enderman will return to being neutral.
  • If caught with a fishing rod while neutral, an Enderman will remain neutral even after being pulled in, though the fact that they teleport away when hit with the fishing lure makes this of limited potential use.
  • When an Enderman picks up TNT, the TNT block's texture is inverted (TИT).
  • If you fire an arrow at an Enderman who is in a mine cart, it will teleport away and reappear in the same mine cart. Also, at times it will turn red as if it had taken damage, but it will not die from arrow shots.[12]
  • If seen through the mouth of an enderman you can see underground structures making them a good tool for finding stuctures such as abandoned mineshafts and caves.
  • When it rains and an Enderman is inside the space of a plot block, or on a single slab, it won't teleport away.
  • When you shoot an Enderman with a bow enchanted with flame, the Enderman teleports, but it is on fire.
  • In SSP, when you look at the eyes/head of the enderman, it won't turn hostile, if you look at its upper legs/body it will become hostile.
  • When an enderman is stuck in water, taking damage, and cannot teleport away, shooting at it with an arrow will make the enderman deflect it, instead of taking damage.
  • In a superflat world Enderman do not seem to pick up grass or dirt.
  • In SMP, endermen seem to float for a while when drawed in upwards with a fishing rod.
  • When putting down a cactus, it is not checked if it is being put on sand, possibly resulting in cacti on other blocks.
  • In SSP, if you use a mod or creative mode to fly, you can look through the Enderman's mouth. If you look at water through its mouth, you will see air in its place.
  • If an enderman is standing on a cobweb, they will not take damage from rain or teleport away.

Gallery[]

Beta 1.8 Pre-Release[]

Beta 1.8+[]

References[]

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